コード例 #1
0
        public void GetBlocksInsideSphereBrute(MyCubeGrid grid, Vector3I center, ref BoundingSphereD sphere, bool sorted)
        {
            if (grid.PositionComp == null)
            {
                return;
            }

            if (sorted)
            {
                SlimsSortedList.Clear();
            }
            else
            {
                _slimsSet.Clear();
            }

            var      matrixNormalizedInv = grid.PositionComp.WorldMatrixNormalizedInv;
            Vector3D result;

            Vector3D.Transform(ref sphere.Center, ref matrixNormalizedInv, out result);
            var localSphere = new BoundingSphere(result, (float)sphere.Radius);

            foreach (IMySlimBlock cube in grid.CubeBlocks)
            {
                if (new BoundingBox(cube.Min * grid.GridSize - grid.GridSizeHalf, cube.Max * grid.GridSize + grid.GridSizeHalf).Intersects(localSphere))
                {
                    var radiatedBlock = new RadiatedBlock
                    {
                        Center   = center,
                        Slim     = cube,
                        Position = cube.Position,
                    };
                    if (sorted)
                    {
                        SlimsSortedList.Add(radiatedBlock);
                    }
                    else
                    {
                        _slimsSet.Add(cube);
                    }
                }
            }
            if (sorted)
            {
                SlimsSortedList.Sort((x, y) => Vector3I.DistanceManhattan(x.Position, x.Slim.Position).CompareTo(Vector3I.DistanceManhattan(y.Position, y.Slim.Position)));
            }
        }
コード例 #2
0
        private void GetIntVectorsInSphere2(MyCubeGrid grid, Vector3I center, double radius)
        {
            SlimsSortedList.Clear();
            radius *= grid.GridSizeR;
            var      gridMin = grid.Min;
            var      gridMax = grid.Max;
            double   radiusSq = radius * radius;
            int      radiusCeil = (int)Math.Ceiling(radius);
            int      i, j, k;
            Vector3I max = Vector3I.Min(Vector3I.One * radiusCeil, gridMax - center);
            Vector3I min = Vector3I.Max(Vector3I.One * -radiusCeil, gridMin - center);

            for (i = min.X; i <= max.X; ++i)
            {
                for (j = min.Y; j <= max.Y; ++j)
                {
                    for (k = min.Z; k <= max.Z; ++k)
                    {
                        if (i * i + j * j + k * k < radiusSq)
                        {
                            var          vector3I = center + new Vector3I(i, j, k);
                            IMySlimBlock slim     = grid.GetCubeBlock(vector3I);

                            if (slim != null && slim.Position == vector3I)
                            {
                                var radiatedBlock = new RadiatedBlock
                                {
                                    Center = center, Slim = slim, Position = vector3I
                                };
                                SlimsSortedList.Add(radiatedBlock);
                            }
                        }
                    }
                }
            }
            SlimsSortedList.Sort((a, b) => Vector3I.Dot(a.Position, a.Position).CompareTo(Vector3I.Dot(b.Position, b.Position)));
        }
コード例 #3
0
        internal void PurgeAll()
        {
            FutureEvents.Purge((int)Tick);
            PurgeTerminalSystem();

            foreach (var reports in Reporter.ReportData.Values)
            {
                foreach (var report in reports)
                {
                    report.Clean();
                    Reporter.ReportPool.Return(report);
                }
                reports.Clear();
            }
            Reporter.ReportData.Clear();
            Reporter.ReportPool.Clean();

            PacketsToClient.Clear();
            PacketsToServer.Clear();

            foreach (var suit in (PacketType[])Enum.GetValues(typeof(PacketType)))
            {
                foreach (var pool in PacketPools.Values)
                {
                    pool.Clean();
                }
                PacketPools.Clear();
            }

            foreach (var item in _effectedCubes)
            {
                var cubeid     = item.Key;
                var blockInfo  = item.Value;
                var functBlock = blockInfo.FunctBlock;
                var cube       = blockInfo.CubeBlock;

                if (cube == null || cube.MarkedForClose)
                {
                    _effectPurge.Enqueue(cubeid);
                    continue;
                }

                functBlock.EnabledChanged -= ForceDisable;
                functBlock.Enabled         = blockInfo.FirstState;
                cube.SetDamageEffect(false);
                _effectPurge.Enqueue(cubeid);
            }

            while (_effectPurge.Count != 0)
            {
                _effectedCubes.Remove(_effectPurge.Dequeue());
            }

            Av.Glows.Clear();
            Av.AvShotPool.Clean();

            DeferedUpBlockTypeCleanUp(true);
            BlockTypeCleanUp.Clear();

            foreach (var map in GridToFatMap.Keys)
            {
                RemoveGridFromMap(map);
            }

            GridToFatMap.Clear();
            FatMapPool.Clean();

            DirtyGridsTmp.Clear();

            foreach (var structure in WeaponPlatforms.Values)
            {
                foreach (var system in structure.WeaponSystems)
                {
                    foreach (var ammo in system.Value.WeaponAmmoTypes)
                    {
                        ammo.AmmoDef.Const.PrimeEntityPool?.Clean();
                    }
                }

                structure.WeaponSystems.Clear();
            }
            WeaponPlatforms.Clear();

            foreach (var gridToMap in GridToBlockTypeMap)
            {
                foreach (var map in gridToMap.Value)
                {
                    map.Value.ClearImmediate();
                    ConcurrentListPool.Return(map.Value);
                }
                gridToMap.Value.Clear();
                BlockTypePool.Return(gridToMap.Value);
            }
            GridToBlockTypeMap.Clear();

            foreach (var playerGrids in PlayerEntityIdInRange)
            {
                playerGrids.Value.Clear();
            }

            PlayerEntityIdInRange.Clear();

            DirtyGrids.Clear();

            DsUtil.Purge();
            DsUtil2.Purge();

            _effectActive = false;
            ShootingWeapons.Clear();
            AcquireTargets.Clear();
            RemoveEffectsFromGrid.Clear();
            WeaponAmmoPullQueue.Clear();
            AmmoToPullQueue.Clear();
            Hits.Clear();
            AllArmorBaseDefinitions.Clear();
            HeavyArmorBaseDefinitions.Clear();
            AllArmorBaseDefinitions.Clear();
            AcquireTargets.Clear();
            ChargingWeapons.Clear();
            LargeBlockSphereDb.Clear();
            SmallBlockSphereDb.Clear();
            AnimationsToProcess.Clear();
            _subTypeIdToWeaponDefs.Clear();
            WeaponDefinitions.Clear();
            SlimsSortedList.Clear();
            _destroyedSlims.Clear();
            _destroyedSlimsClient.Clear();
            _slimHealthClient.Clear();
            _slimsSet.Clear();
            _turretDefinitions.Clear();

            foreach (var comp in CompsToStart)
            {
                PlatFormPool.Return(comp.Platform);
                comp.Platform = null;
            }

            foreach (var readd in CompReAdds)
            {
                PlatFormPool.Return(readd.Comp.Platform);
                readd.Comp.Platform = null;
            }
            foreach (var comp in CompsDelayed)
            {
                PlatFormPool.Return(comp.Platform);
                comp.Platform = null;
            }
            PlatFormPool.Clean();
            CompsToStart.ClearImmediate();

            CompsDelayed.Clear();
            CompReAdds.Clear();
            GridAiPool.Clean();

            Av.RipMap.Clear();
            foreach (var mess in Av.KeensBrokenParticles)
            {
                Av.KeenMessPool.Return(mess);
            }

            Av.KeensBrokenParticles.Clear();

            foreach (var av in Av.AvShots)
            {
                av.GlowSteps.Clear();
                Av.AvShotPool.Return(av);
            }
            Av.AvShotPool.Clean();
            Av.AvBarrels1.Clear();
            Av.AvBarrels2.Clear();
            Av.AvShots.Clear();
            Av.HitSounds.Clear();

            foreach (var errorpkt in ClientSideErrorPktList)
            {
                errorpkt.Packet.CleanUp();
            }
            ClientSideErrorPktList.Clear();

            GridEffectPool.Clean();
            GridEffectsPool.Clean();
            BlockTypePool.Clean();
            ConcurrentListPool.Clean();

            GroupInfoPool.Clean();
            TargetInfoPool.Clean();

            Projectiles.Clean();
            WeaponCoreBlockDefs.Clear();
            VanillaIds.Clear();
            VanillaCoreIds.Clear();
            WeaponCoreFixedBlockDefs.Clear();
            WeaponCoreTurretBlockDefs.Clear();

            foreach (var p in Projectiles.ProjectilePool)
            {
                p.AmmoEffect?.Stop();
            }

            Projectiles.ShrapnelToSpawn.Clear();
            Projectiles.ShrapnelPool.Clean();
            Projectiles.FragmentPool.Clean();
            Projectiles.ActiveProjetiles.ApplyChanges();
            Projectiles.ActiveProjetiles.Clear();
            Projectiles.ProjectilePool.Clear();
            Projectiles.HitEntityPool.Clean();
            Projectiles.CleanUp.Clear();
            Projectiles.VirtInfoPool.Clean();

            DbsToUpdate.Clear();
            GridTargetingAIs.Clear();

            DsUtil          = null;
            DsUtil2         = null;
            SlimsSortedList = null;
            Enforced        = null;
            StallReporter   = null;
            Proccessor      = null;
            Physics         = null;
            Camera          = null;
            Projectiles     = null;
            TrackingAi      = null;
            UiInput         = null;
            TargetUi        = null;
            Placer          = null;
            WheelUi         = null;
            TargetGps       = null;
            SApi.Unload();
            SApi                = null;
            Api                 = null;
            ApiServer           = null;
            Reporter            = null;
            WeaponDefinitions   = null;
            AnimationsToProcess = null;
            ProjectileTree.Clear();
            ProjectileTree     = null;
            Av                 = null;
            HudUi              = null;
            AllDefinitions     = null;
            SoundDefinitions   = null;
            ActiveCockPit      = null;
            ActiveControlBlock = null;
            ControlledEntity   = null;
        }
コード例 #4
0
        internal void PurgeAll()
        {
            PurgedAll = true;
            FutureEvents.Purge((int)Tick);


            foreach (var comp in CompsToStart)
            {
                if (comp?.Platform != null)
                {
                    CloseComps(comp.MyCube);
                }
            }

            foreach (var readd in CompReAdds)
            {
                if (!readd.Ai.Closed)
                {
                    readd.Ai.AiForceClose();
                }
                if (readd.Comp?.Platform != null)
                {
                    CloseComps(readd.Comp.MyCube);
                }
            }

            foreach (var comp in CompsDelayed)
            {
                if (comp?.Platform != null)
                {
                    CloseComps(comp.MyCube);
                }
            }

            foreach (var gridAi in DelayedAiClean)
            {
                if (!gridAi.Closed)
                {
                    gridAi.AiForceClose();
                }
            }

            PlatFormPool.Clean();
            CompsToStart.ClearImmediate();
            DelayedAiClean.ClearImmediate();

            CompsDelayed.Clear();
            CompReAdds.Clear();
            GridAiPool.Clean();


            PurgeTerminalSystem(this);
            HudUi.Purge();
            TerminalMon.Purge();
            foreach (var reports in Reporter.ReportData.Values)
            {
                foreach (var report in reports)
                {
                    report.Clean();
                    Reporter.ReportPool.Return(report);
                }
                reports.Clear();
            }
            Reporter.ReportData.Clear();
            Reporter.ReportPool.Clean();

            PacketsToClient.Clear();
            PacketsToServer.Clear();

            AcqManager.Clean();

            CleanSounds(true);

            foreach (var e in Emitters)
            {
                e.StopSound(true);
            }
            foreach (var e in Av.HitEmitters)
            {
                e.StopSound(true);
            }
            foreach (var e in Av.FireEmitters)
            {
                e.StopSound(true);
            }
            foreach (var e in Av.TravelEmitters)
            {
                e.StopSound(true);
            }

            Emitters.Clear();
            Av.HitEmitters.Clear();
            Av.FireEmitters.Clear();
            Av.TravelEmitters.Clear();

            foreach (var item in EffectedCubes)
            {
                var cubeid     = item.Key;
                var blockInfo  = item.Value;
                var functBlock = blockInfo.FunctBlock;

                if (functBlock == null || functBlock.MarkedForClose)
                {
                    _effectPurge.Enqueue(cubeid);
                    continue;
                }

                functBlock.EnabledChanged -= ForceDisable;
                functBlock.Enabled         = blockInfo.FirstState;
                functBlock.SetDamageEffect(false);
                if (HandlesInput)
                {
                    functBlock.AppendingCustomInfo -= blockInfo.AppendCustomInfo;
                }
                _effectPurge.Enqueue(cubeid);
            }

            while (_effectPurge.Count != 0)
            {
                EffectedCubes.Remove(_effectPurge.Dequeue());
            }

            Av.Glows.Clear();
            Av.AvShotPool.Clean();

            DeferedUpBlockTypeCleanUp(true);
            BlockTypeCleanUp.Clear();

            foreach (var map in GridToInfoMap.Keys)
            {
                RemoveGridFromMap(map);
            }

            GridToInfoMap.Clear();
            GridMapPool.Clean();

            DirtyGridsTmp.Clear();

            foreach (var structure in WeaponPlatforms.Values)
            {
                foreach (var system in structure.WeaponSystems)
                {
                    system.Value.PreFirePairs.Clear();
                    system.Value.FireWhenDonePairs.Clear();
                    system.Value.FirePerShotPairs.Clear();
                    system.Value.RotatePairs.Clear();
                    system.Value.ReloadPairs.Clear();
                    foreach (var ammo in system.Value.AmmoTypes)
                    {
                        ammo.AmmoDef.Const.PrimeEntityPool?.Clean();
                        ammo.AmmoDef.Const.HitDefaultSoundPairs.Clear();
                        ammo.AmmoDef.Const.HitVoxelSoundPairs.Clear();
                        ammo.AmmoDef.Const.HitShieldSoundPairs.Clear();
                        ammo.AmmoDef.Const.HitFloatingSoundPairs.Clear();
                        ammo.AmmoDef.Const.HitPlayerSoundPairs.Clear();
                        ammo.AmmoDef.Const.TravelSoundPairs.Clear();
                        ammo.AmmoDef.Const.CustomSoundPairs.Clear();
                    }
                }

                structure.WeaponSystems.Clear();
            }
            WeaponPlatforms.Clear();

            foreach (var gridToMap in GridToBlockTypeMap)
            {
                foreach (var map in gridToMap.Value)
                {
                    ConcurrentListPool.Return(map.Value);
                }
                gridToMap.Value.Clear();
                BlockTypePool.Return(gridToMap.Value);
            }
            GridToBlockTypeMap.Clear();

            foreach (var playerGrids in PlayerEntityIdInRange)
            {
                playerGrids.Value.Clear();
            }

            PlayerEntityIdInRange.Clear();
            DirtyGridInfos.Clear();

            DsUtil.Purge();
            DsUtil2.Purge();

            ShootingWeapons.Clear();
            WeaponToPullAmmo.Clear();
            AmmoToPullQueue.Clear();
            ChargingWeaponsIndexer.Clear();
            WeaponsToRemoveAmmoIndexer.Clear();
            ChargingWeapons.Clear();
            Hits.Clear();
            HomingWeapons.Clear();
            GridToMasterAi.Clear();
            Players.Clear();
            IdToCompMap.Clear();
            AllArmorBaseDefinitions.Clear();
            HeavyArmorBaseDefinitions.Clear();
            AllArmorBaseDefinitions.Clear();
            AcquireTargets.Clear();
            LargeBlockSphereDb.Clear();
            SmallBlockSphereDb.Clear();
            AnimationsToProcess.Clear();
            _subTypeIdToWeaponDefs.Clear();
            WeaponDefinitions.Clear();
            SlimsSortedList.Clear();
            _destroyedSlims.Clear();
            _destroyedSlimsClient.Clear();
            _slimHealthClient.Clear();
            _slimsSet.Clear();
            _turretDefinitions.Clear();
            _tmpNearByBlocks.Clear();

            foreach (var av in Av.AvShots)
            {
                av.GlowSteps.Clear();
                Av.AvShotPool.Return(av);
            }
            Av.AvShotPool.Clean();
            Av.AvBarrels1.Clear();
            Av.AvBarrels2.Clear();
            Av.AvShots.Clear();
            Av.HitSounds.Clear();

            foreach (var errorpkt in ClientSideErrorPkt)
            {
                errorpkt.Packet.CleanUp();
            }
            ClientSideErrorPkt.Clear();

            GridEffectPool.Clean();
            GridEffectsPool.Clean();
            BlockTypePool.Clean();
            ConcurrentListPool.Clean();

            TargetInfoPool.Clean();
            PacketObjPool.Clean();

            InventoryMoveRequestPool.Clean();
            WeaponCoreBlockDefs.Clear();
            VanillaIds.Clear();
            VanillaCoreIds.Clear();
            WeaponCoreFixedBlockDefs.Clear();
            WeaponCoreTurretBlockDefs.Clear();
            VoxelCaches.Clear();
            ArmorCubes.Clear();

            foreach (var p in Projectiles.ProjectilePool)
            {
                p.Info?.AvShot?.AmmoEffect?.Stop();
            }

            Projectiles.ShrapnelToSpawn.Clear();
            Projectiles.ShrapnelPool.Clean();
            Projectiles.FragmentPool.Clean();
            Projectiles.ActiveProjetiles.Clear();
            Projectiles.ProjectilePool.Clear();
            Projectiles.HitEntityPool.Clean();
            Projectiles.VirtInfoPool.Clean();

            DbsToUpdate.Clear();
            GridTargetingAIs.Clear();

            DsUtil          = null;
            DsUtil2         = null;
            SlimsSortedList = null;
            Settings        = null;
            StallReporter   = null;
            TerminalMon     = null;
            Physics         = null;
            Camera          = null;
            Projectiles     = null;
            TrackingAi      = null;
            UiInput         = null;
            TargetUi        = null;
            Placer          = null;
            TargetGps       = null;
            SApi.Unload();
            SApi                = null;
            Api                 = null;
            ApiServer           = null;
            Reporter            = null;
            WeaponDefinitions   = null;
            AnimationsToProcess = null;
            ProjectileTree.Clear();
            ProjectileTree     = null;
            Av                 = null;
            HudUi              = null;
            AllDefinitions     = null;
            SoundDefinitions   = null;
            ActiveCockPit      = null;
            ActiveControlBlock = null;
            ControlledEntity   = null;
            TmpStorage         = null;
        }
コード例 #5
0
        public void GetBlocksInsideSphere(MyCubeGrid grid, Dictionary <Vector3I, IMySlimBlock> cubes, ref BoundingSphereD sphere, bool sorted, Vector3I center, bool checkTriangles = false)
        {
            if (grid.PositionComp == null)
            {
                return;
            }

            if (sorted)
            {
                SlimsSortedList.Clear();
            }
            else
            {
                _slimsSet.Clear();
            }

            var      matrixNormalizedInv = grid.PositionComp.WorldMatrixNormalizedInv;
            Vector3D result;

            Vector3D.Transform(ref sphere.Center, ref matrixNormalizedInv, out result);
            var localSphere = new BoundingSphere(result, (float)sphere.Radius);
            var fromSphere2 = BoundingBox.CreateFromSphere(localSphere);
            var min         = (Vector3D)fromSphere2.Min;
            var max         = (Vector3D)fromSphere2.Max;
            var vector3I1   = new Vector3I((int)Math.Round(min.X * grid.GridSizeR), (int)Math.Round(min.Y * grid.GridSizeR), (int)Math.Round(min.Z * grid.GridSizeR));
            var vector3I2   = new Vector3I((int)Math.Round(max.X * grid.GridSizeR), (int)Math.Round(max.Y * grid.GridSizeR), (int)Math.Round(max.Z * grid.GridSizeR));
            var start       = Vector3I.Min(vector3I1, vector3I2);
            var end         = Vector3I.Max(vector3I1, vector3I2);

            if ((end - start).Volume() < cubes.Count)
            {
                var vector3IRangeIterator = new Vector3I_RangeIterator(ref start, ref end);
                var next = vector3IRangeIterator.Current;
                while (vector3IRangeIterator.IsValid())
                {
                    IMySlimBlock cube;
                    if (cubes.TryGetValue(next, out cube))
                    {
                        if (new BoundingBox(cube.Min * grid.GridSize - grid.GridSizeHalf, cube.Max * grid.GridSize + grid.GridSizeHalf).Intersects(localSphere))
                        {
                            var radiatedBlock = new RadiatedBlock
                            {
                                Center   = center,
                                Slim     = cube,
                                Position = cube.Position,
                            };
                            if (sorted)
                            {
                                SlimsSortedList.Add(radiatedBlock);
                            }
                            else
                            {
                                _slimsSet.Add(cube);
                            }
                        }
                    }
                    vector3IRangeIterator.GetNext(out next);
                }
            }
            else
            {
                foreach (var cube in cubes.Values)
                {
                    if (new BoundingBox(cube.Min * grid.GridSize - grid.GridSizeHalf, cube.Max * grid.GridSize + grid.GridSizeHalf).Intersects(localSphere))
                    {
                        var radiatedBlock = new RadiatedBlock
                        {
                            Center   = center,
                            Slim     = cube,
                            Position = cube.Position,
                        };
                        if (sorted)
                        {
                            SlimsSortedList.Add(radiatedBlock);
                        }
                        else
                        {
                            _slimsSet.Add(cube);
                        }
                    }
                }
            }
            if (sorted)
            {
                SlimsSortedList.Sort((x, y) => Vector3I.DistanceManhattan(x.Position, x.Slim.Position).CompareTo(Vector3I.DistanceManhattan(y.Position, y.Slim.Position)));
            }
        }
コード例 #6
0
        private void DamageGrid(HitEntity hitEnt, ProInfo t, bool canDamage)
        {
            var grid = hitEnt.Entity as MyCubeGrid;

            if (grid == null || grid.MarkedForClose || !hitEnt.HitPos.HasValue || hitEnt.Blocks == null)
            {
                hitEnt.Blocks?.Clear();
                return;
            }
            if (t.AmmoDef.DamageScales.Shields.Type == ShieldDef.ShieldType.Heal || (!t.AmmoDef.Const.SelfDamage || !MyAPIGateway.Session.SessionSettings.EnableTurretsFriendlyFire) && t.Ai.MyGrid.IsSameConstructAs(grid))
            {
                t.BaseDamagePool = 0;
                return;
            }

            _destroyedSlims.Clear();
            _destroyedSlimsClient.Clear();
            var largeGrid      = grid.GridSizeEnum == MyCubeSize.Large;
            var areaRadius     = largeGrid ? t.AmmoDef.Const.AreaRadiusLarge : t.AmmoDef.Const.AreaRadiusSmall;
            var detonateRadius = largeGrid ? t.AmmoDef.Const.DetonateRadiusLarge : t.AmmoDef.Const.DetonateRadiusSmall;
            var maxObjects     = t.AmmoDef.Const.MaxObjectsHit;
            var areaEffect     = t.AmmoDef.AreaEffect.AreaEffect;
            var explosive      = areaEffect == AreaEffectType.Explosive;
            var radiant        = areaEffect == AreaEffectType.Radiant;
            var detonateOnEnd  = t.AmmoDef.AreaEffect.Detonation.DetonateOnEnd;
            var detonateDmg    = t.AmmoDef.Const.DetonationDamage;
            var shieldBypass   = t.AmmoDef.DamageScales.Shields.Type == ShieldDef.ShieldType.Bypass;
            var attackerId     = shieldBypass ? grid.EntityId : t.Target.FiringCube.EntityId;
            var attacker       = shieldBypass ? (MyEntity)grid : t.Target.FiringCube;
            var areaEffectDmg  = areaEffect != AreaEffectType.Disabled ? t.AmmoDef.Const.AreaEffectDamage : 0;
            var hitMass        = t.AmmoDef.Mass;
            var sync           = MpActive && (DedicatedServer || IsServer);
            var hasAreaDmg     = areaEffectDmg > 0;
            var radiantCascade = radiant && !detonateOnEnd;
            var primeDamage    = !radiantCascade || !hasAreaDmg;
            var radiantBomb    = radiant && detonateOnEnd;
            var damageType     = explosive || radiant ? MyDamageType.Explosion : MyDamageType.Bullet;

            var fallOff          = t.AmmoDef.Const.FallOffScaling && t.DistanceTraveled > t.AmmoDef.DamageScales.FallOff.Distance;
            var fallOffMultipler = 1f;

            if (fallOff)
            {
                fallOffMultipler = (float)MathHelperD.Clamp(1.0 - ((t.DistanceTraveled - t.AmmoDef.DamageScales.FallOff.Distance) / (t.AmmoDef.Const.MaxTrajectory - t.AmmoDef.DamageScales.FallOff.Distance)), t.AmmoDef.DamageScales.FallOff.MinMultipler, 1);
            }

            var damagePool = t.BaseDamagePool;

            if (t.AmmoDef.Const.VirtualBeams)
            {
                var hits = t.WeaponCache.Hits;
                damagePool    *= hits;
                areaEffectDmg *= hits;
            }
            var objectsHit           = t.ObjectsHit;
            var countBlocksAsObjects = t.AmmoDef.ObjectsHit.CountBlocks;

            List <Vector3I> radiatedBlocks = null;

            if (radiant)
            {
                GetBlockSphereDb(grid, areaRadius, out radiatedBlocks);
            }

            var done     = false;
            var nova     = false;
            var outOfPew = false;

            for (int i = 0; i < hitEnt.Blocks.Count; i++)
            {
                if (done || outOfPew && !nova)
                {
                    break;
                }

                var rootBlock = hitEnt.Blocks[i];

                if (!nova)
                {
                    if (_destroyedSlims.Contains(rootBlock) || _destroyedSlimsClient.Contains(rootBlock))
                    {
                        continue;
                    }
                    if (rootBlock.IsDestroyed)
                    {
                        _destroyedSlims.Add(rootBlock);
                        if (IsClient)
                        {
                            _destroyedSlimsClient.Add(rootBlock);
                            if (_slimHealthClient.ContainsKey(rootBlock))
                            {
                                _slimHealthClient.Remove(rootBlock);
                            }
                        }
                        continue;
                    }
                }
                var door = rootBlock.FatBlock as MyDoorBase;
                if (door != null && door.Open && !HitDoor(hitEnt, door))
                {
                    continue;
                }

                var radiate  = radiantCascade || nova;
                var dmgCount = 1;
                if (radiate)
                {
                    if (nova)
                    {
                        GetBlockSphereDb(grid, detonateRadius, out radiatedBlocks);
                    }
                    if (radiatedBlocks != null)
                    {
                        ShiftAndPruneBlockSphere(grid, rootBlock.Position, radiatedBlocks, SlimsSortedList);
                    }

                    done     = nova;
                    dmgCount = SlimsSortedList.Count;
                }

                for (int j = 0; j < dmgCount; j++)
                {
                    var   block       = radiate ? SlimsSortedList[j].Slim : rootBlock;
                    var   blockHp     = !IsClient ? block.Integrity : _slimHealthClient.ContainsKey(block) ? _slimHealthClient[block] : block.Integrity;
                    float damageScale = 1;

                    var cube = block.FatBlock as MyCubeBlock;
                    if (cube != null && cube.Components.Has <WeaponComponent>())
                    {
                        damageScale = 0.25f;
                    }

                    if (t.AmmoDef.Const.DamageScaling)
                    {
                        var d = t.AmmoDef.DamageScales;
                        if (d.MaxIntegrity > 0 && blockHp > d.MaxIntegrity)
                        {
                            outOfPew   = true;
                            damagePool = 0;
                            continue;
                        }

                        if (d.Grids.Large >= 0 && largeGrid)
                        {
                            damageScale *= d.Grids.Large;
                        }
                        else if (d.Grids.Small >= 0 && !largeGrid)
                        {
                            damageScale *= d.Grids.Small;
                        }

                        MyDefinitionBase blockDef = null;
                        if (t.AmmoDef.Const.ArmorScaling)
                        {
                            blockDef = block.BlockDefinition;
                            var isArmor = AllArmorBaseDefinitions.Contains(blockDef);
                            if (isArmor && d.Armor.Armor >= 0)
                            {
                                damageScale *= d.Armor.Armor;
                            }
                            else if (!isArmor && d.Armor.NonArmor >= 0)
                            {
                                damageScale *= d.Armor.NonArmor;
                            }

                            if (isArmor && (d.Armor.Light >= 0 || d.Armor.Heavy >= 0))
                            {
                                var isHeavy = HeavyArmorBaseDefinitions.Contains(blockDef);
                                if (isHeavy && d.Armor.Heavy >= 0)
                                {
                                    damageScale *= d.Armor.Heavy;
                                }
                                else if (!isHeavy && d.Armor.Light >= 0)
                                {
                                    damageScale *= d.Armor.Light;
                                }
                            }
                        }
                        if (t.AmmoDef.Const.CustomDamageScales)
                        {
                            if (blockDef == null)
                            {
                                blockDef = block.BlockDefinition;
                            }
                            float modifier;
                            var   found = t.AmmoDef.Const.CustomBlockDefinitionBasesToScales.TryGetValue(blockDef, out modifier);

                            if (found)
                            {
                                damageScale *= modifier;
                            }
                            else if (t.AmmoDef.DamageScales.Custom.IgnoreAllOthers)
                            {
                                continue;
                            }
                        }
                        if (fallOff)
                        {
                            damageScale *= fallOffMultipler;
                        }
                    }

                    var blockIsRoot   = block == rootBlock;
                    var primaryDamage = primeDamage || blockIsRoot;

                    if (damagePool <= 0 && primaryDamage || objectsHit >= maxObjects)
                    {
                        break;
                    }

                    var scaledDamage = damagePool * damageScale;
                    if (primaryDamage)
                    {
                        if (countBlocksAsObjects)
                        {
                            objectsHit++;
                        }

                        if (scaledDamage <= blockHp)
                        {
                            outOfPew   = true;
                            damagePool = 0;
                        }
                        else
                        {
                            _destroyedSlims.Add(block);
                            if (IsClient)
                            {
                                _destroyedSlimsClient.Add(block);
                                if (_slimHealthClient.ContainsKey(block))
                                {
                                    _slimHealthClient.Remove(block);
                                }
                            }
                            damagePool -= blockHp;
                        }
                    }
                    else
                    {
                        scaledDamage = areaEffectDmg * damageScale;
                        if (scaledDamage >= blockHp)
                        {
                            _destroyedSlims.Add(block);
                            if (IsClient)
                            {
                                _destroyedSlimsClient.Add(block);
                                if (_slimHealthClient.ContainsKey(block))
                                {
                                    _slimHealthClient.Remove(block);
                                }
                            }
                        }
                    }

                    if (canDamage)
                    {
                        block.DoDamage(scaledDamage, damageType, sync, null, attackerId);
                    }
                    else
                    {
                        var hasBlock = _slimHealthClient.ContainsKey(block);
                        if (hasBlock && _slimHealthClient[block] - scaledDamage > 0)
                        {
                            _slimHealthClient[block] -= scaledDamage;
                        }
                        else if (hasBlock)
                        {
                            _slimHealthClient.Remove(block);
                        }
                        else if (block.Integrity - scaledDamage > 0)
                        {
                            _slimHealthClient[block] = blockHp - scaledDamage;
                        }
                    }

                    var theEnd = damagePool <= 0 || objectsHit >= maxObjects;

                    if (explosive && (!detonateOnEnd && blockIsRoot || detonateOnEnd && theEnd))
                    {
                        if (areaEffectDmg > 0)
                        {
                            SUtils.CreateMissileExplosion(this, areaEffectDmg * damageScale, areaRadius, hitEnt.HitPos.Value, hitEnt.Intersection.Direction, attacker, grid, t.AmmoDef, true);
                        }
                        if (detonateOnEnd && theEnd)
                        {
                            SUtils.CreateMissileExplosion(this, detonateDmg * damageScale, detonateRadius, hitEnt.HitPos.Value, hitEnt.Intersection.Direction, attacker, grid, t.AmmoDef, true);
                        }
                    }
                    else if (!nova)
                    {
                        if (hitMass > 0 && blockIsRoot)
                        {
                            var speed = t.AmmoDef.Trajectory.DesiredSpeed > 0 ? t.AmmoDef.Trajectory.DesiredSpeed : 1;
                            ApplyProjectileForce(grid, grid.GridIntegerToWorld(rootBlock.Position), hitEnt.Intersection.Direction, (hitMass * speed));
                        }

                        if (radiantBomb && theEnd)
                        {
                            nova = true;
                            i--;
                            t.BaseDamagePool = 0;
                            t.ObjectsHit     = maxObjects;
                            objectsHit       = int.MinValue;
                            var aInfo = t.AmmoDef.AreaEffect;
                            var dInfo = aInfo.Detonation;

                            if (dInfo.DetonationDamage > 0)
                            {
                                damagePool = detonateDmg;
                            }
                            else if (aInfo.AreaEffectDamage > 0)
                            {
                                damagePool = areaEffectDmg;
                            }
                            else
                            {
                                damagePool = scaledDamage;
                            }
                            break;
                        }
                    }
                }
            }
            if (!countBlocksAsObjects)
            {
                t.ObjectsHit += 1;
            }
            if (!nova)
            {
                t.BaseDamagePool = damagePool;
                t.ObjectsHit     = objectsHit;
            }
            if (radiantCascade || nova)
            {
                SlimsSortedList.Clear();
            }
            hitEnt.Blocks.Clear();
        }