public void StartSpawnCostLoop() { gameManager = GameManager.Instance; playerStats = PlayerStats.Instance; slime = GetComponent <Slime>().GetSlimeClass(); InvokeRepeating("SpawningCost", 0, slime.actionCoolDown); }
void Start() { _transform = transform; //Build up the slime class with Name slimeClass = new SlimeClass(slimeName); photonView = GetComponent <PhotonView>(); gm = GameManager.Instance; //Join team list JoinTeamList(); //PathFinding config move = GetComponent <SlimeMovement>(); if (move != null) { move.SetUpNavMeshAgent(slimeClass); } //Slime Health Display config SlimeHealth health = GetComponent <SlimeHealth>(); if (health != null) { health.SetUpSlimeHealth(slimeClass); } if (!photonView.isMine && !slimeClass.canSpawnInBattle) { DisplaySlime(false, true); } else if (slimeClass.canSpawnInBattle) { Invoke("SlimeComponentEnable", 0.3f); } }
public void StartSummonLoop() { gameManager = GameManager.Instance; slime = GetComponent <Slime>().GetSlimeClass(); agentPos = GetComponent <Slime>().GetAgent().position; InvokeRepeating("Summon", 1f, slime.actionCoolDown); }
void Start() { photonView = GetComponent <PhotonView>(); slime = GetComponent <Slime>().GetSlimeClass(); agent = GetComponent <Slime>().GetAgent(); movement = GetComponent <SlimeMovement>(); health = GetComponent <SlimeHealth>(); gameManager = GameManager.Instance; }
public void SetUpSlimeHealth(SlimeClass _slime) { slime = _slime; healthBarGroup = gameManager.healthBarParent; GeneratePlayerHealthBar(agent); startHealth = slime.startHealth; currentHealth = startHealth; }
void Start() { Slime s = transform.root.GetComponent <Slime>(); model = s.GetModel(); agent = s.GetAgent(); slime = s.GetSlimeClass(); photonView = GetComponent <PhotonView>(); gameManager = GameManager.Instance; }
public void SetUpNavMeshAgent(SlimeClass _slime) { this.slime = _slime; navMeshAgent = agent.GetComponent <NavMeshAgent>(); //agent.baseOffset = 0.9f; //fix slime float on the ground problem navMeshAgent.speed = slime.movemonetSpeed; navMeshAgent.acceleration = slime.movemonetSpeed; navMeshAgent.stoppingDistance = 1.5f; //previous (1.5f) enemies = gm.GetEnemies(_transform); }
private void CallTargetSearching(List <Transform> team) { for (int i = 0; i < team.Count; i++) { SlimeClass s = team[i].root.GetComponent <Slime>().GetSlimeClass(); if (!s.isHealing && !s.isSummoner) { team[i].root.GetComponent <SlimeMovement>().FindTheTargetAgain(); } } }
void Start() { s = transform.parent.GetComponent <Slime>(); health = transform.parent.GetComponent <SlimeHealth>(); model = s.GetModel(); agent = s.GetAgent(); slime = s.GetSlimeClass(); GetComponent <SphereCollider>().radius = slime.detectRadius; enemyTag = (transform.parent.tag == "Team_RED") ? "Team_BLUE" : "Team_RED"; photonView = transform.parent.GetComponent <PhotonView>(); gameManager = GameManager.Instance; }
public void SetupSlimeProperties() { if (slime == null) { slime = new SlimeClass(name); } health = slime.startHealth; attackDamage = slime.attackDamage; actionCoolDown = slime.actionCoolDown; movemonetSpeed = slime.movemonetSpeed; actionRange = slime.actionRange; castTime = slime.castTime; }
void OnTriggerEnter(Collider other) { Slime s = other.transform.root.GetComponent <Slime>(); if (s == null) { return; } Transform targetSlime = other.transform.root; SlimeClass slimeClass = s.GetSlimeClass(); if (targetSlime.tag == rootObject.tag && !slimeClass.isBuilding) { SlimeHealth h = targetSlime.GetComponent <SlimeHealth>(); buffList.Add(h); h.buffIndex++; h.SetDamageReduced(guardian.GetDamageReducedPercentage()); } }
void OnTriggerExit(Collider other) { Slime s = other.transform.root.GetComponent <Slime>(); if (s == null) { return; } Transform targetSlime = other.transform.root; SlimeClass slimeClass = s.GetSlimeClass(); if (targetSlime.tag == rootObject.tag && !slimeClass.isBuilding) { SlimeHealth h = targetSlime.GetComponent <SlimeHealth>(); h.buffIndex--; if (h.buffIndex == 0) { buffList.Remove(h); h.SetupDefaultDamageReduced(); } } }
public void SpellingGuardianBuff(SlimeClass _slime) { slime = _slime; sphereCollider.enabled = true; sphereCollider.radius = slime.areaEffectRadius; }
public void SetUpBuilding(SlimeClass _slime) { slime = _slime; InvokeRepeating("FindTheTarget", Random.Range(0.1f, 0.5f), 0.5f); }