public override void WriteToD3DBuffer(SlimDX.Direct3D9.VertexBuffer vertexBuffer) { var vertices = vertexBuffer.Lock(0, Data.Length * default(T).Size, SlimDX.Direct3D9.LockFlags.None); WriteToStream(vertices); vertexBuffer.Unlock(); vertices.Dispose(); }
public abstract void WriteToD3DBuffer(SlimDX.Direct3D9.VertexBuffer vertexBuffer);