コード例 #1
0
        public override void WriteToD3DBuffer(SlimDX.Direct3D9.VertexBuffer vertexBuffer)
        {
            var vertices = vertexBuffer.Lock(0, Data.Length * default(T).Size, SlimDX.Direct3D9.LockFlags.None);

            WriteToStream(vertices);
            vertexBuffer.Unlock();
            vertices.Dispose();
        }
コード例 #2
0
 public abstract void WriteToD3DBuffer(SlimDX.Direct3D9.VertexBuffer vertexBuffer);