/// <summary> /// Creates a default D3D11 Texture with forced Shared-Flag /// </summary> /// <param name="device"></param> /// <param name="description"></param> /// <param name="D3D10Dev"> </param> /// <param name="D2DFactory"> </param> public SharedTexture(D2DInteropHandler handler, Texture2DDescription description) { As11Tex = new Texture2D(handler.D3DDevice11, new Texture2DDescription() { ArraySize = description.ArraySize, BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource, CpuAccessFlags = description.CpuAccessFlags, Format = description.Format, Height = description.Height, MipLevels = description.MipLevels, OptionFlags = ResourceOptionFlags.KeyedMutex, SampleDescription = description.SampleDescription, Usage = description.Usage, Width = description.Width }); Mutex11 = new KeyedMutex(As11Tex); AsResource = new SlimDX.DXGI.Resource(As11Tex); As10Tex = handler.D3DDevice10.OpenSharedResource<SlimDX.Direct3D10.Texture2D>(AsResource.SharedHandle); Mutex10 = new KeyedMutex(As10Tex); AsSurface = As10Tex.AsSurface(); As2DTarget = SlimDX.Direct2D.RenderTarget.FromDXGI(handler.D2DFactory, AsSurface, new RenderTargetProperties() { MinimumFeatureLevel = FeatureLevel.Direct3D10, Usage = RenderTargetUsage.None, Type = RenderTargetType.Hardware, PixelFormat = new PixelFormat(Format.Unknown, AlphaMode.Premultiplied) }); }