public int MinLandMine() { var landMine = (int)(SetX.GetValue() * SetY.GetValue() * 0.75 * 0.3); landMine = (int)(landMine * 0.5f); return(landMine); }
public void UpdateLandMine() { SetLandMine.SetMin(MinLandMine()); SetLandMine.SetMax(MaxLandMine()); if (SetLandMine.GetValue() > MaxLandMine() || SetLandMine.GetValue() < MinLandMine()) { SetLandMine.SetValue(MaxLandMine() + MinLandMine() / 2); } }