void EventsCompleted() { SetNewEvent(); Debug.Log("Events Completed"); controller.SetRawInput(true); }
void Start() { // Getting slicer input controller controller = GetComponent <Slicer2DLinearController>().input; // Enabling input events programming controller.SetRawInput(false, 0); }
void Start() { // Getting slicer input controller controller = GetComponent <Slicer2DController>().input; // Enabling input events programming controller.SetRawInput(false); controller.AddCompletedEvents(EventsCompleted); SetNewEvent(); }