public Enemy SpawnStrafingSlicer(Vector2 position, float rotation, float startVelocity = 35f, float endVelocity = 50f) { Enemy e = new Slicer(manager.thisScene, position); e.DrawAtTrueRotation = true; e.Rotation = rotation; e.Velocity = startVelocity; e.LerpVelocity(endVelocity, 5f); return(e); }