コード例 #1
0
    static public List <Slice2D> LinearCutSliceAll(LinearCut linearCut, Slice2DLayer layer = null)
    {
        List <Slice2D> result = new List <Slice2D> ();

        if (layer == null)
        {
            layer = Slice2DLayer.Create();
        }

        foreach (Slicer2D id in GetListLayer(layer))
        {
            Slice2D sliceResult = id.LinearCutSlice(linearCut);
            if (sliceResult.gameObjects.Count > 0)
            {
                result.Add(sliceResult);
            }
        }

        return(result);
    }
コード例 #2
0
ファイル: Slicer2D.cs プロジェクト: frankshammer42/ElslandGit
    static public List <Slice2D> ExplodeAll(Slice2DLayer layer = null, int explosionSlices = 0)
    {
        List <Slice2D> result = new List <Slice2D> ();

        if (layer == null)
        {
            layer = Slice2DLayer.Create();
        }

        foreach (Slicer2D id in GetListLayer(layer))
        {
            Slice2D sliceResult = id.Explode(explosionSlices);
            if (sliceResult.GetGameObjects().Count > 0)
            {
                result.Add(sliceResult);
            }
        }

        return(result);
    }
コード例 #3
0
ファイル: Slicer2D.cs プロジェクト: frankshammer42/ElslandGit
    static public List <Slice2D> ExplodeInPointAll(Vector2D point, Slice2DLayer layer = null)
    {
        List <Slice2D> result = new List <Slice2D> ();

        if (layer == null)
        {
            layer = Slice2DLayer.Create();
        }

        foreach (Slicer2D id in GetListLayer(layer))
        {
            Slice2D sliceResult = id.ExplodeInPoint(point);
            if (sliceResult.GetGameObjects().Count > 0)
            {
                result.Add(sliceResult);
            }
        }

        return(result);
    }
コード例 #4
0
ファイル: Slicer2D.cs プロジェクト: frankshammer42/ElslandGit
    static public List <Slice2D> PointSliceAll(Vector2D slice, float rotation, Slice2DLayer layer = null)
    {
        List <Slice2D> result = new List <Slice2D> ();

        if (layer == null)
        {
            layer = Slice2DLayer.Create();
        }

        foreach (Slicer2D id in GetListLayer(layer))
        {
            Slice2D sliceResult = id.PointSlice(slice, rotation);
            if (sliceResult.GetGameObjects().Count > 0)
            {
                result.Add(sliceResult);
            }
        }

        return(result);
    }
コード例 #5
0
ファイル: Slicer2D.cs プロジェクト: frankshammer42/ElslandGit
    static public List <Slice2D> ComplexCutSliceAll(ComplexCut complexCut, Slice2DLayer layer = null)
    {
        List <Slice2D> result = new List <Slice2D> ();

        if (layer == null)
        {
            layer = Slice2DLayer.Create();
        }

        foreach (Slicer2D id in GetListLayer(layer))
        {
            Slice2D sliceResult = id.ComplexCutSlice(complexCut);
            if (sliceResult.GetGameObjects().Count > 0)
            {
                result.Add(sliceResult);
            }
        }

        return(result);
    }
コード例 #6
0
 public void Cut()
 {
     foreach (var cutPair in _userCutPoints)
     {
         List <Slice2D> sliceResult = Slicer2D.LinearSliceAll(cutPair, Slice2DLayer.Create());
         foreach (var slice in sliceResult)
         {
             List <GameObject> slicedGameObjects = slice.GetGameObjects();
             foreach (var sg in slicedGameObjects)
             {
                 sg.GetComponent <Rigidbody2D>().AddForce(UnityEngine.Random.insideUnitCircle * 20, ForceMode2D.Impulse);
                 sg.AddComponent <SliceMoveOut>();
             }
         }
     }
     GameObject[] cutLines = GameObject.FindGameObjectsWithTag("cut_line");
     foreach (var cutLine in cutLines)
     {
         Destroy(cutLine);
     }
 }