コード例 #1
0
 //tries to subtract the other slice from this slice
 //returns null if this subtraction can be integrated into this slice
 //returns another slice if the subtraction would break this slice in two
 public Slice Subtract(Slice other)
 {
     if (other.Contains(GetVector(extent)) && other.Contains(GetVector(-extent)))
     {
         //our slice is entirely within the other slice, delete us!
         extent = 0;
         return(null);
     }
     if (Contains(other.GetVector(other.extent)) && Contains(-other.GetVector(other.extent)))
     {
         //we entirely contain the other slice, so we're getting cut in half!
     }
 }
コード例 #2
0
ファイル: SliceTests.cs プロジェクト: kulibali/ironmeta
        public void TestContainsReturnsFalseWhenEqualItemNotInSlice()
        {
            var list   = new[] { 0, 1, 2, 3, 4 };
            var slice  = new Slice <int>(list, 2, 2);
            var actual = slice.Contains(0);

            Assert.IsFalse(actual);
        }
コード例 #3
0
ファイル: PathPlanner.cs プロジェクト: zhangzheng1205/PathCAM
            private void AddRoutPoint(Slice currentPolygon, Vector3 newPoint, bool check = true)
            {
                if (routs.Count == 0)
                {
                    routs.Add(new LineStrip());
                }
                LineStrip currentRout = routs[routs.Count - 1];

                if (check)
                {
                    if (currentRout.Vertices.Count > 0)
                    {
                        Slice larger = new Slice(currentPolygon);
                        larger.Offset(toolRadius * 1.05f);
                        Vector3   lastPoint = currentRout.Vertices[currentRout.Vertices.Count - 1];
                        LineStrip path      = new LineStrip();
                        path.Append(lastPoint);
                        path.Append(newPoint);
                        Slice test = new Slice(path, toolRadius * 2.0f, currentPolygon.Plane);


                        if (!larger.Contains(test))
                        {
                            // Can't move at this level - need to go to the save Z move height.
                            currentRout = new LineStrip();
                            routs.Add(currentRout);
                            //DrawSlice(Color.Black, Color.Red, test);
                        }
                        else
                        {
                            //DrawSlice(Color.Black, Color.Green, test);
                        }
                        //larger.Subtract(test);
                        //GL.Translate(0, 0, 100);
                    }
                }
                // If the Z height changed, move to the new position and and drop, or rise and then move.
                if (currentRout.Vertices.Count > 0)
                {
                    var lastPoint = currentRout.Vertices[currentRout.Vertices.Count - 1];
                    if (newPoint.Z < lastPoint.Z)
                    {
                        currentRout.Vertices.Add(new Vector3(newPoint.X, newPoint.Y, lastPoint.Z));
                    }
                    else if (newPoint.Z > lastPoint.Z)
                    {
                        currentRout.Vertices.Add(new Vector3(lastPoint.X, lastPoint.Y, newPoint.Z));
                    }
                }
                currentRout.Vertices.Add(newPoint);
            }
コード例 #4
0
ファイル: PathPlanner.cs プロジェクト: zhangzheng1205/PathCAM
 public bool Contains(Slice p)
 {
     return(topPolygon.Contains(p));
 }