void Start() { sleepwalker = FindObjectOfType <Sleepwalker> (); sheepController = FindObjectOfType <SheepController> (); checkPoint = FindObjectOfType <CheckpointScript> (); // fallingSlime = GetComponent<Rigidbody2D>(); }
void Start() { rb2d = gameObject.GetComponent <Rigidbody2D>(); anim = gameObject.GetComponent <Animator>(); sleepwalker = FindObjectOfType <Sleepwalker> (); facingRight = true; isNinja = false; }
// Use this for initialization void Start() { sleepwalker = FindObjectOfType <Sleepwalker> (); }
void Start() { sheepController = FindObjectOfType <SheepController> (); sleepwalker = FindObjectOfType <Sleepwalker> (); }
void Start() { rb2d = gameObject.GetComponent <Rigidbody2D>(); anim = gameObject.GetComponent <Animator>(); sleepwalker = FindObjectOfType <Sleepwalker> (); }
// Use this for initialization void Start() { levelManager = FindObjectOfType <LevelManager> (); sleepwalker = FindObjectOfType <Sleepwalker> (); anim = gameObject.GetComponent <Animator>(); }