コード例 #1
0
ファイル: MapDebug.cs プロジェクト: sgmtjp/Git-SODATERUTOWER
 void setItem()
 {
     var pot = new HOZON();
     var cane = new Sanctuary();
     var weapon = new IronSword();
     var potion = new SleepPotion();
     var potion2 = new LevelUpPotion();
     pot.init(5);
     cane.init();
     weapon.init(0);
     potion.init();
     potion2.init();
     Vector2 pos = new Vector2(5, 8);
     ObjectEntityFactory.createItemEntity(pot, pos + new Vector2(0,0),true);
     ObjectEntityFactory.createItemEntity(cane, pos+new Vector2(0,1), true);
     ObjectEntityFactory.createItemEntity(weapon, pos + new Vector2(0, 2), true);
     ObjectEntityFactory.createItemEntity(potion, pos + new Vector2(0, 3), true);
     pos += new Vector2(1, 0);
     ObjectEntityFactory.createItemEntity(pot, pos + new Vector2(0, 0), true);
     ObjectEntityFactory.createItemEntity(cane, pos + new Vector2(0, 1), true);
     ObjectEntityFactory.createItemEntity(weapon, pos + new Vector2(0, 2), true);
     ObjectEntityFactory.createItemEntity(potion, pos + new Vector2(0, 3), true);
     pos += new Vector2(1, 0);
     ObjectEntityFactory.createItemEntity(pot, pos + new Vector2(0, 0), true);
     ObjectEntityFactory.createItemEntity(cane, pos + new Vector2(0, 1), true);
     ObjectEntityFactory.createItemEntity(weapon, pos + new Vector2(0, 2), true);
     ObjectEntityFactory.createItemEntity(potion2, pos + new Vector2(0, 3), true);
     pos += new Vector2(1, 0);
     ObjectEntityFactory.createItemEntity(pot, pos + new Vector2(0, 0), true);
     ObjectEntityFactory.createItemEntity(cane, pos + new Vector2(0, 1), true);
     ObjectEntityFactory.createItemEntity(weapon, pos + new Vector2(0, 2), true);
     ObjectEntityFactory.createItemEntity(potion2, pos + new Vector2(0, 3), true);
     pos += new Vector2(1, 0);
 }