internal override void Export(string table) { base.Export(table); table = GetType().Name; var vals = new List <object> { ID, HFID, SlayerHFID, SlayerRace == null ? (object)DBNull.Value : SlayerRace.ToString(), HistoricalFigure.Castes[SlayerCaste], SlayerItemID, SlayerShooterItemID, Causes[Cause], SiteID, SubregionID, FeatureLayerID }; Database.ExportWorldItem(table, vals); }
protected override string LegendsDescription() { var timestring = base.LegendsDescription(); switch (Causes[Cause]) { case "struck": return(string.Format("{0} the {1} {2} was struck down by \nthe {3} {4} in {5}.", timestring, HF.Race, HF, SlayerRace == null ? "" : SlayerRace.ToString(), SlayerHF == null ? SlayerHFID.ToString() : SlayerHF.ToString(), Site == null ? SiteID.ToString() : Site.AltName)); case "shot": return(string.Format("{0} the {1} {2} was shot and killed by \nthe {3} {4} in {5}.", timestring, HF.Race, HF, SlayerRace == null ? "" : SlayerRace.ToString(), SlayerHF == null ? SlayerHFID.ToString() : SlayerHF.ToString(), Site == null ? SiteID.ToString() : Site.AltName)); case "murdered": return(string.Format("{0} the {1} {2} was murdered by \nthe {3} {4} in {5}.", timestring, HF.Race, HF, SlayerRace == null ? "" : SlayerRace.ToString(), SlayerHF == null ? SlayerHFID.ToString() : SlayerHF.ToString(), Site == null ? SiteID.ToString() : Site.AltName)); case "old age": return(string.Format("{0} the {1} {2} died of old age.", timestring, HF.Race, HF)); case "infection": return(string.Format("{0} the {1} {2} succumbed to infection, slain by \nthe {3} {4} in {5}.", timestring, HF.Race, HF, SlayerRace == null ? "" : SlayerRace.ToString(), SlayerHF == null ? SlayerHFID.ToString() : SlayerHF.ToString(), Site == null ? SiteID.ToString() : Site.AltName)); case "blood": if (SlayerHF == null) { return(string.Format("{0} the {1} {2} bled to death in {3}.", timestring, HF.Race, HF, Site == null ? SiteID.ToString() : Site.AltName)); } return(string.Format("{0} the {1} {2} bled to death, slain by the {3} {4} with ITEM: {5} in {6}.", timestring, HF.Race, HF, SlayerRace == null ? "" : SlayerRace.ToString(), SlayerHF == null ? SlayerHFID.ToString() : SlayerHF.ToString(), SlayerItemID, Site == null ? SiteID.ToString() : Site.AltName)); case "thirst": return(string.Format("{0} the {1} {2} died of thirst in {3}.", timestring, HF.Race, HF, Site == null ? SiteID.ToString() : Site.AltName)); case "collapsed": return(string.Format("{0} the {1} {2} collapsed, struck down by \nthe {3} {4} in {5}.", timestring, HF.Race, HF, SlayerRace == null ? "" : SlayerRace.ToString(), SlayerHF == null ? SlayerHFID.ToString() : SlayerHF.ToString(), Site == null ? SiteID.ToString() : Site.AltName)); case "vanish": return(string.Format("{0} the {1} {2} vanished in {3}.", timestring, HF.Race, HF, Site == null ? SiteID.ToString() : Site.AltName)); case "drown": return(string.Format("{0} the {1} {2} drowned in {3}.", timestring, HF.Race, HF, Site == null ? SiteID.ToString() : Site.AltName)); case "crushed bridge": return(string.Format("{0} the {1} {2} was crushed by a drawbridge in {3}.", timestring, HF.Race, HF, Site == null ? SiteID.ToString() : Site.AltName)); case "put to rest": return(string.Format("{0} the {1} {2} was put to rest in {3}.", timestring, HF.Race, HF, Site == null ? SiteID.ToString() : Site.AltName)); case "quitdead": return(string.Format("{0} the {1} {2} starved to death in {3}.", timestring, HF.Race, HF, Site == null ? SiteID.ToString() : Site.AltName)); case "exec beheaded": return(string.Format("{0} the {1} {2} was beheaded by \nthe {3} {4} in {5}.", timestring, HF.Race, HF, SlayerRace == null ? "" : SlayerRace.ToString(), SlayerHF == null ? SlayerHFID.ToString() : SlayerHF.ToString(), Site == null ? SiteID.ToString() : Site.AltName)); case "exec burned alive": return(string.Format("{0} the {1} {2} burned \nthe {3} {4} alive in {5}.", timestring, HF.Race, HF, SlayerRace == null ? "" : SlayerRace.ToString(), SlayerHF == null ? SlayerHFID.ToString() : SlayerHF.ToString(), Site == null ? SiteID.ToString() : Site.AltName)); case "exec fed to beasts": return(string.Format("{0} the {1} {2} fed \nthe {3} {4} to beasts in {5}.", timestring, HF.Race, HF, SlayerRace == null ? "" : SlayerRace.ToString(), SlayerHF == null ? SlayerHFID.ToString() : SlayerHF.ToString(), Site == null ? SiteID.ToString() : Site.AltName)); case "exec hacked to pieces": return(string.Format("{0} the {1} {2} hacked \nthe {3} {4} to pieces in {5}.", timestring, HF.Race, HF, SlayerRace == null ? "" : SlayerRace.ToString(), SlayerHF == null ? SlayerHFID.ToString() : SlayerHF.ToString(), Site == null ? SiteID.ToString() : Site.AltName)); case "exec drowned": return(string.Format("{0} the {1} {2} drowned \nthe {3} {4} in {5}.", timestring, HF.Race, HF, SlayerRace == null ? "" : SlayerRace.ToString(), SlayerHF == null ? SlayerHFID.ToString() : SlayerHF.ToString(), Site == null ? SiteID.ToString() : Site.AltName)); case "exec buried alive": return(string.Format("{0} the {1} {2} buried \nthe {3} {4} alive in {5}.", timestring, HF.Race, HF, SlayerRace == null ? "" : SlayerRace.ToString(), SlayerHF == null ? SlayerHFID.ToString() : SlayerHF.ToString(), Site == null ? SiteID.ToString() : Site.AltName)); case "exec crucified": return(string.Format("{0} the {1} {2} was crucified by \nthe {3} {4} alive in {5}.", timestring, HF.Race, HF, SlayerRace == null ? "" : SlayerRace.ToString(), SlayerHF == null ? SlayerHFID.ToString() : SlayerHF.ToString(), Site == null ? SiteID.ToString() : Site.AltName)); case "air": return(string.Format("{0} the {1} {2} suffocated, slain by {3} {4} alive in {5}.", timestring, HF.Race, HF, SlayerRace == null ? "" : SlayerRace.ToString(), SlayerHF == null ? SlayerHFID.ToString() : SlayerHF.ToString(), Site == null ? SiteID.ToString() : Site.AltName)); case "obstacle": return(string.Format("{0} the {1} {2} died after colliding with an obstacle, slain by {3} {4} in {5}.", timestring, HF.Race, HF, SlayerRace == null ? "" : SlayerRace.ToString(), SlayerHF == null ? SlayerHFID.ToString() : SlayerHF.ToString(), Site != null ? Site.AltName : (SiteID != null ? SiteID.ToString() : Subregion.ToString()))); case "hunger": return(string.Format("{0} the {1} {2} starved to death in {3}.", timestring, HF.Race, HF, Site == null ? SiteID.ToString() : Site.AltName)); case "scuttled": return(string.Format("{0} {2} a {1} was scuttled in {3}.", timestring, HF.Race, HF, Site == null ? SiteID.ToString() : Site.AltName)); case "spikes": return(string.Format("{0} the {1} {2} was impaled on spikes in {3}.", timestring, HF.Race, HF, Site == null ? SiteID.ToString() : Site.AltName)); case "scared to death": return(string.Format("{0} the {1} {2} was scared to death by \nthe {3} {4} in {5}.", timestring, HF.Race, HF, SlayerRace == null ? "" : SlayerRace.ToString(), SlayerHF == null ? SlayerHFID.ToString() : SlayerHF.ToString(), Site == null ? SiteID.ToString() : Site.AltName)); case "slaughtered": return(string.Format("{0} {2} a {1} was slaughtered in {5} by {4} a {3}.", timestring, HF.Race, HF, SlayerRace == null ? "" : SlayerRace.ToString(), SlayerHF == null ? SlayerHFID.ToString() : SlayerHF.ToString(), Site == null ? SiteID.ToString() : Site.AltName)); case "trap": return(string.Format("{0} the {1} {2} was killed by a trap in {3}.", timestring, HF.Race, HF, Site.AltName)); case "blood drained": return(string.Format("{0} the {1} {2} was drained of blood by \nthe {3} {4} in {5}.", timestring, HF.Race, HF, SlayerRace == null ? "" : SlayerRace.ToString(), SlayerHF == null ? SlayerHFID.ToString() : SlayerHF.ToString(), Site != null ? Site.AltName : (SiteID != null ? SiteID.ToString() : Subregion.ToString()))); } return(timestring); }
protected override string LegendsDescription() { var timestring = base.LegendsDescription(); var locationText = ""; if (Site != null) { locationText = Site.AltName; } else if (Subregion != null) { locationText = Subregion.ToString(); } var hfText = Hf != null ? $"{Hf.Race} {Hf}" : "UNKNOWN"; switch (Causes[Cause]) { case "struck": if (ItemID == null) { return ($"{timestring} the {hfText} was struck down by \nthe {SlayerRace?.ToString() ?? ""} {Hf_Slayer?.ToString() ?? HfId_Slayer.ToString()} in {locationText}."); } if (Artifact_SlayerItem != null) { return ($"{timestring} the {hfText} was struck down by \n the {SlayerRace?.ToString() ?? ""} {Hf_Slayer?.ToString() ?? HfId_Slayer.ToString()} with {Artifact_SlayerItem} in {locationText}."); } if (ItemType != null && Item.ItemTypes[ItemType.Value] == "corpsepiece") { return ($"{timestring} the {hfText} was struck down by \nthe {SlayerRace?.ToString() ?? ""} {Hf_Slayer?.ToString() ?? HfId_Slayer.ToString()} {"with a body part"} in {locationText}."); } if (ItemType != null && Item.ItemTypes[ItemType.Value] == "corpse") { return ($"{timestring} the {hfText} was struck down by \nthe {SlayerRace?.ToString() ?? ""} {Hf_Slayer?.ToString() ?? HfId_Slayer.ToString()} {"with a corpse"} in {locationText}."); } if (Mat != null && ItemType != null && ItemSubType == null) //Test { return ($"{timestring} the {hfText} was struck down by \nthe {SlayerRace?.ToString() ?? ""} {Hf_Slayer?.ToString() ?? HfId_Slayer.ToString()} {"with a " + Item.Materials[Mat.Value] + " " + Item.ItemTypes[ItemType.Value]} in {locationText}."); } if (Mat != null && ItemType != null && ItemSubType != null) { return ($"{timestring} the {hfText} was struck down by \nthe {SlayerRace?.ToString() ?? ""} {Hf_Slayer?.ToString() ?? HfId_Slayer.ToString()} {"with a " + Item.Materials[Mat.Value] + " " + Item.ItemSubTypes[ItemSubType.Value]} in {locationText}."); } return ($"{timestring} the {hfText} was struck down by \nthe {SlayerRace?.ToString() ?? ""} {Hf_Slayer?.ToString() ?? HfId_Slayer.ToString()} {"with "} in {locationText}."); case "shot": if (BowItem == null) { if (Mat != null && ItemType != null && ItemSubType != null) { return ($"{timestring} the {hfText} was shot and killed by \nthe {SlayerRace?.ToString() ?? ""} {Hf_Slayer?.ToString() ?? HfId_Slayer.ToString()} {"with a " + Item.Materials[Mat.Value] + " " + Item.ItemSubTypes[ItemSubType.Value]} in {locationText}."); } return ($"{timestring} the {hfText} was shot and killed by \nthe {SlayerRace?.ToString() ?? ""} {Hf_Slayer?.ToString() ?? HfId_Slayer.ToString()} in {locationText} " + $"with a {(Mat.HasValue ? Item.Materials[Mat.Value] : "UNKNOWN")} {(ItemSubType.HasValue ? Item.ItemSubTypes[ItemSubType.Value] : "UNKNOWN")}"); } if (Artifact_SlayerShooterItem != null) { return ($"{timestring} the {hfText} was shot and killed by \n the {SlayerRace?.ToString() ?? ""} {Hf_Slayer?.ToString() ?? HfId_Slayer.ToString()} with {Artifact_SlayerShooterItem} in {locationText}."); } if (BowMat != null && BowItemType != null && BowItemSubType == null && ItemType != null && Mat != null) //Test { return ($"{timestring} the {hfText} was shot and killed by \nthe {SlayerRace?.ToString() ?? ""} {Hf_Slayer?.ToString() ?? HfId_Slayer.ToString()} {"with a " + Item.Materials[Mat.Value] + " " + Item.ItemTypes[ItemType.Value]} in {locationText}."); } if (BowMat != null && BowItemType != null && BowItemSubType != null && Mat != null && ItemType != null && ItemSubType != null) { return ($"{timestring} the {hfText} was shot and killed by \nthe {SlayerRace?.ToString() ?? ""} {Hf_Slayer?.ToString() ?? HfId_Slayer.ToString()} {"with a " + Item.Materials[Mat.Value] + " " + Item.ItemSubTypes[ItemSubType.Value] + " from a " + Item.Materials[BowMat.Value] + " " + Item.ItemSubTypes[BowItemSubType.Value]} in {locationText}."); } return ($"{timestring} the {hfText} was shot and killed by \nthe {SlayerRace?.ToString() ?? ""} {Hf_Slayer?.ToString() ?? HfId_Slayer.ToString()} {"with "} in {locationText}."); case "murdered": return ($"{timestring} the {hfText} was murdered by \nthe {SlayerRace?.ToString() ?? ""} {Hf_Slayer?.ToString() ?? HfId_Slayer.ToString()} in {locationText}."); case "old age": return($"{timestring} the {hfText} died of old age."); case "infection": return ($"{timestring} the {hfText} succumbed to infection, slain by \nthe {SlayerRace?.ToString() ?? ""} {Hf_Slayer?.ToString() ?? HfId_Slayer.ToString()} in {locationText}."); case "blood": return(Hf_Slayer == null ? $"{timestring} the {hfText} bled to death in {locationText}." : $"{timestring} the {hfText} bled to death, slain by the {SlayerRace?.ToString() ?? ""} {Hf_Slayer} with ITEM: {ArtifiactId_SlayerItem} in {locationText}."); case "thirst": return($"{timestring} the {hfText} died of thirst in {locationText}."); case "collapsed": return ($"{timestring} the {hfText} collapsed, struck down by \nthe {SlayerRace?.ToString() ?? ""} {Hf_Slayer?.ToString() ?? HfId_Slayer.ToString()} in {locationText}."); case "vanish": return($"{timestring} the {hfText} vanished in {locationText}."); case "drown": return($"{timestring} the {hfText} drowned in {locationText}."); case "crushed bridge": return($"{timestring} the {hfText} was crushed by a drawbridge in {locationText}."); case "put to rest": return($"{timestring} the {hfText} was put to rest in {locationText}."); case "quitdead": return($"{timestring} the {hfText} starved to death in {locationText}."); case "exec beheaded": return ($"{timestring} the {hfText} was beheaded by \nthe {SlayerRace?.ToString() ?? ""} {Hf_Slayer?.ToString() ?? HfId_Slayer.ToString()} in {locationText}."); case "exec burned alive": return ($"{timestring} the {hfText} burned \nthe {(SlayerRace?.ToString() ?? "")} {(Hf_Slayer?.ToString() ?? HfId_Slayer.ToString())} alive in {locationText}."); case "exec fed to beasts": return ($"{timestring} the {hfText} fed \nthe {(SlayerRace?.ToString() ?? "")} {(Hf_Slayer?.ToString() ?? HfId_Slayer.ToString())} to beasts in {locationText}."); case "exec hacked to pieces": return ($"{timestring} the {hfText} hacked \nthe {(SlayerRace?.ToString() ?? "")} {(Hf_Slayer?.ToString() ?? HfId_Slayer.ToString())} to pieces in {locationText}."); case "exec drowned": return ($"{timestring} the {hfText} drowned \nthe {(SlayerRace?.ToString() ?? "")} {(Hf_Slayer?.ToString() ?? HfId_Slayer.ToString())} in {locationText}."); case "exec buried alive": return ($"{timestring} the {hfText} buried \nthe {(SlayerRace?.ToString() ?? "")} {(Hf_Slayer?.ToString() ?? HfId_Slayer.ToString())} alive in {locationText}."); case "exec crucified": return ($"{timestring} the {hfText} was crucified by \nthe {(SlayerRace?.ToString() ?? "")} {(Hf_Slayer?.ToString() ?? HfId_Slayer.ToString())} alive in {locationText}."); case "air": return ($"{timestring} the {hfText} suffocated, slain by {(SlayerRace?.ToString() ?? "")} {(Hf_Slayer?.ToString() ?? HfId_Slayer.ToString())} alive in {locationText}."); case "obstacle": return ($"{timestring} the {hfText} died after colliding with an obstacle, slain by {(SlayerRace?.ToString() ?? "")} {(Hf_Slayer?.ToString() ?? HfId_Slayer.ToString())} in {locationText}."); case "hunger": return($"{timestring} the {hfText} starved to death in {locationText}."); case "scuttled": return($"{timestring} {hfText} was scuttled in {locationText}."); case "spikes": return($"{timestring} the {hfText} was impaled on spikes in {locationText}."); case "scared to death": return ($"{timestring} the {hfText} was scared to death by \nthe {(SlayerRace?.ToString() ?? "")} {(Hf_Slayer?.ToString() ?? HfId_Slayer.ToString())} in {locationText}."); case "slaughtered": return($"{timestring} the {hfText} was slaughtered in {locationText} by {Hf_Slayer?.ToString() ?? HfId_Slayer.ToString()} a {SlayerRace?.ToString() ?? ""}."); case "trap": return($"{timestring} the {hfText} was killed by a trap in {locationText}."); case "blood drained": return ($"{timestring} the {hfText} was drained of blood by \nthe {(SlayerRace?.ToString() ?? "")} {(Hf_Slayer?.ToString() ?? HfId_Slayer.ToString())} in {locationText}."); } return(timestring); }