public void UpdateSliceAnimations() { if (animationPairs.Count < 1) { return; } if (SlashParticle.GetList().Count > 0) { return; } Pair2D animationPair = animationPairs.First(); Slicer2D.LinearSliceAll(animationPair); Vector3 position = animationPair.A.ToVector2(); position.z = -1; GameObject particleGameObject = Instantiate(particlePrefab, position, Quaternion.Euler(0, 0, (float)Vector2D.Atan2(animationPair.A, animationPair.B) * Mathf.Rad2Deg)); SlashParticle particle = particleGameObject.GetComponent <SlashParticle>(); particle.moveTo = animationPair.B; animationPairs.Remove(animationPair); }
void GlobalSliceEvent(Slice2D slice) { Vector3 position = slice.slice[0].ToVector2(); position.z = -5; GameObject particleGameObject = Instantiate(particlePrefab, position, Quaternion.Euler(0, 0, (float)Vector2D.Atan2(slice.slice[0], slice.slice[1]) * Mathf.Rad2Deg)); SlashParticle particle = particleGameObject.GetComponent <SlashParticle>(); particle.moveTo = slice.slice[1]; }