public PhysicalMeshRenderComponent(SkyPhysical ph) { this.ph = ph; }
public PhysicalPositionComponent(SkyPhysical ph) { this.ph = ph; }
public PhysicalMeshRenderComponent(SkyPhysical ph) { this.ph = ph; }
public PhysicalPositionComponent(SkyPhysical ph) { this.ph = ph; }