コード例 #1
0
        //draw the reflectionMap onto the plane
        public void DrawReflectionMap(Matrix viewMatrix, Matrix projectionMatrix, SkyDome skyDome)
        {
            Plane reflectionPlane = CreatePlane(heightOfWater - 0.5f, new Vector3(0, -1, 0), reflectionMatrix, projectionMatrix, true);

            device.ClipPlanes[0].Plane     = reflectionPlane;
            device.ClipPlanes[0].IsEnabled = true;
            device.SetRenderTarget(0, reflection);
            device.Clear(ClearOptions.Target | ClearOptions.DepthBuffer, Color.CornflowerBlue, 1.0f, 0);
            drawEnviroment(reflectionMatrix, projectionMatrix);
            skyDome.DrawSkyDome(reflectionMatrix, projectionMatrix, domeRotation);
            device.ClipPlanes[0].IsEnabled = false;

            device.SetRenderTarget(0, null);
            reflectionMap = reflection.GetTexture();
        }
コード例 #2
0
        public void Draw(GameTime gameTime, ChaseCamera camera, City cityToRender, SkyDome skyDome, Viewport view, bool enableWater)
        {
            domeRotation += 0.01f;
            if (domeRotation > 360)
            {
                domeRotation = 0;
            }

            graphics.GraphicsDevice.Viewport = view;
            float time = (float)gameTime.TotalGameTime.TotalMilliseconds / 100.0f;

            //device.RenderState.FillMode = FillMode.WireFrame;

            if (enableWater)
            {
                UpdateRefelectionMatrix(camera);
                DrawRefractionMap(camera.view, camera.projection);
                DrawReflectionMap(camera.view, camera.projection, skyDome);
                device.Clear(ClearOptions.Target | ClearOptions.DepthBuffer, Color.CornflowerBlue, 1.0f, 0);
            }

            drawEnviroment(camera.view, camera.projection);
            if (cityToRender != null)
            {
                cityToRender.Draw(gameTime, camera.view, camera.projection);
            }
            skyDome.DrawSkyDome(camera.view, camera.projection, domeRotation);

            if (enableWater)
            {
                drawWater(camera.view, camera.projection, camera.Position, time);
            }

            //create tree billboards
            DrawBillboards(camera.view, camera.projection, camera.Position);
        }