コード例 #1
0
    public float Fit()
    {
        float fit = 0;

        for (int i = 0; i < templates.Count; i++)
        {
            float dot = Vector.Dot(templates[i], Skweezee.GetVector());

            if (dot > fit)
            {
                fit = dot;
            }
        }

        return(fit);
    }
コード例 #2
0
ファイル: Skweezee.cs プロジェクト: jefmeijvis/Skweezee
    /*
     *  GetIMUAngle  : Returns the angle around the z and x axis, useful for steering wheel applications
     */
    public static float[] GetIMUAngle()
    {
        int[]   IMU      = Skweezee.GetIMU();
        float[] IMUFloat = new float[6];
        // Convert them all to floats
        for (int i = 0; i < IMUFloat.Length; i++)
        {
            IMUFloat[i] = (1 / 0.75f) * 180 * ((float)IMU[i] - 127f) / 255f;
        }

        // Average out over history
        hist.Add(IMUFloat);
        IMUFloat = new float[6];
        if (hist.Count > 10)
        {
            hist.RemoveAt(0);                  // Only use the last 10 samples
        }
        for (int i = 0; i < hist.Count; i++)
        {
            for (int index = 0; index < 6; index++)
            {
                IMUFloat[index] += hist[i][index];
            }
        }

        for (int i = 0; i < 6; i++)
        {
            IMUFloat[i] /= hist.Count;
        }

        Vector3 acc = new Vector3(IMUFloat[0], IMUFloat[1], IMUFloat[2]);

        acc.Normalize();
        Vector3 gyro = new Vector3(IMUFloat[3], IMUFloat[4], IMUFloat[5]);

        float az = 180 * Mathf.Acos(acc.x) / Mathf.PI * Mathf.Sign(acc.z); // Rotation around the Z-axis (pointed towards user)
        float ay = 180 * Mathf.Acos(acc.z) / Mathf.PI * Mathf.Sign(acc.x);

        return(new float[] { az, ay });
    }
コード例 #3
0
 public void Record()
 {
     templates = new List <float[]>();
     templates.Add(Skweezee.GetVector());
 }