public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Dark " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "Syndra"); ComboMenu = FirstMenu.AddSubMenu("• Combo "); HarassMenu = FirstMenu.AddSubMenu("• Harass"); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear"); FleeMenu = FirstMenu.AddSubMenu("• Flee"); KillStealMenu = FirstMenu.AddSubMenu("• Killsteal"); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuId); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuId); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("Q", new CheckBox("- Use Q")); ComboMenu.Add("W", new CheckBox("- Use W")); ComboMenu.Add("QE", new CheckBox("- Use Q - E")); ComboMenu.Add("R", new CheckBox("- Use R")); //ComboMenu.AddGroupLabel("Summoner Settings"); //ComboMenu.Add("Smite", new CheckBox("- Use Smite")); //ComboMenu.Add("Ignite", new CheckBox("- Use Ignite")); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("Q", new CheckBox("- Use Q")); HarassMenu.Add("W", new CheckBox("- Use W")); HarassMenu.Add("Qe", new CheckBox("- Use Q - E")); HarassMenu.Add("manaSlider", new Slider("Mana must be higher than [{0}%] to use Harass Spells", 50, 0, 100)); HarassMenu.AddGroupLabel("Auto Harass"); HarassMenu.Add("AutoQ", new CheckBox("- Q", false)); HarassMenu.Add("AutoW", new CheckBox("- W", false)); HarassMenu.AddLabel("*Thick this and it will Q and W from itself*"); //HarassMenu.AddLabel("*Autoharass will come soon*"); //HarassMenu.AddLabel("*Autoharass will come soon*"); LaneClearMenu.AddGroupLabel("Lane Clear Settings"); LaneClearMenu.Add("Q", new CheckBox("- Use Q")); LaneClearMenu.Add("W", new CheckBox("- Use W")); LaneClearMenu.Add("E", new CheckBox("- Use E")); LaneClearMenu.Add("manaSlider", new Slider("Mana must be higher than [{0}%] to use LaneClear Spells", 50, 0, 100)); KillStealMenu.AddGroupLabel("Killsteal Settings"); KillStealMenu.Add("Q", new CheckBox("- Use Q")); KillStealMenu.Add("W", new CheckBox("- Use W")); KillStealMenu.Add("E", new CheckBox("- Use E")); KillStealMenu.Add("R", new CheckBox("- Use R", false)); FleeMenu.AddGroupLabel("Flee Settings"); FleeMenu.Add("E", new CheckBox("- Use Q - E to cursor position")); FleeMenu.AddLabel("* The cursor must be inside of the E range"); MiscMenu.AddGroupLabel("Misc"); MiscMenu.Add("Interrupt", new CheckBox("- Interrupt")); MiscMenu.Add("Gapcloser", new CheckBox("- Gapcloser")); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.Add("SkinComboBox", new ComboBox("Choose the skin", skinList.Skins)); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("damageDraw", new CheckBox(" - Draw Damage Indicator.")); DrawingsMenu.Add("perDraw", new CheckBox(" - Draw Damage Indicator Percent.")); DrawingsMenu.Add("statDraw", new CheckBox(" - Draw Damage Indicator Statistics.", false)); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("qDraw", new CheckBox("- draw Q")); DrawingsMenu.Add("wDraw", new CheckBox("- draw W")); DrawingsMenu.Add("eDraw", new CheckBox("- draw E")); DrawingsMenu.Add("rDraw", new CheckBox("- draw R")); DrawingsMenu.AddLabel("It will only draw if ready"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.CornflowerBlue, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.White, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Coral, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.Red, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.Gold, "DamageIndicator Color:"); MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.Add("activateAutoLVL", new CheckBox("Activate Auto Leveler", false)); MiscMenu.AddLabel("The Auto Leveler will always Focus R than the rest of the Spells"); MiscMenu.Add("firstFocus", new ComboBox("1 Spell to Focus", new List <string> { "Q", "W", "E" })); MiscMenu.Add("secondFocus", new ComboBox("2 Spell to Focus", new List <string> { "Q", "W", "E" }, 1)); MiscMenu.Add("thirdFocus", new ComboBox("3 Spell to Focus", new List <string> { "Q", "W", "E" }, 2)); MiscMenu.Add("delaySlider", new Slider("Delay Slider", 200, 150, 500)); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Wladis " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "Kata"); ComboMenu = FirstMenu.AddSubMenu("• Combo "); HarassMenu = FirstMenu.AddSubMenu("• Harass"); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear"); HumanizeMenu = FirstMenu.AddSubMenu("• Humanizer"); KillStealMenu = FirstMenu.AddSubMenu("• Killsteal"); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuId); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuId); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("Q", new CheckBox("- Use Q")); ComboMenu.Add("W", new CheckBox("- Use W")); ComboMenu.Add("E", new CheckBox("- Use E")); ComboMenu.Add("R", new CheckBox("- Use R")); ComboMenu.Add("EDagger", new CheckBox("- Only E on dagger", false)); ComboMenu.AddLabel("It will only jump on enemy if E on dagger wouldn't dmg the enemy"); ComboMenu.AddSeparator(); ComboMenu.Add("QMinion", new CheckBox("- Q on minion")); ComboMenu.Add("QFollow", new CheckBox("- Pickup daggers in combo", false)); ComboMenu.Add("DisableAA", new CheckBox("- Disable AA while walking to dagger", false)); ComboMenu.Add("DaggerSlider", new Slider("- Collect daggers, which are in range of {0}", 400, 0, 800)); ComboMenu.AddLabel("If Katarina is using R, it's disabled"); ComboMenu.AddSeparator(); ComboMenu.Add("ComboLogic", new ComboBox(" Combo Logic ", 0, "Q>E>E>W>R", "E>Q>W>R")); ComboMenu.AddSeparator(); ComboMenu.Add("Ignite", new CheckBox("- Use Ignite", false)); ComboMenu.AddLabel("It will only use ignite, when the enemy isn't killable with Combo"); ComboMenu.AddSeparator(15); ComboMenu.Add("IgniteHealth", new Slider("- Ignite if enemy Hp % < Slider %", 60, 1, 100)); ComboMenu.AddSeparator(30); ComboMenu.AddLabel("If you want perfekt R, disable your Evade or set it to dodge dangerous only"); ComboMenu.Add("RSlider", new Slider("- R cast if target is in range of [{0}]", 200, 1, 625)); ComboMenu.AddLabel("For example: 625 is the range of R"); ComboMenu.AddSeparator(); ComboMenu.Add("Rblock", new CheckBox("- Block other spells while R is casting")); ComboMenu.Add("Rendblock", new CheckBox("- End the Block when Q W E is ready")); ComboMenu.AddLabel("It will always end the block when target is out of R range and it will cast spells again"); ComboMenu.AddSeparator(); ComboMenu.Add("AutoKill", new CheckBox("Auto kill with combo", false)); ComboMenu.Add("AutoKillenemysinrange", new Slider("only autokill if < x enemies surround the target", 3, 2, 5)); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("Q", new CheckBox("- Use Q")); HarassMenu.Add("W", new CheckBox("- Use W")); HarassMenu.Add("E", new CheckBox("- Use E")); HarassMenu.Add("EDagger", new CheckBox("- Only E on dagger", false)); HarassMenu.Add("QMinion", new CheckBox("- Q on minion")); HarassMenu.AddSeparator(); HarassMenu.AddGroupLabel("Auto Harass"); HarassMenu.Add("AutoQ", new CheckBox("- Use Q", false)); HarassMenu.AddLabel("Autoharras casts spells from itself, when the enemy is in range"); HarassMenu.AddGroupLabel("Poke Harass"); HarassMenu.Add("PokeHarass", new KeyBind("Poke Harass", false, KeyBind.BindTypes.HoldActive, 'T')); HarassMenu.AddSeparator(); HarassMenu.AddLabel(" Poke Harass will use Q > W > E on Q dagger > E on W dagger"); HarassMenu.AddLabel("It's a smart way to harass"); LaneClearMenu.AddGroupLabel("Lane Clear Settings"); LaneClearMenu.Add("Q", new CheckBox("- Use Q")); LaneClearMenu.Add("W", new CheckBox("- Use W")); LaneClearMenu.Add("E", new CheckBox("- Use E")); LaneClearMenu.AddSeparator(5); LaneClearMenu.AddLabel("It will use E on dagger"); LaneClearMenu.AddSeparator(); LaneClearMenu.Add("WX", new Slider("- Will hit x minions with W", 0, 1, 6)); LaneClearMenu.AddGroupLabel("Lasthit"); LaneClearMenu.Add("QLastHit", new CheckBox("- Use Q")); LaneClearMenu.Add("ELastHit", new CheckBox("- Use E", false)); HumanizeMenu.AddGroupLabel("Humanizer settings"); HumanizeMenu.Add("Humanize", new CheckBox("- Use Humanizer", false)); HumanizeMenu.Add("HumanizeQ", new Slider("- Humanize Q", 0, 0, 200)); HumanizeMenu.Add("HumanizeW", new Slider("- Humanize W", 0, 0, 200)); HumanizeMenu.Add("HumanizeE", new Slider("- Humanize E", 0, 0, 200)); KillStealMenu.AddGroupLabel("Killsteal Settings"); KillStealMenu.Add("Q", new CheckBox("- Use Q")); KillStealMenu.Add("W", new CheckBox("- Use W")); KillStealMenu.Add("E", new CheckBox("- Use E")); MiscMenu.AddGroupLabel("Misc"); MiscMenu.Add("Z", new CheckBox("- use Zhonyas")); MiscMenu.AddSeparator(15); MiscMenu.Add("Zhealth", new Slider("- Health % for Zhonyas", 20, 0, 100)); MiscMenu.AddSeparator(25); MiscMenu.Add("JumpKey", new KeyBind("- Jump to every dagger exist", false, KeyBind.BindTypes.HoldActive, 'G')); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.Add("SkinComboBox", new ComboBox("Choose the skin", skinList.Skins)); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("damageDraw", new CheckBox(" - Draw Damage Indicator.")); DrawingsMenu.Add("perDraw", new CheckBox(" - Draw Damage Indicator Percent.")); DrawingsMenu.Add("statDraw", new CheckBox(" - Draw Damage Indicator Statistics.", false)); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("qDraw", new CheckBox("- draw Q")); DrawingsMenu.Add("wDraw", new CheckBox("- draw W")); DrawingsMenu.Add("eDraw", new CheckBox("- draw E")); DrawingsMenu.Add("rDraw", new CheckBox("- draw R")); DrawingsMenu.AddLabel("It will only draw if ready"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.CornflowerBlue, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.White, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Coral, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.Red, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.Gold, "DamageIndicator Color:"); MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.Add("activateAutoLVL", new CheckBox("Activate Auto Leveler", false)); MiscMenu.AddLabel("The Auto Leveler will always Focus R than the rest of the Spells"); MiscMenu.Add("firstFocus", new ComboBox("1 Spell to Focus", new List <string> { "Q", "W", "E" })); MiscMenu.Add("secondFocus", new ComboBox("2 Spell to Focus", new List <string> { "Q", "W", "E" }, 1)); MiscMenu.Add("thirdFocus", new ComboBox("3 Spell to Focus", new List <string> { "Q", "W", "E" }, 2)); MiscMenu.Add("delaySlider", new Slider("Delay Slider", 200, 150, 500)); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Wladis " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "Cassiopeia"); ComboMenu = FirstMenu.AddSubMenu("• Combo "); HarassMenu = FirstMenu.AddSubMenu("• Harass"); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear"); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear"); FleeMenu = FirstMenu.AddSubMenu("• Flee"); KillStealMenu = FirstMenu.AddSubMenu("• Killsteal"); HumanizerMenu = FirstMenu.AddSubMenu("• Humanizer"); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuId); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuId); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("Q", new CheckBox("- Use Q")); ComboMenu.Add("W", new CheckBox("- Use W")); ComboMenu.Add("E", new CheckBox("- Use E")); ComboMenu.Add("EOnly", new CheckBox("- First priority to poisoned enemies")); ComboMenu.AddSeparator(); ComboMenu.Add("R", new CheckBox("- Use R")); ComboMenu.Add("ROnly", new CheckBox("- Use R only if enemy is facing you")); ComboMenu.AddSeparator(); ComboMenu.Add("FlashR", new KeyBind("Use flash + R", false, KeyBind.BindTypes.HoldActive, 'G')); ComboMenu.AddSeparator(); ComboMenu.Add("AAOff", new CheckBox("Disable autoattacks in Combo", false)); ComboMenu.AddSeparator(); ComboMenu.Add("ComboLogic", new ComboBox(" Combo Logic ", 0, "W>Q>E", "Q>W>E")); ComboMenu.AddSeparator(); ComboMenu.Add("Ignite", new CheckBox("- Use Ignite", false)); ComboMenu.AddLabel("It will only use ignite, when the enemy isn't killable with Combo"); ComboMenu.AddSeparator(15); ComboMenu.Add("IgniteHealth", new Slider("- Ignite if enemy Hp % < Slider %", 40, 1, 100)); ComboMenu.AddSeparator(15); ComboMenu.AddLabel("R usage on"); foreach (var Enemy in EntityManager.Heroes.Enemies) { ComboMenu.Add(Enemy.ChampionName, new CheckBox("R on " + Enemy.ChampionName)); } HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("Q", new CheckBox("- Use Q")); HarassMenu.Add("W", new CheckBox("- Use W")); HarassMenu.Add("E", new CheckBox("- Use E")); HarassMenu.Add("ManaSlider", new Slider("- If mana is below [{0}%] don't use Harass", 40, 1, 100)); HarassMenu.AddGroupLabel("Auto Harass"); HarassMenu.Add("AutoQ", new CheckBox("- Use Q", false)); HarassMenu.Add("AutoW", new CheckBox("- Use W", false)); HarassMenu.Add("AutoE", new CheckBox("- Use E", false)); HarassMenu.AddLabel("Autoharras casts spells from itself, when the enemy is in range"); LaneClearMenu.AddGroupLabel("Lane Clear Settings"); LaneClearMenu.Add("Q", new CheckBox("- Use Q")); LaneClearMenu.Add("W", new CheckBox("- Use W", false)); LaneClearMenu.Add("E", new CheckBox("- Use E")); LaneClearMenu.Add("EOnly", new CheckBox("- Use E only on poisoned minions", false)); LaneClearMenu.Add("ManaSlider", new Slider("- If mana is below [{0}%] don't use Laneclear", 40, 1, 100)); LaneClearMenu.AddSeparator(); LaneClearMenu.Add("QX", new Slider("- Will hit x minions with Q", 2, 1, 6)); LaneClearMenu.AddSeparator(); LaneClearMenu.Add("WX", new Slider("- Will hit x minions with W", 2, 1, 6)); LaneClearMenu.AddGroupLabel("LastHit"); LaneClearMenu.Add("ELastHit", new CheckBox("- Use E")); LaneClearMenu.Add("EPoison", new CheckBox("- Only lasthit if minion is poisoned", false)); LaneClearMenu.Add("EAA", new CheckBox("- Enable autoattacks while lasthitting", false)); LaneClearMenu.Add("AutoLastHitKey", new KeyBind("Auto Lasthit Toggle Key", false, KeyBind.BindTypes.PressToggle, 'H')); JungleClearMenu.AddGroupLabel("Jungle clear Settings"); JungleClearMenu.Add("Q", new CheckBox("- Use Q")); JungleClearMenu.Add("W", new CheckBox("- Use W", false)); JungleClearMenu.Add("E", new CheckBox("- Use E")); JungleClearMenu.Add("ManaSlider", new Slider("- Don't use JungleClear when mana is under [{0}%]", 30, 1, 100)); FleeMenu.AddGroupLabel("Flee"); FleeMenu.Add("W", new CheckBox("- Use W")); FleeMenu.Add("R", new CheckBox("- Use R")); KillStealMenu.AddGroupLabel("Killsteal Settings"); KillStealMenu.Add("E", new CheckBox("- Use E")); KillStealMenu.Add("R", new CheckBox("- Use R", false)); HumanizerMenu.AddGroupLabel("Humanizer settings"); HumanizerMenu.Add("Humanize", new CheckBox("- Use Humanizer", false)); HumanizerMenu.Add("HumanizeQ", new Slider("- Humanize Q", 0, 0, 1000)); HumanizerMenu.Add("HumanizeW", new Slider("- Humanize W", 0, 0, 1000)); HumanizerMenu.Add("HumanizeE", new Slider("- Humanize E", 0, 0, 1000)); HumanizerMenu.Add("HumanizeR", new Slider("- Humanize R", 0, 0, 1000)); MiscMenu.AddGroupLabel("Misc"); MiscMenu.Add("Z", new CheckBox("- Use Zhonyas")); MiscMenu.AddSeparator(15); MiscMenu.Add("Zhealth", new Slider("- Health % for Zhonyas", 20, 0, 100)); MiscMenu.AddSeparator(); MiscMenu.Add("RGapCloser", new CheckBox("- GapClose with R", false)); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.Add("SkinComboBox", new ComboBox("Choose the skin", skinList.Skins)); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("damageDraw", new CheckBox(" - Draw Damage Indicator.")); DrawingsMenu.Add("perDraw", new CheckBox(" - Draw Damage Indicator Percent.")); DrawingsMenu.Add("statDraw", new CheckBox(" - Draw Damage Indicator Statistics.", false)); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("qDraw", new CheckBox("- draw Q")); DrawingsMenu.Add("wDraw", new CheckBox("- draw W")); DrawingsMenu.Add("eDraw", new CheckBox("- draw E")); DrawingsMenu.Add("rDraw", new CheckBox("- draw R")); DrawingsMenu.AddLabel("It will only draw if ready"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.CornflowerBlue, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.White, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Coral, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.Red, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.Gold, "DamageIndicator Color:"); MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.Add("activateAutoLVL", new CheckBox("Activate Auto Leveler", false)); MiscMenu.AddLabel("The Auto Leveler will always Focus R than the rest of the Spells"); MiscMenu.Add("firstFocus", new ComboBox("1 Spell to Focus", new List <string> { "Q", "W", "E" })); MiscMenu.Add("secondFocus", new ComboBox("2 Spell to Focus", new List <string> { "Q", "W", "E" }, 1)); MiscMenu.Add("thirdFocus", new ComboBox("3 Spell to Focus", new List <string> { "Q", "W", "E" }, 2)); MiscMenu.Add("delaySlider", new Slider("Delay Slider", 200, 150, 500)); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Wladis " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "Soraka"); ComboMenu = FirstMenu.AddSubMenu("• Modes "); HealMenu = FirstMenu.AddSubMenu("• Heal setting "); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuId); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuId); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("Q", new CheckBox("- Use Q")); ComboMenu.Add("E", new CheckBox("- Use E")); ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("Harass"); ComboMenu.Add("QHarass", new CheckBox("- Use Q")); ComboMenu.Add("EHarass", new CheckBox("- Use E")); ComboMenu.AddSeparator(5); ComboMenu.Add("AutoQ", new CheckBox("- Auto Q", false)); ComboMenu.Add("AutoE", new CheckBox("- Auto E", false)); ComboMenu.AddSeparator(); ComboMenu.Add("ManaSliderHarass", new Slider("- Don't use Harass if mana is lower than [{0}%]", 40, 1, 100)); ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("Flee"); ComboMenu.Add("QFlee", new CheckBox("- use Q", false)); ComboMenu.Add("EFlee", new CheckBox("- use E")); ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("LaneClear Settings"); ComboMenu.Add("QMinion", new CheckBox("- Use Q")); ComboMenu.Add("EMinion", new CheckBox("- Use E", false)); ComboMenu.Add("MinionSlider", new Slider("- Use Q on X minions >", 3, 1, 8)); ComboMenu.Add("ManaSlider", new Slider("- Don't use LaneClear if mana is lower than [{0}%]", 60, 1, 100)); ComboMenu.AddSeparator(); HealMenu.AddGroupLabel("- W- settings"); HealMenu.Add("AutoW", new CheckBox("- Auto W")); HealMenu.Add("WAllyHealth", new Slider("- Use W if ally health < [{0}%]", 60, 1, 100)); HealMenu.Add("Myhealth", new Slider("- Use W if my health > [{0}%]", 30, 1, 100)); HealMenu.AddGroupLabel("Ult Settings"); HealMenu.Add("R", new CheckBox("- Use R")); HealMenu.Add("Rtext", new CheckBox("- draw text [Ally need R]")); HealMenu.Add("RYou", new CheckBox("- Use R for yourself, too", false)); HealMenu.Add("RAllyHealth", new Slider("- Use R if ally health < [{0}%]", 20, 1, 100)); HealMenu.Add("REnemyInRange", new Slider("- Use R if ally has enemy inrange of [{0}]", 550, 1, 1500)); HealMenu.AddLabel("For Example : 550 = Soraka W range"); HealMenu.AddSeparator(5); HealMenu.Add("SpeedBuff", new CheckBox("- W to give ally speed buff", false)); HealMenu.AddLabel("Will give your ally speed buff with W, if you have hit Q"); HealMenu.Add("SpeedBuffFlee", new CheckBox("- Speed buff when enemy flee", false)); HealMenu.Add("SpeedBuffEnemy", new CheckBox("- Speed buff when enemy is near")); MiscMenu.AddGroupLabel("Misc"); MiscMenu.Add("Gapcloser", new CheckBox("- Gapclose with E")); //MiscMenu.Add("EStun", new CheckBox("- E on cc'd enemies")); MiscMenu.Add("EInterrupt", new CheckBox("- E to interrupt dangerous enemy spells")); MiscMenu.AddLabel("There is a support mode in Orbwalker by the way"); MiscMenu.AddSeparator(); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.Add("SkinComboBox", new ComboBox("Choose the skin", skinList.Skins)); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("damageDraw", new CheckBox(" - Draw Damage Indicator.")); DrawingsMenu.Add("perDraw", new CheckBox(" - Draw Damage Indicator Percent.")); DrawingsMenu.Add("statDraw", new CheckBox(" - Draw Damage Indicator Statistics.", false)); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("qDraw", new CheckBox("- draw Q")); DrawingsMenu.Add("wDraw", new CheckBox("- draw W")); DrawingsMenu.Add("eDraw", new CheckBox("- draw E")); DrawingsMenu.Add("rDraw", new CheckBox("- draw R")); DrawingsMenu.AddLabel("It will only draw if ready"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.CornflowerBlue, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.White, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Coral, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.Red, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.Gold, "DamageIndicator Color:"); MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.Add("activateAutoLVL", new CheckBox("Activate Auto Leveler", false)); MiscMenu.AddLabel("The Auto Leveler will always Focus R than the rest of the Spells"); MiscMenu.Add("firstFocus", new ComboBox("1 Spell to Focus", new List <string> { "Q", "W", "E" })); MiscMenu.Add("secondFocus", new ComboBox("2 Spell to Focus", new List <string> { "Q", "W", "E" }, 1)); MiscMenu.Add("thirdFocus", new ComboBox("3 Spell to Focus", new List <string> { "Q", "W", "E" }, 2)); MiscMenu.Add("delaySlider", new Slider("Delay Slider", 200, 150, 500)); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Wladis " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "Gragas"); ComboMenu = FirstMenu.AddSubMenu("• Combo "); HarassMenu = FirstMenu.AddSubMenu("• Harass"); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear"); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear"); KillStealMenu = FirstMenu.AddSubMenu("• Killsteal"); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuId); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuId); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("Q", new CheckBox("- Use Q")); ComboMenu.Add("W", new CheckBox("- Use W")); ComboMenu.Add("E", new CheckBox("- Use E")); ComboMenu.Add("R", new CheckBox("- Use R")); ComboMenu.AddLabel("Press T for a insec R "); ComboMenu.AddSeparator(); ComboMenu.Add("ComboLogic", new ComboBox(" Combo Logic ", 0, "E>Q>W", "Q>E>W")); ComboMenu.AddSeparator(); ComboMenu.Add("EDon't", new CheckBox("- Don't use E if enemy is in AA range", false)); ComboMenu.AddSeparator(); ComboMenu.Add("RLogic", new ComboBox(" R Logic ", 0, "R insec", "Normal R")); ComboMenu.AddSeparator(); ComboMenu.Add("Ignite", new CheckBox("- Use Ignite", false)); ComboMenu.AddLabel("It will only use ignite, when the enemy isn't killable with Combo"); ComboMenu.AddSeparator(15); ComboMenu.Add("IgniteHealth", new Slider("- Ignite if enemy Hp % < Slider %", 40, 1, 100)); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("Q", new CheckBox("- Use Q")); HarassMenu.AddSeparator(); HarassMenu.Add("E", new CheckBox("- Use W")); HarassMenu.AddGroupLabel("Auto Harass"); HarassMenu.Add("AutoQ", new CheckBox("- Use Q", false)); HarassMenu.Add("AutoW", new CheckBox("- Use W", false)); HarassMenu.AddLabel("Autoharras casts spells from itself, when the enemy is in range"); LaneClearMenu.AddGroupLabel("Lane Clear Settings"); LaneClearMenu.Add("Q", new CheckBox("- Use Q")); LaneClearMenu.Add("W", new CheckBox("- Use W")); LaneClearMenu.Add("E", new CheckBox("- Use E", false)); LaneClearMenu.Add("ManaSliderLaneClear", new Slider("- Don't use LaneClear when mana % < X", 40, 1, 100)); LaneClearMenu.AddSeparator(); LaneClearMenu.Add("QX", new Slider("- Will hit x minions with Q", 3, 1, 6)); LaneClearMenu.AddSeparator(); LaneClearMenu.Add("WX", new Slider("- Will hit x minions with W", 2, 1, 6)); LaneClearMenu.AddSeparator(); LaneClearMenu.Add("EX", new Slider("- Will hit x minions with E", 2, 1, 6)); JungleClearMenu.AddGroupLabel("Jungle clear Settings"); JungleClearMenu.Add("Q", new CheckBox("- Use Q")); JungleClearMenu.Add("W", new CheckBox("- Use W")); JungleClearMenu.Add("E", new CheckBox("- Use E")); JungleClearMenu.Add("ManaSliderJungleClear", new Slider("- Don't use JungleClear when mana % < X", 30, 1, 100)); KillStealMenu.AddGroupLabel("Killsteal Settings"); KillStealMenu.Add("Q", new CheckBox("- Use Q")); KillStealMenu.Add("E", new CheckBox("- Use E")); KillStealMenu.Add("R", new CheckBox("- Use R")); MiscMenu.AddGroupLabel("Misc"); MiscMenu.Add("Z", new CheckBox("- Use Zhonyas")); MiscMenu.AddSeparator(15); MiscMenu.Add("Zhealth", new Slider("- Health % for Zhonyas", 20, 0, 100)); MiscMenu.AddSeparator(15); MiscMenu.Add("EInterrupt", new CheckBox("- Interrupt with E")); MiscMenu.Add("RInterrupt", new CheckBox("- Interrupt with R")); MiscMenu.AddSeparator(15); MiscMenu.Add("EGapCloser", new CheckBox("- GapClose with E")); MiscMenu.Add("RGapCloser", new CheckBox("- GapClose with R")); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.Add("SkinComboBox", new ComboBox("Choose the skin", skinList.Skins)); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("damageDraw", new CheckBox(" - Draw Damage Indicator.")); DrawingsMenu.Add("perDraw", new CheckBox(" - Draw Damage Indicator Percent.")); DrawingsMenu.Add("statDraw", new CheckBox(" - Draw Damage Indicator Statistics.", false)); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("qDraw", new CheckBox("- draw Q")); DrawingsMenu.Add("wDraw", new CheckBox("- draw W")); DrawingsMenu.Add("eDraw", new CheckBox("- draw E")); DrawingsMenu.Add("rDraw", new CheckBox("- draw R")); DrawingsMenu.AddLabel("It will only draw if ready"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.CornflowerBlue, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.White, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Coral, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.Red, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.Gold, "DamageIndicator Color:"); MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.Add("activateAutoLVL", new CheckBox("Activate Auto Leveler", false)); MiscMenu.AddLabel("The Auto Leveler will always Focus R than the rest of the Spells"); MiscMenu.Add("firstFocus", new ComboBox("1 Spell to Focus", new List <string> { "Q", "W", "E" })); MiscMenu.Add("secondFocus", new ComboBox("2 Spell to Focus", new List <string> { "Q", "W", "E" }, 1)); MiscMenu.Add("thirdFocus", new ComboBox("3 Spell to Focus", new List <string> { "Q", "W", "E" }, 2)); MiscMenu.Add("delaySlider", new Slider("Delay Slider", 200, 150, 500)); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Super-辛德拉", Player.Instance.ChampionName.ToLower() + "Syndra"); ComboMenu = FirstMenu.AddSubMenu("• 连招 "); HarassMenu = FirstMenu.AddSubMenu("• 骚扰"); LaneClearMenu = FirstMenu.AddSubMenu("• 清线"); FleeMenu = FirstMenu.AddSubMenu("• 逃跑"); KillStealMenu = FirstMenu.AddSubMenu("• 抢头"); DrawingsMenu = FirstMenu.AddSubMenu("• 线圈", DrawingsMenuId); MiscMenu = FirstMenu.AddSubMenu("• 其他", MiscMenuId); ComboMenu.AddGroupLabel("连招设置"); ComboMenu.Add("Q", new CheckBox("- 使用 Q")); ComboMenu.Add("W", new CheckBox("- 使用 W")); ComboMenu.Add("QE", new CheckBox("- 使用 Q - E")); ComboMenu.Add("R", new CheckBox("- 使用 R")); ComboMenu.AddSeparator(); ComboMenu.AddLabel("R 对谁使用"); foreach (var Enemy in EntityManager.Heroes.Enemies) { ComboMenu.Add(Enemy.ChampionName, new CheckBox("R 使用在" + Enemy.ChampionName)); } ComboMenu.AddSeparator(); ComboMenu.Add("Ignite", new CheckBox("- 使用点燃")); //ComboMenu.AddGroupLabel("Summoner Settings"); //ComboMenu.Add("Smite", new CheckBox("- Use Smite")); //ComboMenu.Add("Ignite", new CheckBox("- Use Ignite")); HarassMenu.AddGroupLabel("骚扰设置"); HarassMenu.Add("Q", new CheckBox("- 使用 Q")); HarassMenu.Add("W", new CheckBox("- 使用 W")); HarassMenu.Add("Qe", new CheckBox("- 使用 Q - E")); HarassMenu.Add("manaSlider", new Slider("蓝量高于 [{0}%] 开启骚扰", 50, 0, 100)); HarassMenu.AddGroupLabel("自动骚扰"); HarassMenu.Add("AutoQ", new CheckBox("- Q", false)); HarassMenu.Add("AutoW", new CheckBox("- W", false)); HarassMenu.AddLabel("*任何时候都自动释放技能骚扰*"); //HarassMenu.AddLabel("*Autoharass will come soon*"); //HarassMenu.AddLabel("*Autoharass will come soon*"); LaneClearMenu.AddGroupLabel("清线设置"); LaneClearMenu.Add("Q", new CheckBox("- 使用 Q")); LaneClearMenu.Add("W", new CheckBox("- 使用 W")); LaneClearMenu.Add("E", new CheckBox("- 使用 E")); LaneClearMenu.Add("manaSlider", new Slider("蓝量高于 [{0}%] 使用技能清线", 50, 0, 100)); LaneClearMenu.AddSeparator(); LaneClearMenu.AddGroupLabel("打野设置"); LaneClearMenu.Add("QJungle", new CheckBox("- 使用 Q")); LaneClearMenu.Add("WJungle", new CheckBox("- 使用 W")); LaneClearMenu.Add("EJungle", new CheckBox("- 使用 E", false)); LaneClearMenu.Add("ManaSliderJungle", new Slider("蓝量高于 [{0}%] 使用技能打野", 50, 0, 100)); KillStealMenu.AddGroupLabel("抢头设置"); KillStealMenu.Add("Q", new CheckBox("- 使用 Q")); KillStealMenu.Add("W", new CheckBox("- 使用 W")); KillStealMenu.Add("E", new CheckBox("- 使用 E")); KillStealMenu.Add("R", new CheckBox("- 使用 R", false)); FleeMenu.AddGroupLabel("逃跑设置"); FleeMenu.Add("E", new CheckBox("- 使用 Q - E 推鼠标位置")); FleeMenu.AddLabel("* 鼠标必须在E范围内"); MiscMenu.AddGroupLabel("其他设置"); MiscMenu.Add("Interrupt", new CheckBox("- 自动打断")); MiscMenu.Add("Gapcloser", new CheckBox("- 防突进")); MiscMenu.AddGroupLabel("修改皮肤"); var skinList = SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.Add("SkinComboBox", new ComboBox("更换皮肤:", skinList.Skins)); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } DrawingsMenu.AddGroupLabel("线圈设置"); DrawingsMenu.Add("readyDraw", new CheckBox(" - 只在技能冷却完毕时绘制线圈")); DrawingsMenu.Add("damageDraw", new CheckBox(" - 显示伤害指示器")); DrawingsMenu.Add("perDraw", new CheckBox(" - 显示百分比伤害")); DrawingsMenu.Add("statDraw", new CheckBox(" - 显示伤害统计", false)); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("qDraw", new CheckBox("- 画出范围 Q")); DrawingsMenu.Add("wDraw", new CheckBox("- 画出范围 W", false)); DrawingsMenu.Add("eDraw", new CheckBox("- 画出范围 E", false)); DrawingsMenu.Add("qeDraw", new CheckBox("- 画出范围 QE", false)); DrawingsMenu.Add("rDraw", new CheckBox("- 画出范围 R", false)); DrawingsMenu.AddLabel("技能冷却完毕画出技能线圈"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.CornflowerBlue, "Q 颜色:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.White, "W 颜色:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Coral, "E 颜色:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.Red, "R 颜色:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.Gold, "伤害显示器颜色:"); MiscMenu.AddGroupLabel("自动加点"); MiscMenu.Add("activateAutoLVL", new CheckBox("开启自动加点", false)); MiscMenu.AddLabel("自动升级大招"); MiscMenu.Add("firstFocus", new ComboBox("主点技能", new List <string> { "Q", "W", "E" })); MiscMenu.Add("secondFocus", new ComboBox("副点技能", new List <string> { "Q", "W", "E" }, 1)); MiscMenu.Add("thirdFocus", new ComboBox("最后升级", new List <string> { "Q", "W", "E" }, 2)); MiscMenu.Add("delaySlider", new Slider("加点延迟", 200, 150, 500)); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Wladis " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower()); ComboMenu = FirstMenu.AddSubMenu("• Combo "); HarassMenu = FirstMenu.AddSubMenu("• Harass"); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear"); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuId); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuId); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("Q", new CheckBox("- Use Q")); ComboMenu.Add("W", new CheckBox("- Use W")); ComboMenu.Add("E", new CheckBox("- Use E")); ComboMenu.Add("R", new CheckBox("- Use R")); ComboMenu.Add("RDirection", new ComboBox("- Use R to", 1, " Enemy direction", " Mouse position")); ComboMenu.AddSeparator(); ComboMenu.Add("Ignite", new CheckBox("- Use Ignite", false)); ComboMenu.AddLabel("It will only use ignite, when the enemy isn't killable with Combo"); ComboMenu.AddSeparator(15); ComboMenu.Add("IgniteHealth", new Slider("- Ignite if enemy Hp is under [{0}%]", 40, 1, 100)); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("Q", new CheckBox("- Use Q")); HarassMenu.Add("W", new CheckBox("- Use W")); HarassMenu.Add("E", new CheckBox("- Use E")); HarassMenu.AddSeparator(); HarassMenu.Add("ManaSliderHarass", new Slider("- Don't use Harass when mana is under [{0}%]", 30, 1, 100)); HarassMenu.AddSeparator(); HarassMenu.Add("AutoQ", new CheckBox("- Auto Q", false)); HarassMenu.Add("AutoW", new CheckBox("- Auto W", false)); HarassMenu.Add("AutoE", new CheckBox("- Auto E", false)); LaneClearMenu.AddGroupLabel("Lane Clear Settings"); LaneClearMenu.Add("Q", new CheckBox("- Use Q")); LaneClearMenu.Add("W", new CheckBox("- Use W", false)); LaneClearMenu.Add("ManaSliderLaneClear", new Slider("- Don't use LaneClear when mana is under [{0}%]", 40, 1, 100)); LaneClearMenu.AddSeparator(); LaneClearMenu.Add("QX", new Slider("- Hit [{0}] minions with Q", 3, 1, 7)); LaneClearMenu.AddGroupLabel("Jungle steal Settings"); LaneClearMenu.Add("QSteal", new CheckBox("- Steal jungle with Q")); LaneClearMenu.Add("ESteal", new CheckBox("- Steal jungle with E")); MiscMenu.AddGroupLabel("Misc"); MiscMenu.Add("Z", new CheckBox("- Use Zhonyas")); MiscMenu.AddSeparator(); MiscMenu.Add("Zhealth", new Slider("- Health % for Zhonyas", 20, 0, 100)); MiscMenu.AddSeparator(); MiscMenu.Add("EGapCloser", new CheckBox("- GapClose with E")); MiscMenu.Add("EInterrupt", new CheckBox("- Interrupt with E")); MiscMenu.Add("QStunned", new CheckBox("- Q on CC'd enemy")); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.Add("SkinComboBox", new ComboBox("Choose the skin", skinList.Skins)); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("damageDraw", new CheckBox(" - Draw Damage Indicator.")); DrawingsMenu.Add("perDraw", new CheckBox(" - Draw Damage Indicator Percent.")); DrawingsMenu.Add("statDraw", new CheckBox(" - Draw Damage Indicator Statistics.", false)); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("qDraw", new CheckBox("- draw Q")); DrawingsMenu.Add("wDraw", new CheckBox("- draw W")); DrawingsMenu.Add("eDraw", new CheckBox("- draw E")); DrawingsMenu.Add("rDraw", new CheckBox("- draw R")); DrawingsMenu.AddLabel("It will only draw if ready"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.CornflowerBlue, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.GreenYellow, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Red, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.Violet, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.Gold, "DamageIndicator Color:"); MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.Add("activateAutoLVL", new CheckBox("Activate Auto Leveler", false)); MiscMenu.AddLabel("The Auto Leveler will always Focus R than the rest of the Spells"); MiscMenu.Add("firstFocus", new ComboBox("1 Spell to Focus", new List <string> { "Q", "W", "E" })); MiscMenu.Add("secondFocus", new ComboBox("2 Spell to Focus", new List <string> { "Q", "W", "E" }, 1)); MiscMenu.Add("thirdFocus", new ComboBox("3 Spell to Focus", new List <string> { "Q", "W", "E" }, 2)); MiscMenu.Add("delaySlider", new Slider("Delay Slider", 200, 150, 500)); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Wladis" + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower()); ComboMenu = FirstMenu.AddSubMenu("• Combo "); HarassMenu = FirstMenu.AddSubMenu("• Harass"); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear"); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear"); KillStealMenu = FirstMenu.AddSubMenu("• Killsteal"); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuId); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuId); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("Q", new CheckBox("- Use Q")); ComboMenu.Add("W", new CheckBox("- Use W")); ComboMenu.Add("R", new CheckBox("- Use R")); ComboMenu.Add("RAmmo", new Slider("- Use R if R ammo is [{0}] or more than [{0}]", 1, 1, 3)); ComboMenu.AddSeparator(15); ComboMenu.Add("Hextech", new CheckBox("- Use Hextech Gunblade")); ComboMenu.AddSeparator(); ComboMenu.Add("Ignite", new CheckBox("- Use Ignite", false)); ComboMenu.AddLabel("It will only use ignite, when the enemy isn't killable with Combo"); ComboMenu.AddSeparator(15); ComboMenu.Add("IgniteHealth", new Slider("- Ignite if enemy Hp % < Slider %", 40, 1, 100)); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("Q", new CheckBox("- Use Q")); HarassMenu.Add("W", new CheckBox("- Use W")); HarassMenu.Add("R", new CheckBox("- Use R")); HarassMenu.Add("RAmmo", new Slider("- Use R if R ammo is {0} or bigger than {0}", 1, 1, 3)); HarassMenu.AddSeparator(); HarassMenu.Add("ManaSliderHarass", new Slider("- Don't use Harass when mana is under [{0}%]", 30, 1, 100)); HarassMenu.AddSeparator(); HarassMenu.Add("AutoQ", new CheckBox("- Auto Q", false)); LaneClearMenu.AddGroupLabel("Lane Clear Settings"); LaneClearMenu.Add("Q", new CheckBox("- Use Q lasthit", false)); LaneClearMenu.Add("ManaSliderLaneClear", new Slider("- Don't use LaneClear when mana is under [{0}%]", 40, 1, 100)); LaneClearMenu.AddSeparator(); LaneClearMenu.AddGroupLabel("Jungle clear Settings"); LaneClearMenu.Add("QJungle", new CheckBox("- Use Q")); LaneClearMenu.Add("RJungle", new CheckBox("- Use R")); LaneClearMenu.Add("RAmmo", new Slider("- Use R if R ammo is [{0}] or more than [{0}]", 2, 1, 3)); LaneClearMenu.AddSeparator(); LaneClearMenu.Add("ManaSliderJungleClear", new Slider("- Don't use JungleClear when mana is under [{0}%]", 30, 1, 100)); LaneClearMenu.AddSeparator(); LaneClearMenu.Add("QSteal", new CheckBox("- Steal jungle mobs with Q")); KillStealMenu.AddGroupLabel("Killsteal Settings"); KillStealMenu.Add("Q", new CheckBox("- Use Q")); KillStealMenu.Add("R", new CheckBox("- Use R", false)); KillStealMenu.Add("HextechKS", new CheckBox("- Killsteal with Hextech")); KillStealMenu.AddLabel("Will only ks with hextech if an ally is close to you, else normal usage in combo"); MiscMenu.AddGroupLabel("Misc"); MiscMenu.Add("Z", new CheckBox("- Use Zhonyas")); MiscMenu.AddSeparator(); MiscMenu.Add("Zhealth", new Slider("- Health % for Zhonyas", 20, 0, 100)); MiscMenu.AddSeparator(); MiscMenu.Add("QGapCloser", new CheckBox("- GapClose with Q")); MiscMenu.Add("RGapCloser", new CheckBox("- GapClose with R")); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.Add("SkinComboBox", new ComboBox("Choose the skin", skinList.Skins)); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("damageDraw", new CheckBox(" - Draw Damage Indicator.")); DrawingsMenu.Add("perDraw", new CheckBox(" - Draw Damage Indicator Percent.")); DrawingsMenu.Add("statDraw", new CheckBox(" - Draw Damage Indicator Statistics.", false)); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("qDraw", new CheckBox("- draw Q")); DrawingsMenu.Add("rDraw", new CheckBox("- draw R")); DrawingsMenu.Add("qMinion", new CheckBox("- draw jungle stealable (Q)")); DrawingsMenu.AddLabel("It will only draw if ready"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.CornflowerBlue, "Q Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.Red, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.Gold, "DamageIndicator Color:"); MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.Add("activateAutoLVL", new CheckBox("Activate Auto Leveler", false)); MiscMenu.AddLabel("The Auto Leveler will always Focus R than the rest of the Spells"); MiscMenu.Add("firstFocus", new ComboBox("1 Spell to Focus", new List <string> { "Q", "W", "E" })); MiscMenu.Add("secondFocus", new ComboBox("2 Spell to Focus", new List <string> { "Q", "W", "E" }, 1)); MiscMenu.Add("thirdFocus", new ComboBox("3 Spell to Focus", new List <string> { "Q", "W", "E" }, 2)); MiscMenu.Add("delaySlider", new Slider("Delay Slider", 200, 150, 500)); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Wladis " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "Ziggs"); ComboMenu = FirstMenu.AddSubMenu("• Combo "); HarassMenu = FirstMenu.AddSubMenu("• Harass"); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear"); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear"); KillStealMenu = FirstMenu.AddSubMenu("• Killsteal"); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuId); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuId); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("Q", new CheckBox("- Use Q")); ComboMenu.Add("W", new CheckBox("- Use W to pull enemy [Beta]")); ComboMenu.Add("E", new CheckBox("- Use E")); ComboMenu.Add("R", new CheckBox("- Use R")); ComboMenu.Add("AutoR", new CheckBox("- Auto R", false)); ComboMenu.Add("RPrediction", new ComboBox("- R Prediction", 0, "On enemy position", "With prediction")); ComboMenu.AddSeparator(5); ComboMenu.Add("RRangeSlider", new Slider("- Use R in range", 2500, 1, 5300)); ComboMenu.AddLabel("The lower the range, the higher the hitchance"); ComboMenu.AddSeparator(5); ComboMenu.Add("RHpSlider", new Slider("- Use R if the enemys hp is below [{0}] ", 60, 1, 100)); ComboMenu.AddSeparator(5); ComboMenu.Add("RSlider", new Slider("- Use R if [{0}] enemies will get hit", 1, 1, 5)); ComboMenu.AddSeparator(); ComboMenu.Add("Ignite", new CheckBox("- Use Ignite", false)); ComboMenu.AddLabel("It will only use ignite, when the enemy isn't killable with Combo"); ComboMenu.AddSeparator(15); ComboMenu.Add("IgniteHealth", new Slider("- Ignite if enemy Hp % < Slider %", 40, 1, 100)); ComboMenu.AddSeparator(); ComboMenu.Add("Jump", new KeyBind("- Jump to cursor", false, KeyBind.BindTypes.HoldActive, 'T')); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("Q", new CheckBox("- Use Q")); HarassMenu.Add("E", new CheckBox("- Use E")); HarassMenu.AddGroupLabel("Auto Harass"); HarassMenu.Add("AutoQ", new CheckBox("- Use Q", false)); HarassMenu.Add("AutoE", new CheckBox("- Use E", false)); HarassMenu.AddLabel("Autoharras casts spells from itself, when the enemy is in range"); LaneClearMenu.AddGroupLabel("Lane Clear Settings"); LaneClearMenu.Add("Q", new CheckBox("- Use Q")); LaneClearMenu.Add("W", new CheckBox("- Use W", false)); LaneClearMenu.Add("E", new CheckBox("- Use E")); LaneClearMenu.Add("ManaSlider", new Slider("- Don't use LaneClear when mana is under [{0}%]", 40, 1, 100)); LaneClearMenu.AddSeparator(); LaneClearMenu.Add("QX", new Slider("- Will hit x minions with Q", 2, 1, 6)); LaneClearMenu.AddSeparator(); LaneClearMenu.Add("WX", new Slider("- Will hit x minions with W", 2, 1, 6)); LaneClearMenu.AddSeparator(); LaneClearMenu.Add("EX", new Slider("- Will hit x minions with E", 2, 1, 6)); JungleClearMenu.AddGroupLabel("Jungle clear Settings"); JungleClearMenu.Add("Q", new CheckBox("- Use Q")); JungleClearMenu.Add("W", new CheckBox("- Use W", false)); JungleClearMenu.Add("E", new CheckBox("- Use E")); JungleClearMenu.Add("ManaSlider", new Slider("- Don't use JungleClear when mana is under [{0}%]", 30, 1, 100)); KillStealMenu.AddGroupLabel("Killsteal Settings"); KillStealMenu.Add("Q", new CheckBox("- Use Q")); KillStealMenu.Add("W", new CheckBox("- Use W")); KillStealMenu.Add("E", new CheckBox("- Use E")); KillStealMenu.Add("R", new CheckBox("- Use R")); MiscMenu.AddGroupLabel("Misc"); MiscMenu.Add("Z", new CheckBox("- Use Zhonyas")); MiscMenu.AddSeparator(15); MiscMenu.Add("Zhealth", new Slider("- Health % for Zhonyas", 20, 0, 100)); MiscMenu.AddSeparator(15); MiscMenu.Add("WInterrupt", new CheckBox("- Interrupt with W")); MiscMenu.AddSeparator(15); MiscMenu.Add("WGapCloser", new CheckBox("- GapClose with W")); MiscMenu.AddSeparator(15); MiscMenu.AddLabel("- Press Flee key to jump with W"); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.Add("SkinComboBox", new ComboBox("Choose the skin", skinList.Skins)); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("damageDraw", new CheckBox(" - Draw Damage Indicator.")); DrawingsMenu.Add("perDraw", new CheckBox(" - Draw Damage Indicator Percent.")); DrawingsMenu.Add("statDraw", new CheckBox(" - Draw Damage Indicator Statistics.", false)); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("qDraw", new CheckBox("- draw Q")); DrawingsMenu.Add("wDraw", new CheckBox("- draw W")); DrawingsMenu.Add("eDraw", new CheckBox("- draw E")); DrawingsMenu.Add("rDraw", new CheckBox("- draw R")); DrawingsMenu.AddLabel("It will only draw if ready"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.CornflowerBlue, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.White, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Coral, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.Red, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.Gold, "DamageIndicator Color:"); MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.Add("activateAutoLVL", new CheckBox("Activate Auto Leveler", false)); MiscMenu.AddLabel("The Auto Leveler will always Focus R than the rest of the Spells"); MiscMenu.Add("firstFocus", new ComboBox("1 Spell to Focus", new List <string> { "Q", "W", "E" })); MiscMenu.Add("secondFocus", new ComboBox("2 Spell to Focus", new List <string> { "Q", "W", "E" }, 1)); MiscMenu.Add("thirdFocus", new ComboBox("3 Spell to Focus", new List <string> { "Q", "W", "E" }, 2)); MiscMenu.Add("delaySlider", new Slider("Delay Slider", 200, 150, 500)); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Fairy " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "Lux"); ComboMenu = FirstMenu.AddSubMenu("• Combo "); HarassMenu = FirstMenu.AddSubMenu("• Harass"); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear"); FleeMenu = FirstMenu.AddSubMenu("• Flee"); WMenu = FirstMenu.AddSubMenu("• W Settings"); KillStealMenu = FirstMenu.AddSubMenu("• Killsteal"); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuId); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuId); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("Q", new CheckBox("- Use Q")); ComboMenu.Add("E", new CheckBox("- Use E")); ComboMenu.Add("R", new CheckBox("- Use R")); ComboMenu.AddSeparator(); ComboMenu.Add("ComboLogic", new ComboBox("- Combo Logic", 0, "E > Q > R", "Q > E > R")); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("Q", new CheckBox("- Use Q")); HarassMenu.Add("E", new CheckBox("- Use E")); HarassMenu.Add("ManaSlider", new Slider("Mana must be higher than [{0}%] to use Harass Spells", 40, 0, 100)); HarassMenu.AddGroupLabel("Auto Harass"); HarassMenu.Add("AutoQ", new CheckBox("- Use Q", false)); HarassMenu.Add("AutoE", new CheckBox("- Use E ", false)); HarassMenu.AddLabel("Autoharras casts spells from itself, when the enemy is in range"); LaneClearMenu.AddGroupLabel("Lane Clear Settings"); LaneClearMenu.Add("Q", new CheckBox("- Use Q")); LaneClearMenu.Add("E", new CheckBox("- Use E")); LaneClearMenu.Add("ManaSlider", new Slider("Mana must be higher than [{0}%] to use Harass Spells", 40, 0, 100)); WMenu.AddGroupLabel("W Settings"); WMenu.Add("W", new CheckBox("- Use W for myself")); WMenu.AddLabel("It will only use W if an enemy is in range"); WMenu.Add("dangerSlider", new Slider("HP must be lower that[{0}%] to use W", 80, 0, 100)); WMenu.Add("ManaSlider", new Slider("Mana must be higher than [{0}%] to use W", 40, 0, 100)); WMenu.AddSeparator(); WMenu.Add("WAlly", new CheckBox("- Use W for allies")); WMenu.Add("dangerSliderAlly", new Slider("HP from ally must be lower that[{0}%] to use W", 60, 0, 100)); WMenu.Add("ManaSliderAlly", new Slider("Mana must be higher than [{0}%] to use W for allies", 40, 0, 100)); KillStealMenu.AddGroupLabel("Killsteal Settings"); KillStealMenu.Add("Q", new CheckBox("- Use Q")); KillStealMenu.Add("E", new CheckBox("- Use E")); KillStealMenu.Add("R", new CheckBox("- Use R", false)); FleeMenu.AddGroupLabel("Flee Settings"); FleeMenu.Add("Q", new CheckBox("- Use Q")); FleeMenu.Add("E", new CheckBox("- Use E")); FleeMenu.AddLabel("Press T and it will use Q and/or E "); MiscMenu.AddGroupLabel("Misc"); MiscMenu.Add("Interrupt", new CheckBox("- Interrupt")); MiscMenu.Add("Gapcloser", new CheckBox("- Gapcloser")); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.Add("SkinComboBox", new ComboBox("Choose the skin", skinList.Skins)); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("damageDraw", new CheckBox(" - Draw Damage Indicator.")); DrawingsMenu.Add("perDraw", new CheckBox(" - Draw Damage Indicator Percent.")); DrawingsMenu.Add("statDraw", new CheckBox(" - Draw Damage Indicator Statistics.", false)); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("qDraw", new CheckBox("- draw Q")); DrawingsMenu.Add("wDraw", new CheckBox("- draw W")); DrawingsMenu.Add("eDraw", new CheckBox("- draw E")); DrawingsMenu.Add("rDraw", new CheckBox("- draw R")); DrawingsMenu.AddLabel("It will only draw if ready"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.CornflowerBlue, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.White, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Coral, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.Red, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.Gold, "DamageIndicator Color:"); MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.Add("activateAutoLVL", new CheckBox("Activate Auto Leveler", false)); MiscMenu.AddLabel("The Auto Leveler will always Focus R than the rest of the Spells"); MiscMenu.Add("firstFocus", new ComboBox("1 Spell to Focus", new List <string> { "Q", "W", "E" })); MiscMenu.Add("secondFocus", new ComboBox("2 Spell to Focus", new List <string> { "Q", "W", "E" }, 1)); MiscMenu.Add("thirdFocus", new ComboBox("3 Spell to Focus", new List <string> { "Q", "W", "E" }, 2)); MiscMenu.Add("delaySlider", new Slider("Delay Slider", 200, 150, 500)); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Wladis " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "Kata"); ComboMenu = FirstMenu.AddSubMenu("• Combo "); HarassMenu = FirstMenu.AddSubMenu("• Harass"); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear"); LastHitMenu = FirstMenu.AddSubMenu("• Lasthit"); HumanizeMenu = FirstMenu.AddSubMenu("• Humanizer"); KillStealMenu = FirstMenu.AddSubMenu("• Killsteal"); WardjumpMenu = FirstMenu.AddSubMenu("• WardJump"); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuId); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuId); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("Q", new CheckBox("- Use Q")); ComboMenu.Add("W", new CheckBox("- Use W")); ComboMenu.Add("E", new CheckBox("- Use E")); ComboMenu.Add("R", new CheckBox("- Use R")); ComboMenu.AddSeparator(); ComboMenu.Add("ComboLogic", new ComboBox(" Combo Logic ", 0, "Q>E>W", "E>Q>W")); ComboMenu.AddSeparator(); ComboMenu.Add("El", new CheckBox(" Don't Use E if enemy is in AA- range")); ComboMenu.AddLabel("Dont use E on almost not killable enemys"); ComboMenu.AddSeparator(); ComboMenu.Add("Ignite", new CheckBox("- Use Ignite", false)); ComboMenu.AddLabel("It will only use ignite, when the enemy isn't killable with Combo"); ComboMenu.AddSeparator(15); ComboMenu.Add("IgniteHealth", new Slider("- Ignite if enemy Hp % < Slider %", 60, 1, 100)); ComboMenu.AddSeparator(30); //ComboMenu.Add("R-Logic", new ComboBox(" R-Logic ", 2, "< Half R range", "In R range", "In W Range")); ComboMenu.AddLabel("If you want perfekt R, disable your Evade or set it to dodge dangerous only"); ComboMenu.Add("R1", new CheckBox("- R on full range", false)); ComboMenu.Add("R2", new CheckBox("- R on half range or closer")); ComboMenu.Add("R3", new CheckBox("- R on W range", false)); ComboMenu.AddSeparator(); ComboMenu.Add("Rblock", new CheckBox("- Block other spells while R is casting")); ComboMenu.Add("Rendblock", new CheckBox("- End the Block when Q W E is ready")); ComboMenu.AddLabel("It will always end the block when target is out of R range and it will cast spells again"); //ComboMenu.AddLabel("with '< Half R range' is ment that, R will be casted, when enemy is in half of the R range or closer"); ComboMenu.AddSeparator(15); ComboMenu.Add("Rhealth", new Slider("- R if enemy health % < Slider %", 0, 1, 100)); ComboMenu.AddSeparator(); ComboMenu.Add("AutoKill", new CheckBox("Auto kill with combo", false)); ComboMenu.Add("AutoKillenemysinrange", new Slider("only autokill if < x enemies surround the target", 5, 1, 5)); ComboMenu.AddSeparator(15); //ComboMenu.Add("Status", new CheckBox("disable status drawings", false)); WardjumpMenu.AddGroupLabel("Wardjump Settings"); var a = WardjumpMenu.Add("alwaysMax", new CheckBox("Always Jump To Max Range")); var b = WardjumpMenu.Add("onlyToCursor", new CheckBox("Always Jump To Cursor", false)); a.OnValueChange += delegate { if (a.CurrentValue) { b.CurrentValue = false; } }; b.OnValueChange += delegate { if (b.CurrentValue) { a.CurrentValue = false; } }; WardjumpMenu.AddSeparator(); WardjumpMenu.AddLabel("Time Modifications"); WardjumpMenu.Add("checkTime", new Slider("Position Reset Time (ms)", 0, 1, 2000)); WardjumpMenu.AddSeparator(); WardjumpMenu.AddLabel("Keybind Settings"); var wj = WardjumpMenu.Add("wardjumpKeybind", new KeyBind("WardJump", false, KeyBind.BindTypes.HoldActive, 'T')); GameObject.OnCreate += GameObject_OnCreate; Game.OnTick += delegate { if (wj.CurrentValue) { WardJump(Game.CursorPos, a.CurrentValue, b.CurrentValue); return; } }; HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("Q", new CheckBox("- Use Q")); HarassMenu.AddSeparator(); HarassMenu.Add("W", new CheckBox("- Use W")); HarassMenu.AddGroupLabel("Auto Harass"); HarassMenu.Add("AutoQ", new CheckBox("- Use Q", false)); HarassMenu.Add("AutoW", new CheckBox("- Use W", false)); HarassMenu.AddLabel("Autoharras casts spells from itself, when the enemy is in range"); LaneClearMenu.AddGroupLabel("Lane Clear Settings"); LaneClearMenu.Add("Q", new CheckBox("- Use Q")); LaneClearMenu.Add("W", new CheckBox("- Use W")); LaneClearMenu.Add("E", new CheckBox("- Use E", false)); LaneClearMenu.AddSeparator(); LaneClearMenu.Add("WX", new Slider("- Will hit x minions with W", 0, 1, 6)); HumanizeMenu.AddGroupLabel("Humanizer settings"); HumanizeMenu.Add("Humanize", new CheckBox("- Use Humanizer", false)); HumanizeMenu.Add("HumanizeQ", new Slider("- Humanize Q", 0, 0, 200)); HumanizeMenu.Add("HumanizeW", new Slider("- Humanize W", 0, 0, 200)); HumanizeMenu.Add("HumanizeE", new Slider("- Humanize E", 0, 0, 200)); LastHitMenu.AddGroupLabel("Last hit Settings"); LastHitMenu.Add("Q", new CheckBox("- Use Q")); LastHitMenu.Add("W", new CheckBox("- Use W")); LastHitMenu.Add("E", new CheckBox("- Use E", false)); KillStealMenu.AddGroupLabel("Killsteal Settings"); KillStealMenu.Add("Q", new CheckBox("- Use Q")); KillStealMenu.Add("W", new CheckBox("- Use W")); KillStealMenu.Add("E", new CheckBox("- Use E")); KillStealMenu.Add("R", new CheckBox("- Use R", false)); MiscMenu.AddGroupLabel("Misc"); MiscMenu.Add("Z", new CheckBox("- use Zhonyas")); MiscMenu.AddSeparator(15); MiscMenu.Add("Zhealth", new Slider("- Health % for Zhonyas", 20, 0, 100)); MiscMenu.AddSeparator(25); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.Add("SkinComboBox", new ComboBox("Choose the skin", skinList.Skins)); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("damageDraw", new CheckBox(" - Draw Damage Indicator.")); DrawingsMenu.Add("perDraw", new CheckBox(" - Draw Damage Indicator Percent.")); DrawingsMenu.Add("statDraw", new CheckBox(" - Draw Damage Indicator Statistics.", false)); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.Add("readyDraw", new CheckBox(" - Draw Spell Range only if Spell is Ready.")); DrawingsMenu.Add("qDraw", new CheckBox("- draw Q")); DrawingsMenu.Add("wDraw", new CheckBox("- draw W")); DrawingsMenu.Add("eDraw", new CheckBox("- draw E")); DrawingsMenu.Add("rDraw", new CheckBox("- draw R")); DrawingsMenu.AddLabel("It will only draw if ready"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.CornflowerBlue, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.White, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Coral, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.Red, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.Gold, "DamageIndicator Color:"); MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.Add("activateAutoLVL", new CheckBox("Activate Auto Leveler", false)); MiscMenu.AddLabel("The Auto Leveler will always Focus R than the rest of the Spells"); MiscMenu.Add("firstFocus", new ComboBox("1 Spell to Focus", new List <string> { "Q", "W", "E" })); MiscMenu.Add("secondFocus", new ComboBox("2 Spell to Focus", new List <string> { "Q", "W", "E" }, 1)); MiscMenu.Add("thirdFocus", new ComboBox("3 Spell to Focus", new List <string> { "Q", "W", "E" }, 2)); MiscMenu.Add("delaySlider", new Slider("Delay Slider", 200, 150, 500)); }