//public GameController(){ // HighestScore = 0; // BallMaterial = null; // BorderMaterials = null; //} // Use this for initialization void Awake() { //if (gameObject == null) //{ // DontDestroyOnLoad(gameObject); //} //else if(gameObject != this) //{ // Destroy(gameObject); //} //File.Delete(Application.persistentDataPath + "/playerInfo.dat"); //UnityEditor.AssetDatabase.Refresh(); if (!File.Exists(Application.persistentDataPath + "/playerInfo.dat")) { HighestScore = 0; BallMaterial = "Ball"; BorderMaterials = "White"; Coins = 0; BallLock = "111111111111111111111"; BorderLock = "111111111111111111111"; Save(); } else { Skins.loadSkin(); Skins.loadSkinBall(); } }