コード例 #1
0
ファイル: frmRender.cs プロジェクト: sw3dg1n/Wolven-kit
        /// <summary>
        /// The irrlicht thread for rendering.
        /// </summary>
        private void StartIrr()
        {
            try
            {
                IrrlichtCreationParameters irrparam = new IrrlichtCreationParameters();
                if (irrlichtPanel.IsDisposed)
                {
                    throw new Exception("Form closed!");
                }
                if (irrlichtPanel.InvokeRequired)
                {
                    irrlichtPanel.Invoke(new MethodInvoker(delegate { irrparam.WindowID = irrlichtPanel.Handle; }));
                }
                irrparam.DriverType   = DriverType.Direct3D9;
                irrparam.BitsPerPixel = 16;

                device = IrrlichtDevice.CreateDevice(irrparam);

                if (device == null)
                {
                    throw new NullReferenceException("Could not create device for engine!");
                }

                driver = device.VideoDriver;
                smgr   = device.SceneManager;
                gui    = device.GUIEnvironment;

                var animText = "";
                if (Animations.AnimationNames.Count > 0)
                {
                    animText = "Animation: " + Animations.AnimationNames[selectedAnimIdx].Key;
                }
                var mAnimText     = gui.AddStaticText(animText, new Recti(0, this.ClientSize.Height - 80, 100, this.ClientSize.Height - 70));
                var mPositionText = gui.AddStaticText("", new Recti(0, this.ClientSize.Height - 70, 100, this.ClientSize.Height - 60));
                var mRotationText = gui.AddStaticText("", new Recti(0, this.ClientSize.Height - 60, 100, this.ClientSize.Height - 50));
                var fpsText       = gui.AddStaticText("", new Recti(0, this.ClientSize.Height - 50, 100, this.ClientSize.Height - 40));
                var infoText      = gui.AddStaticText("[Space] - Reset\n[LMouse] - Rotate\n[MMouse] - Move\n[Wheel] - Zoom", new Recti(0, this.ClientSize.Height - 40, 100, this.ClientSize.Height));
                mAnimText.OverrideColor   = mPositionText.OverrideColor = mRotationText.OverrideColor = fpsText.OverrideColor = infoText.OverrideColor = new Color(255, 255, 255);
                mAnimText.BackgroundColor = mPositionText.BackgroundColor = mRotationText.BackgroundColor = fpsText.BackgroundColor = infoText.BackgroundColor = new Color(0, 0, 0);

                SkinnedMesh skinnedMesh = smgr.CreateSkinnedMesh();
                foreach (var meshBuffer in cdata.staticMesh.MeshBuffers)
                {
                    skinnedMesh.AddMeshBuffer(meshBuffer);
                }
                smgr.MeshManipulator.RecalculateNormals(skinnedMesh);
                if (RigFile != null)
                {
                    rig.Apply(skinnedMesh);
                    if (AnimFile != null)
                    {
                        anims.Apply(skinnedMesh);
                    }
                }
                skinnedMesh.SetDirty(HardwareBufferType.VertexAndIndex);
                skinnedMesh.FinalizeMeshPopulation();
                AnimatedMeshSceneNode node = smgr.AddAnimatedMeshSceneNode(skinnedMesh);

                if (node == null)
                {
                    throw new Exception("Could not load file!");
                }

                node.Scale = new Vector3Df(3.0f);
                node.SetMaterialFlag(MaterialFlag.Lighting, false);
                SetMaterials(driver, node);

                CameraSceneNode camera = smgr.AddCameraSceneNode(null, new Vector3Df(node.BoundingBox.Radius * 8, node.BoundingBox.Radius, 0), new Vector3Df(0, node.BoundingBox.Radius, 0));
                camera.NearValue = 0.001f;
                camera.FOV       = 45 * CommonData.PI_OVER_180;
                scaleMul         = node.BoundingBox.Radius / 4;

                var viewPort = driver.ViewPort;
                var lineMat  = new Material();
                lineMat.Lighting = false;

                while (device.Run())
                {
                    driver.ViewPort = viewPort;
                    driver.BeginScene(ClearBufferFlag.All, new Color(100, 101, 140));

                    node.Position         = modelPosition;
                    node.Rotation         = modelAngle;
                    node.DebugDataVisible = DebugSceneType.Skeleton | DebugSceneType.BBox;
                    mPositionText.Text    = $"X: {modelPosition.X.ToString("F2")} Y: {modelPosition.Y.ToString("F2")} Z: {modelPosition.Z.ToString("F2")}";
                    mRotationText.Text    = $"Yaw: {modelAngle.Y.ToString("F2")} Roll: {modelAngle.Z.ToString("F2")}";
                    fpsText.Text          = $"FPS: {driver.FPS}";

                    smgr.DrawAll();
                    gui.DrawAll();

                    driver.ViewPort = new Recti(this.ClientSize.Width - 100, this.ClientSize.Height - 80, this.ClientSize.Width, this.ClientSize.Height);
                    //driver.ClearBuffers(ClearBufferFlag.None);

                    driver.SetMaterial(lineMat);
                    var matrix = new Matrix(new Vector3Df(0, 0, 0), modelAngle);
                    driver.SetTransform(TransformationState.World, matrix);
                    matrix = matrix.BuildProjectionMatrixOrthoLH(100, 80, camera.NearValue, camera.FarValue);
                    driver.SetTransform(TransformationState.Projection, matrix);
                    matrix = matrix.BuildCameraLookAtMatrixLH(new Vector3Df(50, 0, 0), new Vector3Df(0, 0, 0), new Vector3Df(0, 1f, 0));
                    driver.SetTransform(TransformationState.View, matrix);
                    driver.Draw3DLine(0, 0, 0, 30f, 0, 0, Color.OpaqueGreen);
                    driver.Draw3DLine(0, 0, 0, 0, 30f, 0, Color.OpaqueBlue);
                    driver.Draw3DLine(0, 0, 0, 0, 0, 30f, Color.OpaqueRed);

                    driver.EndScene();
                }

                device.Drop();
            }
            catch (ThreadAbortException) { }
            catch (NullReferenceException) { }
            catch (Exception ex)
            {
                if (!this.IsDisposed)
                {
                    MessageBox.Show(ex.Message);
                    //this.Invoke(new MethodInvoker(delegate { this.Close(); }));
                }
            }
        }