public List <Body_part> GetPerson(SpriteGender gender, Skin_type type) { List <Body_part> ret = new List <Body_part>(); foreach (body_part p in Enum.GetValues(typeof(body_part))) { int random = InGameData.random_int(0, body_parts[gender][type][p].Count); try { ret.Add(body_parts[gender][type][p][random]); } catch {} } return(ret); }
public List <Body_part> GetRandomPerson(SpriteGender gender) { Skin_type skin = (Skin_type)InGameData.random_int(0, 9); return(GetPerson(gender, skin)); }