public List <Gump> ReadGumps() { string path = FileSystemHelper.CreateFolderIfNotExists(ProfilePath, Username.Trim(), ServerName.Trim(), CharacterName.Trim()); List <Gump> gumps = new List <Gump>(); // ######################################################### // [FILE_FIX] // TODO: this code is a workaround to port old macros to the new xml system. string skillsGroupsPath = Path.Combine(path, "skillsgroups.bin"); if (File.Exists(skillsGroupsPath)) { try { using (BinaryReader reader = new BinaryReader(File.OpenRead(skillsGroupsPath))) { int version = reader.ReadInt32(); int groupCount = reader.ReadInt32(); for (int i = 0; i < groupCount; i++) { int entriesCount = reader.ReadInt32(); string groupName = reader.ReadUTF8String(reader.ReadInt32()); SkillsGroup g = new SkillsGroup(); g.Name = groupName; for (int j = 0; j < entriesCount; j++) { byte idx = (byte)reader.ReadInt32(); g.Add(idx); } g.Sort(); SkillsGroupManager.Add(g); } } } catch (Exception e) { SkillsGroupManager.MakeDefault(); Log.Error(e.StackTrace); } SkillsGroupManager.Save(); try { File.Delete(skillsGroupsPath); } catch { } } string binpath = Path.Combine(path, "gumps.bin"); if (File.Exists(binpath)) { using (BinaryReader reader = new BinaryReader(File.OpenRead(binpath))) { if (reader.BaseStream.Position + 12 < reader.BaseStream.Length) { GumpsVersion = reader.ReadUInt32(); uint empty = reader.ReadUInt32(); int count = reader.ReadInt32(); for (int i = 0; i < count; i++) { try { int typeLen = reader.ReadUInt16(); string typeName = reader.ReadUTF8String(typeLen); int x = reader.ReadInt32(); int y = reader.ReadInt32(); Type type = Type.GetType(typeName, true); Gump gump = (Gump)Activator.CreateInstance(type); gump.Restore(reader); gump.X = x; gump.Y = y; //gump.SetInScreen(); if (gump.LocalSerial != 0) { UIManager.SavePosition(gump.LocalSerial, new Point(x, y)); } if (!gump.IsDisposed) { gumps.Add(gump); } } catch (Exception e) { Log.Error(e.StackTrace); } } } } SaveGumps(path, gumps); gumps.Clear(); try { File.Delete(binpath); } catch { } } // ######################################################### // load skillsgroup //SkillsGroupManager.Load(); SkillsGroupManager.Load(); // load gumps string gumpsXmlPath = Path.Combine(path, "gumps.xml"); if (File.Exists(gumpsXmlPath)) { XmlDocument doc = new XmlDocument(); try { doc.Load(gumpsXmlPath); } catch (Exception ex) { Log.Error(ex.ToString()); return(gumps); } XmlElement root = doc["gumps"]; if (root != null) { foreach (XmlElement xml in root.GetElementsByTagName("gump")) { try { GUMP_TYPE type = (GUMP_TYPE)int.Parse(xml.GetAttribute("type")); int x = int.Parse(xml.GetAttribute("x")); int y = int.Parse(xml.GetAttribute("y")); uint serial = uint.Parse(xml.GetAttribute("serial")); Gump gump = null; switch (type) { case GUMP_TYPE.GT_BUFF: gump = new BuffGump(); break; case GUMP_TYPE.GT_CONTAINER: gump = new ContainerGump(); break; case GUMP_TYPE.GT_COUNTERBAR: gump = new CounterBarGump(); break; case GUMP_TYPE.GT_HEALTHBAR: if (CustomBarsToggled) { gump = new HealthBarGumpCustom(); } else { gump = new HealthBarGump(); } break; case GUMP_TYPE.GT_INFOBAR: gump = new InfoBarGump(); break; case GUMP_TYPE.GT_JOURNAL: gump = new JournalGump(); break; case GUMP_TYPE.GT_MACROBUTTON: gump = new MacroButtonGump(); break; case GUMP_TYPE.GT_MINIMAP: gump = new MiniMapGump(); break; case GUMP_TYPE.GT_PAPERDOLL: gump = new PaperDollGump(); break; case GUMP_TYPE.GT_SKILLMENU: if (StandardSkillsGump) { gump = new StandardSkillsGump(); } else { gump = new SkillGumpAdvanced(); } break; case GUMP_TYPE.GT_SPELLBOOK: gump = new SpellbookGump(); break; case GUMP_TYPE.GT_STATUSGUMP: switch (Settings.GlobalSettings.ShardType) { default: case 0: // modern gump = new StatusGumpModern(); break; case 1: // old gump = new StatusGumpOld(); break; case 2: // outlands gump = new StatusGumpOutlands(); break; } break; //case GUMP_TYPE.GT_TIPNOTICE: // gump = new TipNoticeGump(); // break; case GUMP_TYPE.GT_ABILITYBUTTON: gump = new UseAbilityButtonGump(); break; case GUMP_TYPE.GT_SPELLBUTTON: gump = new UseSpellButtonGump(); break; case GUMP_TYPE.GT_SKILLBUTTON: gump = new SkillButtonGump(); break; case GUMP_TYPE.GT_RACIALBUTTON: gump = new RacialAbilityButton(); break; case GUMP_TYPE.GT_WORLDMAP: gump = new WorldMapGump(); break; } if (gump == null) { continue; } gump.LocalSerial = serial; gump.Restore(xml); gump.X = x; gump.Y = y; if (gump.LocalSerial != 0) { UIManager.SavePosition(gump.LocalSerial, new Point(x, y)); } if (!gump.IsDisposed) { gumps.Add(gump); } } catch (Exception ex) { Log.Error(ex.ToString()); } } } } // load anchors string anchorsPath = Path.Combine(path, "anchors.bin"); if (File.Exists(anchorsPath)) { try { using (BinaryReader reader = new BinaryReader(File.OpenRead(anchorsPath))) UIManager.AnchorManager.Restore(reader, gumps); } catch (Exception e) { Log.Error(e.StackTrace); } } return(gumps); }
public List <Gump> ReadGumps(string path) { List <Gump> gumps = new List <Gump>(); // ######################################################### // [FILE_FIX] // TODO: this code is a workaround to port old macros to the new xml system. string skillsGroupsPath = Path.Combine(path, "skillsgroups.bin"); if (File.Exists(skillsGroupsPath)) { try { using (BinaryReader reader = new BinaryReader(File.OpenRead(skillsGroupsPath))) { int version = reader.ReadInt32(); int groupCount = reader.ReadInt32(); for (int i = 0; i < groupCount; i++) { int entriesCount = reader.ReadInt32(); string groupName = reader.ReadUTF8String(reader.ReadInt32()); SkillsGroup g = new SkillsGroup(); g.Name = groupName; for (int j = 0; j < entriesCount; j++) { byte idx = (byte)reader.ReadInt32(); g.Add(idx); } g.Sort(); SkillsGroupManager.Add(g); } } } catch (Exception e) { SkillsGroupManager.MakeDefault(); Log.Error(e.StackTrace); } SkillsGroupManager.Save(); try { File.Delete(skillsGroupsPath); } catch { } } string binpath = Path.Combine(path, "gumps.bin"); if (File.Exists(binpath)) { using (BinaryReader reader = new BinaryReader(File.OpenRead(binpath))) { if (reader.BaseStream.Position + 12 < reader.BaseStream.Length) { GumpsVersion = reader.ReadUInt32(); uint empty = reader.ReadUInt32(); int count = reader.ReadInt32(); for (int i = 0; i < count; i++) { try { int typeLen = reader.ReadUInt16(); string typeName = reader.ReadUTF8String(typeLen); int x = reader.ReadInt32(); int y = reader.ReadInt32(); Type type = Type.GetType(typeName, true); Gump gump = (Gump)Activator.CreateInstance(type); gump.Restore(reader); gump.X = x; gump.Y = y; //gump.SetInScreen(); if (gump.LocalSerial != 0) { UIManager.SavePosition(gump.LocalSerial, new Point(x, y)); } if (!gump.IsDisposed) { gumps.Add(gump); } } catch (Exception e) { Log.Error(e.StackTrace); } } } } SaveGumps(path); gumps.Clear(); try { File.Delete(binpath); } catch { } } // ######################################################### // load skillsgroup //SkillsGroupManager.Load(); SkillsGroupManager.Load(); // load gumps string gumpsXmlPath = Path.Combine(path, "gumps.xml"); if (File.Exists(gumpsXmlPath)) { XmlDocument doc = new XmlDocument(); try { doc.Load(gumpsXmlPath); } catch (Exception ex) { Log.Error(ex.ToString()); return(gumps); } XmlElement root = doc["gumps"]; if (root != null) { foreach (XmlElement xml in root.ChildNodes /*.GetElementsByTagName("gump")*/) { if (xml.Name != "gump") { continue; } try { GumpType type = (GumpType)int.Parse(xml.GetAttribute(nameof(type))); int x = int.Parse(xml.GetAttribute(nameof(x))); int y = int.Parse(xml.GetAttribute(nameof(y))); uint serial = uint.Parse(xml.GetAttribute(nameof(serial))); Gump gump = null; switch (type) { case GumpType.Buff: gump = new BuffGump(); break; case GumpType.Container: gump = new ContainerGump(); break; case GumpType.CounterBar: gump = new CounterBarGump(); break; case GumpType.HealthBar: if (CustomBarsToggled) { gump = new HealthBarGumpCustom(); } else { gump = new HealthBarGump(); } break; case GumpType.InfoBar: gump = new InfoBarGump(); break; case GumpType.Journal: gump = new JournalGump(); break; case GumpType.MacroButton: gump = new MacroButtonGump(); break; case GumpType.MiniMap: gump = new MiniMapGump(); break; case GumpType.PaperDoll: gump = new PaperDollGump(); break; case GumpType.SkillMenu: if (StandardSkillsGump) { gump = new StandardSkillsGump(); } else { gump = new SkillGumpAdvanced(); } break; case GumpType.SpellBook: gump = new SpellbookGump(); break; case GumpType.StatusGump: gump = StatusGumpBase.AddStatusGump(0, 0); break; //case GumpType.TipNotice: // gump = new TipNoticeGump(); // break; case GumpType.AbilityButton: gump = new UseAbilityButtonGump(); break; case GumpType.SpellButton: gump = new UseSpellButtonGump(); break; case GumpType.SkillButton: gump = new SkillButtonGump(); break; case GumpType.RacialButton: gump = new RacialAbilityButton(); break; case GumpType.WorldMap: gump = new WorldMapGump(); break; case GumpType.Debug: gump = new DebugGump(100, 100); break; case GumpType.NetStats: gump = new NetworkStatsGump(100, 100); break; } if (gump == null) { continue; } gump.LocalSerial = serial; gump.Restore(xml); gump.X = x; gump.Y = y; if (gump.LocalSerial != 0) { UIManager.SavePosition(gump.LocalSerial, new Point(x, y)); } if (!gump.IsDisposed) { gumps.Add(gump); } } catch (Exception ex) { Log.Error(ex.ToString()); } } foreach (XmlElement group in root.GetElementsByTagName("anchored_group_gump")) { int matrix_width = int.Parse(group.GetAttribute("matrix_w")); int matrix_height = int.Parse(group.GetAttribute("matrix_h")); AnchorManager.AnchorGroup ancoGroup = new AnchorManager.AnchorGroup(); ancoGroup.ResizeMatrix(matrix_width, matrix_height, 0, 0); foreach (XmlElement xml in group.GetElementsByTagName("gump")) { try { GumpType type = (GumpType)int.Parse(xml.GetAttribute("type")); int x = int.Parse(xml.GetAttribute("x")); int y = int.Parse(xml.GetAttribute("y")); uint serial = uint.Parse(xml.GetAttribute("serial")); int matrix_x = int.Parse(xml.GetAttribute("matrix_x")); int matrix_y = int.Parse(xml.GetAttribute("matrix_y")); AnchorableGump gump = null; switch (type) { case GumpType.SpellButton: gump = new UseSpellButtonGump(); break; case GumpType.SkillButton: gump = new SkillButtonGump(); break; case GumpType.HealthBar: if (CustomBarsToggled) { gump = new HealthBarGumpCustom(); } else { gump = new HealthBarGump(); } break; case GumpType.AbilityButton: gump = new UseAbilityButtonGump(); break; case GumpType.MacroButton: gump = new MacroButtonGump(); break; } if (gump != null) { gump.LocalSerial = serial; gump.Restore(xml); gump.X = x; gump.Y = y; if (!gump.IsDisposed) { if (UIManager.AnchorManager[gump] == null && ancoGroup.IsEmptyDirection(matrix_x, matrix_y)) { gumps.Add(gump); UIManager.AnchorManager[gump] = ancoGroup; ancoGroup.AddControlToMatrix(matrix_x, matrix_y, gump); } else { gump.Dispose(); } } } } catch (Exception ex) { Log.Error(ex.ToString()); } } } } } return(gumps); }