/// <summary> /// 绘制行为树所有的行为节点 /// </summary> /// <param name="window"></param> public void drawTaskList(SkillWindow window) { //搜索 GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUI.SetNextControlName("Search"); string value = GUILayout.TextField(this.mSearchString, GUI.skin.FindStyle("ToolbarSeachTextField"), new GUILayoutOption[0]); if (this.mFocusSearch) { GUI.FocusControl("Search"); this.mFocusSearch = false; } if (!this.mSearchString.Equals(value)) { this.mSearchString = value; this.Search(this.mSearchString.ToLower().Replace(" ", ""), this.mCategoryList); } if (GUILayout.Button("", this.mSearchString.Equals("") ? GUI.skin.FindStyle("ToolbarSeachCancelButtonEmpty") : GUI.skin.FindStyle("ToolbarSeachCancelButton"), new GUILayoutOption[0])) { this.mSearchString = ""; this.Search("", this.mCategoryList); GUI.FocusControl(null); } GUILayout.EndHorizontal(); GUILayout.Space(4f); this.mScrollPosition = GUILayout.BeginScrollView(this.mScrollPosition, new GUILayoutOption[0]); for (int i = 0; i < mCategoryList.Count; i++) { this.DrawCategory(window, this.mCategoryList[i]); } GUILayout.EndScrollView(); }
private void SkillSelect_Click(object Sender, RoutedEventArgs E) { SkillWindow Dialog = new SkillWindow(); Dialog.Init(App.SkillList); Dialog.SelectSkill(SelectedSkill); Dialog.ShowDialog(); if (Dialog.Canceled) { return; } this.SelectedSkill = Dialog.SelectedSkill.Clone() as Skill; if (SelectedSkill.Image != null) { using (MemoryStream Stream = new MemoryStream()) { SelectedSkill.Image.Save(Stream, ImageFormat.Png); BitmapImage Temp = new BitmapImage(); Temp.BeginInit(); Temp.CacheOption = BitmapCacheOption.OnLoad; Temp.StreamSource = Stream; Temp.EndInit(); SkillImg.Source = Temp; } } else { SkillImg.Source = null; } SkillName.Text = SelectedSkill.Name; }
public void SetSlot(int slot) { shortcutPanel.SetActive(false); SkillWindow sk = player.GetComponent <SkillWindow>(); sk.AssignSkillByID(slot, skillSlots[buttonSelect].skillId); }
public static void ShowWindow() { Instance = EditorWindow.GetWindow(typeof(SkillWindow)) as SkillWindow;//显示窗体 Instance.wantsMouseMove = true; Instance.minSize = new Vector2(600f, 500f); UnityEngine.Object.DontDestroyOnLoad(Instance); //BehaviorDesignerPreferences.InitPrefernces(); }
public void LearnSkill(int buttonId) { if (player.GetComponent <Status>().skillPoint < skillSlots[buttonId].skPointUse) { print("Not enough Skill Point"); return; } player.GetComponent <Status>().skillPoint -= skillSlots[buttonId].skPointUse; SkillWindow sk = player.GetComponent <SkillWindow>(); sk.AddSkill(skillSlots[buttonId].skillId); CheckUnlockSkill(); UpdateSkillButton(); }
void OpenSkillWindow(string newSkillName, List <SkillBase> skills) { if (skills != null) { if (skillWindow == null) { skillWindow = EditorWindow.GetWindow <SkillWindow>(""); } skillWindow.titleContent = new GUIContent(newSkillName); skillWindow.SetInitSkill(skills, m_player.player); skillWindow.Show(); skillWindow.Repaint(); } }
public void CheckLearnedSkill() { if (!player) { return; } SkillWindow sk = player.GetComponent <SkillWindow>(); for (int a = 0; a < skillSlots.Length; a++) { if (skillSlots[a].skillId > 0) { skillSlots[a].learned = sk.HaveSkill(skillSlots[a].skillId); } } }
public static void Init() { //CSkillManager.Instance.Create (); SkillWindow window = (SkillWindow)EditorWindow.GetWindow <SkillWindow> (); window.autoRepaintOnSceneChange = true; window.Show(); // GameObject obj = GameObject.Find ("BattleCamera"); // if (obj == null) // { // return; // } // window.skillcontrol = obj.GetComponent<SkillControl> (); }
public void CheckUnlockSkill() { if (!player) { return; } CheckLearnedSkill(); SkillWindow sk = player.GetComponent <SkillWindow>(); int lv = player.GetComponent <Status>().level; for (int a = 0; a < skillSlots.Length; a++) { //Check Player Level bool lvPass = false; int allUnlock = 0; if (lv >= skillSlots[a].unlockLevel) { lvPass = true; } //Check unlockConditionId if (skillSlots[a].unlockConditionId.Length > 0) { allUnlock = 0; for (int b = 0; b < skillSlots[a].unlockConditionId.Length; b++) { if (sk.HaveSkill(skillSlots[a].unlockConditionId[b])) { allUnlock++; } } } //If Overall Pass if (lvPass && allUnlock >= skillSlots[a].unlockConditionId.Length) { skillSlots[a].locked = false; } } }
void LoadBattle() { //LoadScene.Instance.LoadAsignedSene ("Scenes/pvp_001") //ResourcesManager.HandleFinishLoadLevel += onFinishLoadLevel; DontDestroyOnLoad(GameObject.Find("GameUI")); DontDestroyOnLoad(this); DontDestroyOnLoad(GameObject.Find("JxBlGame")); ResourcesManager.Instance.Init(); ResourcesManager.HandleFinishLoadLevel del = onFinishLoadLevel; ResourcesManager.Instance.loadLevel("cenes/pvp_001", del); //HeroTimeLimitWindow window = WindowManager.Instance.GetWindow (EWindowType.EMT_HeroTimeLimitWindow) as HeroTimeLimitWindow; //string path = GameDefine.GameConstDefine.LoadMonsterModels; //Entity entity; //entity.r Ientity player = new Iselfplayer(1001, EntityCampType.CampTypeA); player.entityType = EntityType.Player; player.ObjTypeID = 10003; //<szNOStr>10003</szNOStr> new EntityManager(); new PlayerManager(); //依赖Audio? new GameStateManager(); //GameStateManager.Instance.EnterDefaultState(); //GameStateManager.Instance.ChangeGameStateTo(GameStateType.GS_Play); PlayState state = GameStateManager.Instance.GetCurState() as PlayState; Vector3 playerDefPosition = this.ConvertPosToVector3(new Vector2(21600, 7400)); //实际上创建场景的player实例 mPlayerObj = EntityManager.Instance.CreateEntityModel(player, 1001, new Vector3(0, 0, 0), playerDefPosition); DontDestroyOnLoad(mPlayerObj); //PlayerManager.Instance.LocalPlayer = new SkillWindow window = WindowManager.Instance.GetWindow(EWindowType.EMT_SkillWindow) as SkillWindow; window.Show(); //摇杆 //依赖于PlayerManager.Instance.LocalAccount //还依赖于PlayerManager.Instance.LocalPlayer.RealEntity PlayerManager.Instance.LocalAccount = (Iplayer)player; PlayerManager.Instance.LocalAccount.SetObjType(GameDefine.ObPlayerOrPlayer.PlayerType); //play state需要 GamePlayWindow panel = WindowManager.Instance.GetWindow(EWindowType.EWT_GamePlayWindow) as GamePlayWindow; panel.Show(); // GameObject uiRoot = GameObject.Find ("GameUI"); // ResourceUnit unit = ResourcesManager.Instance.loadImmediate ("Guis/UIMainWindow",ResourceType.PREFAB); // GameObject virtualPanel = GameObject.Instantiate (unit.Asset) as GameObject; // virtualPanel.transform.parent = uiRoot.transform; Ientity diren = new Iplayer(1002, EntityCampType.CampTypeB); diren.entityType = EntityType.Player; diren.ObjTypeID = 10004; Vector3 direnPosition = this.ConvertPosToVector3(new Vector2(21600, 7430)); GameObject direnObject = EntityManager.Instance.CreateEntityModel(diren, 1002, new Vector3(0, 0, 0), direnPosition); DontDestroyOnLoad(direnObject); System.Collections.Generic.List <string> sources = new System.Collections.Generic.List <string>(); //sources.Add("Media/Effect/Model/Materials/guangquan.tga"); sources.Add("Audio/sounddead/Nvyao5_Dead"); //mp3 sources.Add("effect/ui_effect/Remove_cooling_effect"); //prefab sources.Add("Audio/sounddead/Nvyao5_Attack"); //sources.Add ("effect/skill/release/sword_ex");//skill manager id : 140026 ResourceCache.Instance.preLoadResources(sources); ResourceCache.Instance.preLoadResources(10004); }
public _0024ShowLearnedSkill_0024216(int id, SkillWindow self_) { _0024id_0024220 = id; _0024self__0024221 = self_; }
public void addTasksToMenu(SkillWindow window, ref GenericMenu genericMenu) { this.addCategoryTasksToMenu(window, ref genericMenu, this.mCategoryList); }
private void DrawCategoryTaskList(SkillWindow window, List<TaskList.CategoryList> categoryList) { for (int i = 0; i < categoryList.Count; i++) { this.DrawCategory(window, categoryList[i]); } }
/// <summary> /// 绘制树的叶子结点 /// </summary> /// <param name="window"></param> /// <param name="category"></param> private void DrawCategory(SkillWindow window, TaskList.CategoryList category) { if (category.Visible) { category.Expanded = EditorGUILayout.Foldout(category.Expanded, category.Name); this.SetExpanded(category.ID, category.Expanded); if (category.Expanded) { EditorGUI.indentLevel = EditorGUI.indentLevel + 1; if (category.Tasks != null) { for (int i = 0; i < category.Tasks.Count; i++) { if (category.Tasks[i].Visible) { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.Space((float)(EditorGUI.indentLevel * 10)); TaskNameAttribute[] array = category.Tasks[i].Type.GetCustomAttributes(typeof(TaskNameAttribute), false) as TaskNameAttribute[]; if (GUILayout.Button(array[0].Name, EditorStyles.toolbarButton, new GUILayoutOption[0])) {//点击按钮,添加一个任务 window.addTask(category.Tasks[i].Type, false); } GUILayout.Space(3f); GUILayout.EndHorizontal(); } } } if (category.Subcategories != null) { this.DrawCategoryTaskList(window, category.Subcategories); } EditorGUI.indentLevel = EditorGUI.indentLevel - 1; } } }
private void addCategoryTasksToMenu(SkillWindow window, ref GenericMenu genericMenu, List<TaskList.CategoryList> categoryList) { for (int i = 0; i < categoryList.Count; i++) { if (categoryList[i].Subcategories != null) { this.addCategoryTasksToMenu(window, ref genericMenu, categoryList[i].Subcategories); } if (categoryList[i].Tasks != null) { for (int j = 0; j < categoryList[i].Tasks.Count; j++) { genericMenu.AddItem(new GUIContent(string.Format("Add Task/{0}/{1}", categoryList[i].Fullpath,categoryList[i].Tasks[j].Type.Name.ToString())), false, new GenericMenu.MenuFunction2(window.addTaskCallback), categoryList[i].Tasks[j].Type); } } } }
void LoadBattle() { //LoadScene.Instance.LoadAsignedSene ("Scenes/pvp_001") //ResourcesManager.HandleFinishLoadLevel += onFinishLoadLevel; DontDestroyOnLoad(GameObject.Find("GameUI")); DontDestroyOnLoad(this); DontDestroyOnLoad(GameObject.Find("JxBlGame")); ResourcesManager.Instance.Init(); ResourcesManager.HandleFinishLoadLevel del = onFinishLoadLevel; ResourcesManager.Instance.loadLevel("cenes/pvp_001", del); //HeroTimeLimitWindow window = WindowManager.Instance.GetWindow (EWindowType.EMT_HeroTimeLimitWindow) as HeroTimeLimitWindow; //string path = GameDefine.GameConstDefine.LoadMonsterModels; //Entity entity; //entity.r Ientity player = new Iselfplayer(1001, EntityCampType.CampTypeA); player.entityType = EntityType.Player; player.ObjTypeID = 10003; //<szNOStr>10003</szNOStr> new EntityManager(); new PlayerManager(); //依赖Audio? new GameStateManager(); //GameStateManager.Instance.EnterDefaultState(); //GameStateManager.Instance.ChangeGameStateTo(GameStateType.GS_Play); PlayState state = GameStateManager.Instance.GetCurState() as PlayState; Vector3 playerDefPosition = this.ConvertPosToVector3(new Vector2(21600, 7400)); mPlayerObj = EntityManager.Instance.CreateEntityModel(player, 1001, new Vector3(0, 0, 0), playerDefPosition); DontDestroyOnLoad(mPlayerObj); //PlayerManager.Instance.LocalPlayer = new SkillWindow window = WindowManager.Instance.GetWindow(EWindowType.EMT_SkillWindow) as SkillWindow; window.Show(); //摇杆 //依赖于PlayerManager.Instance.LocalAccount //还依赖于PlayerManager.Instance.LocalPlayer.RealEntity PlayerManager.Instance.LocalAccount = (Iplayer)player; PlayerManager.Instance.LocalAccount.SetObjType(GameDefine.ObPlayerOrPlayer.PlayerType); //play state需要 GamePlayWindow panel = WindowManager.Instance.GetWindow(EWindowType.EWT_GamePlayWindow) as GamePlayWindow; panel.Show(); // GameObject uiRoot = GameObject.Find ("GameUI"); // ResourceUnit unit = ResourcesManager.Instance.loadImmediate ("Guis/UIMainWindow",ResourceType.PREFAB); // GameObject virtualPanel = GameObject.Instantiate (unit.Asset) as GameObject; // virtualPanel.transform.parent = uiRoot.transform; // child.transform.parent = // gameObject.transform. //gameObject.transform. }