コード例 #1
0
    /// <summary>
    /// 以目标选择的对象(而不是资源ID)作为参数, 外界可以通过直接构造该对象, 而非从数据表读取, 从而调用该方法.
    /// </summary>
    public static ErrorCode SelectTargetAndAddSkillEffect(
        AttackerAttr attackerAttr,
        Vector3 centerPosition,
        float direction,
        TargetSelectionTableItem targetSelectionRes,
        uint skillEffectResID,
        SkillUtilities.FilterTarget filter = null
        )
    {
        ArrayList targets = SkillUtilities.SelectTargets(attackerAttr,
                                                         centerPosition, direction, targetSelectionRes);

        if (filter != null)
        {
            SkillUtilities.FilterTargetsBy(targets, filter, null);
        }

        foreach (BattleUnit t in targets)
        {
            // 设置效果的起始点.
            attackerAttr.SetEffectStartLocation(centerPosition,
                                                Utility.Vector3ToRadian(t.GetPosition() - attackerAttr.EffectStartPosition, direction)
                                                );

            ErrorHandler.Parse(
                AddSkillEffectByResource(attackerAttr, t, skillEffectResID),
                "failed to add skill effect with SelectTargetAndAddSkillEffect"
                );
        }

        return(ErrorCode.Succeeded);
    }
コード例 #2
0
ファイル: Bullet.cs プロジェクト: fengmin0722/qiangzhan
    /// <summary>
    /// 从graphCenter, 沿dirRadian方向, 通过targetSel选择目标, 并给选择到的目标添加skillEffectID标识的技能效果.
    /// </summary>
    /// <returns>命中目标个数</returns>
    private uint collideAt(Vector3 graphCenter, float dirRadian, TargetSelectionTableItem targetSel, uint skillEffectID)
    {
        ArrayList targets = SkillUtilities.SelectTargets(mFirerAttr, graphCenter, dirRadian, targetSel);

        SkillUtilities.FilterTargetsBy(targets, checkHitObject);

        AttackerAttr other = mFirerAttr;

        other.SetEffectStartLocation(graphCenter, dirRadian);

        foreach (BattleUnit t in targets)
        {
            SkillDetails.AddSkillEffectByResource(other, t, skillEffectID);
        }

        return((uint)targets.Count);
    }