protected override UnlockableSlot GetSlot() { if (Main.GameState.CurrentHeroData != null) { skillSlot = Main.GameState.CurrentHeroData.SkillTreeSlots[skillSlotId]; return(skillSlot); } else { return(new UnlockableSlot()); } }
protected override UnlockableSlot GetSlot() { skillSlot = MainData.CurrentPlayerData.GetSkillTreeSlot(skillSlotId); return(skillSlot); }
public SkillTreeSlot(SkillTreeSlot other) : base(other) { skillTreeId = other.skillTreeId; }