コード例 #1
0
    public void SetSkill()
    {
        Skill data = SkillSystem.GetSkill(skillId);

        skillType        = (SkillType)data.skillType;
        applyType        = (ApplyType)data.targetType;
        skillName        = data.name;
        skillDescription = data.description;
        skillLevel       = SkillSystem.GetUserSkillLevel(skillId);
        skillAbillity    = SkillSystem.GetUserSkillPower(skillId);
        skillDelayTime   = data.energy;
        skillImage       = SkillSystem.GetSkillImage(skillId);
        Debugging.Log(skillId + " 스킬 세팅완료");
    }
コード例 #2
0
    public void OpenUI(HeroData data)
    {
        heroData    = data;
        showHeroObj = Instantiate(PrefabsDatabaseManager.instance.GetHeroPrefab(heroData.id), ShowPoint.transform);
        showHeroObj.transform.localScale    = new Vector3(200, 200, 200);
        showHeroObj.transform.localPosition = Vector3.zero;

        if (showHeroObj.GetComponent <Hero>() != null)
        {
            Destroy(showHeroObj.GetComponent <Hero>());
        }
        if (showHeroObj.GetComponent <Rigidbody2D>() != null)
        {
            Destroy(showHeroObj.GetComponent <Rigidbody2D>());
        }
        foreach (var sp in showHeroObj.GetComponentsInChildren <SpriteRenderer>())
        {
            sp.sortingLayerName = "ShowObject";
            sp.gameObject.layer = 16;
        }
        showHeroObj.gameObject.SetActive(true);

        nameText.text        = HeroSystem.GetHeroName(data.id);
        descriptionText.text = HeroSystem.GetHeroDescription(data.id);

        //Status 정보
        if (statusInfoPanel != null)
        {
            statusInfoPanel.transform.GetChild(0).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusAttack(ref heroData).ToString();
            statusInfoPanel.transform.GetChild(1).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusDefence(ref heroData).ToString();
            statusInfoPanel.transform.GetChild(2).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusMaxHp(ref heroData).ToString();
            statusInfoPanel.transform.GetChild(3).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusCriticalPercent(ref heroData).ToString();
            statusInfoPanel.transform.GetChild(4).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusAttackSpeed(ref heroData).ToString();
            statusInfoPanel.transform.GetChild(5).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusMoveSpeed(ref heroData).ToString();
            statusInfoPanel.transform.GetChild(6).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusKnockbackResist(ref heroData).ToString("N1");
            statusInfoPanel.transform.GetChild(7).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusSkillEnergy(ref heroData).ToString();
        }

        // 스킬정보
        Skill heroSkill = SkillSystem.GetSkill(heroData.skill);

        if (skillInfoPanel != null && heroSkill != null)
        {
            var skillImage = skillInfoPanel.transform.GetChild(0).GetChild(0).GetComponent <Image>();
            skillImage.sprite = SkillSystem.GetSkillImage(heroSkill.id);
            skillInfoPanel.transform.GetComponentInChildren <Text>().text = string.Format("<size='27'>{0} : {1}  {2}</size>\r\n\r\n<color='grey'>{3}</color>", LocalizationManager.GetText("SkillLevel"), 1, SkillSystem.GetSkillName(heroSkill.id), SkillSystem.GetSkillDescription(heroSkill.id));
        }
    }
コード例 #3
0
ファイル: SkillDatabase.cs プロジェクト: HOBOOK/Flat-Heroes
    public static void AddSkill(int id)
    {
        string      path   = Application.persistentDataPath + "/Xml/Skill.Xml";
        XmlDocument xmlDoc = new XmlDocument();

        if (System.IO.File.Exists(path))
        {
            xmlDoc.LoadXml(System.IO.File.ReadAllText(path));
        }

        //복호화////
        XmlElement elmRoot     = xmlDoc.DocumentElement;
        var        decrpytData = DataSecurityManager.DecryptData(elmRoot.InnerText);

        elmRoot.InnerXml = decrpytData;
        //////////
        CreateNode(SkillSystem.GetSkill(id), xmlDoc, path);
    }
コード例 #4
0
    public void ShowUI()
    {
        skillNeedEnergys = new List <float>();
        skillbuttons     = new List <GameObject>();

        for (var i = 0; i < this.transform.childCount; i++)
        {
            int heroIndex = i;
            if (User.stageHeros[i] == 0)
            {
                this.transform.GetChild(heroIndex).gameObject.SetActive(false);
                this.transform.GetChild(heroIndex).gameObject.SetActive(false);
                skillNeedEnergys.Add(0);
            }
            else
            {
                HeroProfileSet(heroIndex);
                skillImage      = this.transform.GetChild(heroIndex).GetChild(0).GetChild(0).GetComponent <Image>();
                skillEnergyText = this.transform.GetChild(heroIndex).GetComponentInChildren <Button>().GetComponentInChildren <Text>();
                int   skillId = HeroSystem.GetUserHero(User.stageHeros[heroIndex]).skill;
                Skill skill   = SkillSystem.GetSkill(skillId);
                skillImage.sprite = SkillSystem.GetSkillImage(skill.id);
                int needEnergy = HeroSystem.GetHeroNeedEnergy(User.stageHeros[heroIndex], skill);
                skillEnergyText.text = needEnergy.ToString();
                skillNeedEnergys.Add(needEnergy);

                this.transform.GetChild(heroIndex).GetComponentInChildren <Button>().onClick.RemoveAllListeners();
                this.transform.GetChild(heroIndex).GetComponentInChildren <Button>().onClick.AddListener(delegate
                {
                    OnSkillButtonClick(heroIndex, User.stageHeros[heroIndex]);
                });
                this.transform.GetChild(heroIndex).gameObject.SetActive(true);
                this.transform.GetChild(heroIndex).GetComponentInChildren <Animator>().SetTrigger("showing");
                this.transform.GetChild(heroIndex).GetComponentInChildren <Animator>().SetBool("isAble", true);
            }
            skillbuttons.Add(this.transform.GetChild(heroIndex).gameObject);
        }
    }
コード例 #5
0
        public static float GetTraitStat(SkillType traitType)
        {
            switch (traitType)
            {
            case SkillType.Health_Up:
            case SkillType.Health_Up_Final:
                return(Game.ScreenManager.Player.MaxHealth);

            case SkillType.Invuln_Time_Up:
                return(Game.ScreenManager.Player.InvincibilityTime);

            case SkillType.Death_Dodge:
                return(SkillSystem.GetSkill(SkillType.Death_Dodge).ModifierAmount *100f);

            case SkillType.Attack_Up:
            case SkillType.Damage_Up_Final:
                return(Game.ScreenManager.Player.Damage);

            case SkillType.Down_Strike_Up:
                return(SkillSystem.GetSkill(SkillType.Down_Strike_Up).ModifierAmount *100f);

            case SkillType.Crit_Chance_Up:
                return(Game.ScreenManager.Player.TotalCritChance);

            case SkillType.Crit_Damage_Up:
                return(Game.ScreenManager.Player.TotalCriticalDamage * 100f);

            case SkillType.Magic_Damage_Up:
                return(Game.ScreenManager.Player.TotalMagicDamage);

            case SkillType.Mana_Up:
            case SkillType.Mana_Up_Final:
                return(Game.ScreenManager.Player.MaxMana);

            case SkillType.Mana_Cost_Down:
                return(SkillSystem.GetSkill(SkillType.Mana_Cost_Down).ModifierAmount *100f);

            case SkillType.Equip_Up:
            case SkillType.Equip_Up_Final:
                return(Game.ScreenManager.Player.MaxWeight);

            case SkillType.Armor_Up:
                return(Game.ScreenManager.Player.TotalArmor);

            case SkillType.Gold_Gain_Up:
                return(Game.ScreenManager.Player.TotalGoldBonus);

            case SkillType.Prices_Down:
                return(SkillSystem.GetSkill(SkillType.Prices_Down).ModifierAmount *100f);

            case SkillType.Potion_Up:
                return((0.1f + SkillSystem.GetSkill(SkillType.Potion_Up).ModifierAmount) * 100f);

            case SkillType.Attack_Speed_Up:
                return(SkillSystem.GetSkill(SkillType.Attack_Speed_Up).ModifierAmount *10f);

            case SkillType.XP_Gain_Up:
                return(Game.ScreenManager.Player.TotalXPBonus);

            case SkillType.Mana_Regen_Up:
                return(Game.ScreenManager.Player.ManaGain);
            }
            return(-1f);
        }
コード例 #6
0
    public void RefreshHeroStatusEquipmentPanel()
    {
        //Status 정보
        if (heroStatusInfoPanel != null)
        {
            heroStatusInfoPanel.transform.GetChild(0).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusAttack(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>", AbilitySystem.GetAbilityStats(0) + ItemSystem.GetHeroEquipmentItemAttack(ref targetHeroData) + LabSystem.GetAddAttack(User.addAttackLevel));
            heroStatusInfoPanel.transform.GetChild(1).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusDefence(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>", AbilitySystem.GetAbilityStats(1) + ItemSystem.GetHeroEquipmentItemDefence(ref targetHeroData) + LabSystem.GetAddDefence(User.addDefenceLevel));
            heroStatusInfoPanel.transform.GetChild(2).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusMaxHp(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>", AbilitySystem.GetAbilityStats(2) + ItemSystem.GetHeroEquipmentItemHp(ref targetHeroData));
            heroStatusInfoPanel.transform.GetChild(3).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusCriticalPercent(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>%", AbilitySystem.GetAbilityStats(3) + ItemSystem.GetHeroEquipmentItemCritical(ref targetHeroData));
            heroStatusInfoPanel.transform.GetChild(4).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusAttackSpeed(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>", AbilitySystem.GetAbilityStats(4) + ItemSystem.GetHeroEquipmentItemAttackSpeed(ref targetHeroData));
            heroStatusInfoPanel.transform.GetChild(5).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusMoveSpeed(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>", AbilitySystem.GetAbilityStats(5) + ItemSystem.GetHeroEquipmentItemMoveSpeed(ref targetHeroData));
            heroStatusInfoPanel.transform.GetChild(6).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusKnockbackResist(ref targetHeroData).ToString("N1");
            heroStatusInfoPanel.transform.GetChild(7).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusSkillEnergy(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>", AbilitySystem.GetAbilityStats(6) + ItemSystem.GetHeroEquipmentItemSkillEnergy(ref targetHeroData));
        }

        if (heroStatPanel != null)
        {
            for (int i = 0; i < heroStatPanel.transform.childCount; i++)
            {
                if (heroStatPanel.transform.GetComponentInChildren <Button>() != null)
                {
                    heroStatPanel.transform.GetComponentInChildren <Button>().gameObject.SetActive(false);
                }
            }
            heroStatPanel.transform.GetChild(0).GetChild(0).GetComponent <Text>().text = targetHeroData.strength.ToString();
            heroStatPanel.transform.GetChild(1).GetChild(0).GetComponent <Text>().text = targetHeroData.intelligent.ToString();
            heroStatPanel.transform.GetChild(2).GetChild(0).GetComponent <Text>().text = targetHeroData.physical.ToString();
            heroStatPanel.transform.GetChild(3).GetChild(0).GetComponent <Text>().text = targetHeroData.agility.ToString();
        }

        // Equipment 장비 정보
        if (heroEquimentItemSlots != null && heroEquimentItemSlots.transform.childCount > 0)
        {
            int[] equipmentItemsId = HeroSystem.GetHeroEquipmentItems(targetHeroData.id);
            for (int i = 0; i < equipmentItemsId.Length; i++)
            {
                if (equipmentItemsId[i] != 0)
                {
                    heroEquimentItemSlots.transform.GetChild(i).GetChild(0).GetComponent <Image>().sprite             = ItemSystem.GetItemClassImage(equipmentItemsId[i], true);
                    heroEquimentItemSlots.transform.GetChild(i).GetChild(0).GetChild(0).GetComponent <Image>().sprite = ItemSystem.GetItemImage(equipmentItemsId[i], true);
                    heroEquimentItemSlots.transform.GetChild(i).GetChild(1).GetComponent <Image>().color = ItemColor.GetItemColor(ItemSystem.GetUserEquipmentItem(equipmentItemsId[i]).itemClass);
                }
                else
                {
                    heroEquimentItemSlots.transform.GetChild(i).GetChild(0).GetComponent <Image>().sprite             = ItemSystem.GetItemNoneImage();
                    heroEquimentItemSlots.transform.GetChild(i).GetChild(0).GetChild(0).GetComponent <Image>().sprite = ItemSystem.GetItemNoneImage();
                    heroEquimentItemSlots.transform.GetChild(i).GetChild(1).GetComponent <Image>().color = ItemColor.D;
                }
                int buttonIndex = i;
                heroEquimentItemSlots.transform.GetChild(buttonIndex).GetComponent <Button>().onClick.RemoveAllListeners();
                heroEquimentItemSlots.transform.GetChild(buttonIndex).GetComponent <Button>().onClick.AddListener(delegate
                {
                    OnEquipmentItemClick(buttonIndex, equipmentItemsId[buttonIndex]);
                });
            }
        }

        // 스킬정보
        Skill heroSkill = SkillSystem.GetSkill(targetHeroData.skill);

        if (heroSkillSlot != null && heroSkill != null)
        {
            skillImage        = heroSkillSlot.transform.GetChild(0).GetChild(0).GetComponent <Image>();
            skillImage.sprite = SkillSystem.GetSkillImage(heroSkill.id);
            heroSkillSlot.transform.GetComponentInChildren <Text>().text = string.Format("<size='27'>{0} : {1}</size>\r\n<color='grey'>{2}</color>", LocalizationManager.GetText("SkillLevel"), SkillSystem.GetUserSkillLevel(heroSkill.id), SkillSystem.GetUserSkillDescription(heroSkill, targetHeroData));
            // 스킬강화버튼
            skillLevelUpButton = heroSkillSlot.GetComponentInChildren <Button>();
            int needMoney = SkillSystem.GetUserSkillLevelUpNeedCoin(heroSkill.id);
            skillLevelUpButton.transform.GetChild(0).GetComponentInChildren <Text>().text = Common.GetThousandCommaText(needMoney);

            if (Common.PaymentAbleCheck(ref User.coin, needMoney))
            {
                skillLevelUpButton.interactable = true;
            }
            else
            {
                skillLevelUpButton.interactable = false;
            }
            skillLevelUpButton.onClick.RemoveAllListeners();
            skillLevelUpButton.onClick.AddListener(delegate
            {
                OnSkillLevelUpClick(heroSkill.id, needMoney);
            });

            if (SkillSystem.isHeroSkillUpgradeAble(heroSkill.id, targetHeroData))
            {
                skillLevelUpButton.interactable = true;
                skillLevelUpButton.transform.GetChild(2).gameObject.SetActive(false);
            }
            else
            {
                skillLevelUpButton.interactable = false;
                skillLevelUpButton.transform.GetChild(2).GetComponentInChildren <Text>().text = string.Format("! {0} : {1}", LocalizationManager.GetText("HeroLevel"), SkillSystem.GetUserSkillLevel(heroSkill.id) + 1);
                skillLevelUpButton.transform.GetChild(2).gameObject.SetActive(true);
            }
        }
    }