public void Setting(List <CharacterSkill> skillList) { for (int i = 0; i < skillList.Count; i++) { SkillSlot slot = SkillSlots[i].GetComponent <SkillSlot>(); slot.SettingSkill(skillList[i], skillList[i].SlotNum); //slot.SettingSkill(skillList[i].ImageName, skillList[i].SkillLevel); } }