コード例 #1
0
 /// <summary>
 /// 技能演示按钮
 /// </summary>
 protected override void OnClickSkillShowBtn()
 {
     SceneManager.Inst.StartChangeScene("SkillShow");
     SkillShowSceneControler.SetHeroData(m_Artresourcedata, m_Card, m_HeroData.getId(), m_HeroData.getClientSignType()[0]);
     UI_SkillShow.SetHeroData(m_Card, m_HeroData.getId());
     InitCampaignMonsterGroupData();
 }
コード例 #2
0
 private Transform m_TeamMatePos;      //队友位置(非为队友增幅的不实例化)
 protected override void InitData()
 {
     base.InitData();
     Inst = this;
     gameObject.AddComponent <SceneObjectManager>();
     gameObject.AddComponent <EffectManager>();
     m_HeroNearPos = transform.FindChild("NearHero");
     m_HeroFarPos  = transform.FindChild("FarHero");
     m_BossPos     = transform.FindChild("Boss");
     m_TeamMatePos = transform.FindChild("TeamMate");
 }