/// <summary> /// 技能演示按钮 /// </summary> protected override void OnClickSkillShowBtn() { SceneManager.Inst.StartChangeScene("SkillShow"); SkillShowSceneControler.SetHeroData(m_Artresourcedata, m_Card, m_HeroData.getId(), m_HeroData.getClientSignType()[0]); UI_SkillShow.SetHeroData(m_Card, m_HeroData.getId()); InitCampaignMonsterGroupData(); }
private Transform m_TeamMatePos; //队友位置(非为队友增幅的不实例化) protected override void InitData() { base.InitData(); Inst = this; gameObject.AddComponent <SceneObjectManager>(); gameObject.AddComponent <EffectManager>(); m_HeroNearPos = transform.FindChild("NearHero"); m_HeroFarPos = transform.FindChild("FarHero"); m_BossPos = transform.FindChild("Boss"); m_TeamMatePos = transform.FindChild("TeamMate"); }