コード例 #1
0
ファイル: HeroInfo.cs プロジェクト: fqkw6/AStartTest
    // 获取技能描述
    public string GetSkillDesc(int skillID, int level)
    {
        SkillSettingsConfig skillCfg = SkillSettingsConfigLoader.GetConfig(skillID);

        int skillLevel = level;

        float value1 = 0;
        float value2 = 0;

        switch (skillLevel)
        {
        case 1:
            value1 = skillCfg.Level1Param1;
            value2 = skillCfg.Level1Param2;
            break;

        case 2:
            value1 = skillCfg.Level2Param1;
            value2 = skillCfg.Level2Param2;
            break;

        case 3:
            value1 = skillCfg.Level3Param1;
            value2 = skillCfg.Level3Param2;
            break;

        case 4:
            value1 = skillCfg.Level4Param1;
            value2 = skillCfg.Level4Param2;
            break;
        }
        return(string.Format(skillCfg.Description, value1, value2));
    }
コード例 #2
0
    // 获取技能图标
    public Sprite GetSkillIcon(int skillID)
    {
        SkillSettingsConfig cfg = SkillSettingsConfigLoader.GetConfig(skillID);

        if (cfg == null || string.IsNullOrEmpty(cfg.Icon))
        {
            return(GetSprite("Texture/SkillIcon/UI_jinengtubiao_1"));
        }
        return(GetSprite("Texture/SkillIcon/" + cfg.Icon));
    }
コード例 #3
0
    public void SetInfo(HeroInfo info, int skillID, int index)
    {
        _currentHeroInfo = info;
        _currentIndex    = index;

        _skillIcon.sprite = ResourceManager.Instance.GetSkillIcon(skillID);

        SkillSettingsConfig cfg = SkillSettingsConfigLoader.GetConfig(skillID, false);

        if (cfg == null)
        {
            _flag.gameObject.SetActive(false);
            _textMoney.gameObject.SetActive(false);
            _btnUplev.gameObject.SetActive(false);
            _textLevel.gameObject.SetActive(false);
            _textUnlock.gameObject.SetActive(false);
            _skillIcon.gameObject.SetActive(false);
            _textName.gameObject.SetActive(false);
            _txtFullLevel.gameObject.SetActive(false);
            return;
        }

        _skillIcon.gameObject.SetActive(true);
        _textName.gameObject.SetActive(true);

        _textName.text = cfg.Name;

        bool lockSkill = false;

        if (index == 2 && info.Level < GameConfig.SKILL_UNLOCK2 ||
            index == 3 && info.Level < GameConfig.SKILL_UNLOCK3 ||
            index == 4 && info.Level < GameConfig.SKILL_UNLOCK4)
        {
            lockSkill = true;
        }

        if (!lockSkill)
        {
            SkillInfo skillInfo = info.GetSkillByID(skillID);
            int       level     = skillInfo != null ? skillInfo.Level : 1;

            // 已经解锁
            _flag.gameObject.SetActive(true);
            _textMoney.gameObject.SetActive(true);
            _btnUplev.gameObject.SetActive(true);
            _textLevel.gameObject.SetActive(true);
            _textUnlock.gameObject.SetActive(false);

            int upgradeCost = SkillInfo.GetUpgradeCost(index, level);
            if (upgradeCost > 0)
            {
                // 未满级
                _textMoney.text = upgradeCost.ToString();
                _textMoney.gameObject.SetActive(true);
                _txtFullLevel.gameObject.SetActive(false);
                _flag.gameObject.SetActive(true);
                _btnUplev.gameObject.SetActive(true);
            }
            else
            {
                // 已满级
                _textMoney.gameObject.SetActive(false);
                _txtFullLevel.gameObject.SetActive(true);
                _flag.gameObject.SetActive(false);
                _btnUplev.gameObject.SetActive(false);
            }
            _textLevel.text = "Lv." + level;
        }
        else
        {
            // 提升到固定品阶解锁
            _flag.gameObject.SetActive(false);
            _textMoney.gameObject.SetActive(false);
            _btnUplev.gameObject.SetActive(false);
            _textLevel.gameObject.SetActive(false);
            _textUnlock.gameObject.SetActive(true);
            _txtFullLevel.gameObject.SetActive(false);

            if (index == 2)
            {
                _textUnlock.text = Str.Format("UI_HERO_SKILL_UPGRADE_TIP", GameConfig.SKILL_UNLOCK2);
            }
            else if (index == 3)
            {
                _textUnlock.text = Str.Format("UI_HERO_SKILL_UPGRADE_TIP", GameConfig.SKILL_UNLOCK3);
            }
            else if (index == 4)
            {
                _textUnlock.text = Str.Format("UI_HERO_SKILL_UPGRADE_TIP", GameConfig.SKILL_UNLOCK4);
            }
        }
    }
コード例 #4
0
ファイル: HeroInfo.cs プロジェクト: fqkw6/AStartTest
    // 获取技能名称等级
    public string GetFixedSkillName(int skillID, int level)
    {
        SkillSettingsConfig skillCfg = SkillSettingsConfigLoader.GetConfig(skillID);

        return(skillCfg.Name + "  LV." + level);
    }