private void Update() { if (_player.IsDead) { return; } EffectsUpdate(); SkillsUpdate(); if (_monster.IsDead) { var drop = _monster.GetDrop(); _player.TakeDrop(drop); _locationService.MonsterKilled(); // FarmForm.UpdateDropInfo(new DropInfo(_monster, drop)); NewMonster(); } // Обновление кастуемого скилла монстра. _monsterSkillService.Update(_player, Time.deltaTime); if (_monsterSkillService.IsCasting) { var castingSkill = _monsterSkillService.GetCastingSkill(); MonsterCastingSkillSlot.gameObject.SetActive(true); UpdateSkillSlot(castingSkill, MonsterCastingSkillSlot, MonsterCastingSkillCooldownBar); } else { MonsterCastingSkillSlot.gameObject.SetActive(false); } MonsterHealthBar.UpdateBar(_monster.Health, _monster.MaxHealth); MonsterDescription.text = _monster.ToString(); PlayerHealthBar.UpdateBar(_player.Health, _player.GetMaxHealth()); ExpBar.UpdateBar(_player.Exp, _player.ExpForNextLevel); LevelText.text = $"Level: {_player.Level.ToString()}"; GoldText.text = _player.Inventory.Gold.ToString(); UpdateFightBoss(); }