protected void RangeInit() { if (comboJudgeUI) { GameObject.Destroy(comboJudgeUI); } if (skillRange > 0) { range = new SkillRange(); switch (rangeType) { case RangeType.common: range.CreateSkillRange(skillRange, character); break; case RangeType.straight: range.CreateStraightSkillRange(skillRange, character, aliesObstruct); break; case RangeType.other: range.CreateCustomizedRange(customizedRangeList, customizedHoverRangeList, enablePathFinding, character); break; } focus = new Vector3(-1, -1, -1); final = false; foreach (var f in BattleFieldManager.GetInstance().floors) { if (f.Value.activeInHierarchy) { var player = RoundManager.GetInstance().Players.Find(p => p.playerNumber == SkillManager.GetInstance().skillQueue.Peek().Key.character.GetComponent <Unit>().playerNumber); if (player is HumanPlayer || (player is AIPlayer && ((AIPlayer)player).AI == false)) { f.Value.GetComponent <Floor>().FloorClicked += Confirm; f.Value.GetComponent <Floor>().FloorExited += DeleteHoverRange; f.Value.GetComponent <Floor>().FloorHovered += Focus; } } } //角色加入忽略层,方便选取 UnitManager.GetInstance().units.ForEach(u => u.gameObject.layer = 2); range.RecoverColor(); } else { Focus(character.gameObject, null); ShowConfirm(); } }
protected void RangeInit() { if (comboJudgeUI) { GameObject.Destroy(comboJudgeUI); } if (skillRange > 0) { range = new SkillRange(); switch (rangeType) { case RangeType.common: range.CreateSkillRange(skillRange, character); break; case RangeType.straight: range.CreateStraightSkillRange(skillRange, character); break; } focus = new Vector3(-1, -1, -1); final = false; foreach (var f in BattleFieldManager.GetInstance().floors) { if (f.Value.activeInHierarchy) { f.Value.GetComponent <Floor>().FloorClicked += Confirm; f.Value.GetComponent <Floor>().FloorExited += DeleteHoverRange; f.Value.GetComponent <Floor>().FloorHovered += Focus; } } //角色加入忽略层,方便选取 UnitManager.GetInstance().units.ForEach(u => u.gameObject.layer = 2); range.RecoverColor(); } else { Focus(character.gameObject, null); ShowConfirm(); } }
public Skill( string name, SkillRange range, Execution getEvent ) { this.Name = name; this.TargetRange = range; this.getEvent = getEvent; }