public static SkillQuaternion FsmQuaternionField(GUIContent label, Skill fsm, SkillQuaternion fsmQauternion) { EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]); if (fsmQauternion.get_UseVariable()) { fsmQauternion = VariableEditor.DoFsmQuaternionPopup(label, fsm, fsmQauternion); } else { Vector3 vector = EditorGUILayout.Vector3Field(label.get_text(), fsmQauternion.get_Value().get_eulerAngles(), new GUILayoutOption[0]); if (vector != fsmQauternion.get_Value().get_eulerAngles()) { fsmQauternion.set_Value(Quaternion.Euler(vector)); } } fsmQauternion = (SkillQuaternion)VariableEditor.VariableToggle(fsmQauternion, label.get_text()); VariableEditor.EndVariableEditor(fsmQauternion); return(fsmQauternion); }
public static SkillQuaternion FsmQuaternionPopup(GUIContent label, Skill fsm, SkillQuaternion fsmQauternion) { EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]); fsmQauternion = VariableEditor.DoFsmQuaternionPopup(label, fsm, fsmQauternion); VariableEditor.EndVariableEditor(fsmQauternion); return(fsmQauternion); }
private static void NetworkSyncVariables(BitStream stream, SkillVariables variables) { SkillInt[] intVariables; SkillQuaternion[] quaternionVariables; SkillVector3[] vector3Variables; SkillColor[] colorVariables; SkillVector2[] vector2Variables; if (stream.get_isWriting()) { SkillString[] stringVariables = variables.StringVariables; for (int i = 0; i < stringVariables.Length; i++) { SkillString fsmString = stringVariables[i]; if (fsmString.NetworkSync) { char[] array = fsmString.Value.ToCharArray(); int num = array.Length; stream.Serialize(ref num); for (int j = 0; j < num; j++) { stream.Serialize(ref array[j]); } } } SkillBool[] boolVariables = variables.BoolVariables; for (int k = 0; k < boolVariables.Length; k++) { SkillBool fsmBool = boolVariables[k]; if (fsmBool.NetworkSync) { bool value = fsmBool.Value; stream.Serialize(ref value); } } SkillFloat[] floatVariables = variables.FloatVariables; for (int l = 0; l < floatVariables.Length; l++) { SkillFloat fsmFloat = floatVariables[l]; if (fsmFloat.NetworkSync) { float value2 = fsmFloat.Value; stream.Serialize(ref value2); } } intVariables = variables.IntVariables; for (int m = 0; m < intVariables.Length; m++) { SkillInt fsmInt = intVariables[m]; if (fsmInt.NetworkSync) { int value3 = fsmInt.Value; stream.Serialize(ref value3); } } quaternionVariables = variables.QuaternionVariables; for (int n = 0; n < quaternionVariables.Length; n++) { SkillQuaternion fsmQuaternion = quaternionVariables[n]; if (fsmQuaternion.NetworkSync) { Quaternion value4 = fsmQuaternion.Value; stream.Serialize(ref value4); } } vector3Variables = variables.Vector3Variables; for (int num2 = 0; num2 < vector3Variables.Length; num2++) { SkillVector3 fsmVector = vector3Variables[num2]; if (fsmVector.NetworkSync) { Vector3 value5 = fsmVector.Value; stream.Serialize(ref value5); } } colorVariables = variables.ColorVariables; for (int num3 = 0; num3 < colorVariables.Length; num3++) { SkillColor fsmColor = colorVariables[num3]; if (fsmColor.NetworkSync) { Color value6 = fsmColor.Value; stream.Serialize(ref value6.r); stream.Serialize(ref value6.g); stream.Serialize(ref value6.b); stream.Serialize(ref value6.a); } } vector2Variables = variables.Vector2Variables; for (int num4 = 0; num4 < vector2Variables.Length; num4++) { SkillVector2 fsmVector2 = vector2Variables[num4]; if (fsmVector2.NetworkSync) { Vector2 value7 = fsmVector2.Value; stream.Serialize(ref value7.x); stream.Serialize(ref value7.y); } } return; } SkillString[] stringVariables2 = variables.StringVariables; for (int num5 = 0; num5 < stringVariables2.Length; num5++) { SkillString fsmString2 = stringVariables2[num5]; if (fsmString2.NetworkSync) { int num6 = 0; stream.Serialize(ref num6); char[] array2 = new char[num6]; for (int num7 = 0; num7 < num6; num7++) { stream.Serialize(ref array2[num7]); } fsmString2.Value = new string(array2); } } SkillBool[] boolVariables2 = variables.BoolVariables; for (int num8 = 0; num8 < boolVariables2.Length; num8++) { SkillBool fsmBool2 = boolVariables2[num8]; if (fsmBool2.NetworkSync) { bool value8 = false; stream.Serialize(ref value8); fsmBool2.Value = value8; } } SkillFloat[] floatVariables2 = variables.FloatVariables; for (int i = 0; i < floatVariables2.Length; i++) { SkillFloat fsmFloat2 = floatVariables2[i]; if (fsmFloat2.NetworkSync) { float value9 = 0f; stream.Serialize(ref value9); fsmFloat2.Value = value9; } } intVariables = variables.IntVariables; for (int i = 0; i < intVariables.Length; i++) { SkillInt fsmInt2 = intVariables[i]; if (fsmInt2.NetworkSync) { int value10 = 0; stream.Serialize(ref value10); fsmInt2.Value = value10; } } quaternionVariables = variables.QuaternionVariables; for (int i = 0; i < quaternionVariables.Length; i++) { SkillQuaternion fsmQuaternion2 = quaternionVariables[i]; if (fsmQuaternion2.NetworkSync) { Quaternion identity = Quaternion.get_identity(); stream.Serialize(ref identity); fsmQuaternion2.Value = identity; } } vector3Variables = variables.Vector3Variables; for (int i = 0; i < vector3Variables.Length; i++) { SkillVector3 fsmVector3 = vector3Variables[i]; if (fsmVector3.NetworkSync) { Vector3 zero = Vector3.get_zero(); stream.Serialize(ref zero); fsmVector3.Value = zero; } } colorVariables = variables.ColorVariables; for (int i = 0; i < colorVariables.Length; i++) { SkillColor fsmColor2 = colorVariables[i]; if (fsmColor2.NetworkSync) { float num9 = 0f; stream.Serialize(ref num9); float num10 = 0f; stream.Serialize(ref num10); float num11 = 0f; stream.Serialize(ref num11); float num12 = 0f; stream.Serialize(ref num12); fsmColor2.Value = new Color(num9, num10, num11, num12); } } vector2Variables = variables.Vector2Variables; for (int i = 0; i < vector2Variables.Length; i++) { SkillVector2 fsmVector4 = vector2Variables[i]; if (fsmVector4.NetworkSync) { float num13 = 0f; stream.Serialize(ref num13); float num14 = 0f; stream.Serialize(ref num14); fsmVector4.Value = new Vector2(num13, num14); } } }
private static SkillQuaternion DoFsmQuaternionPopup(GUIContent label, Skill fsm, SkillQuaternion fsmQauternion) { ActionEditor.DoVariableSelector(label, fsm, 11, fsmQauternion, -1, null); fsmQauternion.set_UseVariable(true); return(fsmQauternion); }
public static void OnGUI() { EditorGUI.BeginChangeCheck(); Skill fsm = SkillEditor.SelectedFsm; if (fsm == null) { GUILayout.FlexibleSpace(); return; } if (!FsmInspector.isInitialized) { FsmInspector.isInitialized = true; FsmInspector.Init(); } FsmInspector.scrollViewPosition = GUILayout.BeginScrollView(FsmInspector.scrollViewPosition, new GUILayoutOption[0]); EditorGUI.BeginChangeCheck(); fsm.set_Name(EditorGUILayout.TextField(fsm.get_Name(), new GUILayoutOption[0])); if (EditorGUI.EndChangeCheck()) { Labels.Update(fsm); } if (fsm.get_Owner() != null) { GUILayout.BeginHorizontal(new GUILayoutOption[0]); SkillTemplate fsmTemplate = (SkillTemplate)EditorGUILayout.ObjectField(FsmInspector.SelectedTemplate, typeof(SkillTemplate), false, new GUILayoutOption[0]); if (fsmTemplate != FsmInspector.SelectedTemplate) { FsmInspector.SelectTemplate(fsmTemplate); } if (GUILayout.Button(SkillEditorContent.BrowseTemplateButton, new GUILayoutOption[] { GUILayout.MaxWidth(30f), GUILayout.Height(16f) })) { Templates.DoSelectTemplateMenu(FsmInspector.SelectedTemplate, new GenericMenu.MenuFunction(FsmInspector.ClearTemplate), new GenericMenu.MenuFunction2(FsmInspector.SelectTemplate)); } GUILayout.EndHorizontal(); } EditorGUI.BeginDisabledGroup(!Application.get_isPlaying() && SkillEditor.SelectedFsmUsesTemplate); if (fsm.get_Template() != null) { fsm = fsm.get_Template().fsm; } fsm.set_Description(SkillEditorGUILayout.TextAreaWithHint(fsm.get_Description(), Strings.get_Label_Description___(), new GUILayoutOption[] { GUILayout.MinHeight(80f) })); EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]); fsm.set_DocUrl(SkillEditorGUILayout.TextFieldWithHint(fsm.get_DocUrl(), Strings.get_Tooltip_Documentation_Url(), new GUILayoutOption[0])); EditorGUI.BeginDisabledGroup(!string.IsNullOrEmpty(fsm.get_DocUrl())); if (SkillEditorGUILayout.HelpButton("Online Help")) { Application.OpenURL(fsm.get_DocUrl()); } EditorGUI.EndDisabledGroup(); EditorGUILayout.EndHorizontal(); EditorGUI.BeginDisabledGroup(!Application.get_isPlaying() && SkillEditor.SelectedFsmUsesTemplate); fsm.set_MaxLoopCountOverride(EditorGUILayout.IntField(SkillEditorContent.MaxLoopOverrideLabel, fsm.get_MaxLoopCountOverride(), new GUILayoutOption[0])); fsm.RestartOnEnable = GUILayout.Toggle(fsm.RestartOnEnable, SkillEditorContent.ResetOnDisableLabel, new GUILayoutOption[0]); EditorGUI.EndDisabledGroup(); EditorGUI.EndDisabledGroup(); fsm = SkillEditor.SelectedFsm; SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]); GUILayout.Label(SkillEditorContent.FsmControlsLabel, EditorStyles.get_boldLabel(), new GUILayoutOption[0]); if (fsm.ExposedEvents.get_Count() + FsmInspector.fsmVariables.get_Count() == 0) { SkillEditorGUILayout.DisabledLabel(Strings.get_Label_None_In_Table()); } else { SkillEditorGUILayout.LabelWidth(100f); int num = 0; for (int i = 0; i < FsmInspector.fsmVariables.get_Count(); i++) { SkillVariable fsmVariable = FsmInspector.fsmVariables.get_Item(i); if (fsmVariable.ShowInInspector) { int categoryID = fsmVariable.CategoryID; if (categoryID > 0 && categoryID != num) { num = categoryID; GUILayout.Label(SkillEditor.SelectedFsm.get_Variables().get_Categories()[categoryID], EditorStyles.get_boldLabel(), new GUILayoutOption[0]); SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]); } fsmVariable.DoInspectorGUI(SkillEditorContent.TempContent(fsmVariable.Name, fsmVariable.Name + ((!string.IsNullOrEmpty(fsmVariable.Tooltip)) ? (":\n" + fsmVariable.Tooltip) : "")), false); } } using (List <SkillEvent> .Enumerator enumerator = fsm.ExposedEvents.GetEnumerator()) { while (enumerator.MoveNext()) { SkillEvent current = enumerator.get_Current(); if (GUILayout.Button(current.get_Name(), new GUILayoutOption[0])) { fsm.Event(current); } } } if (GUI.get_changed()) { SkillEditor.RepaintAll(); } } if (FsmEditorSettings.ShowHints) { GUILayout.Box(Strings.get_Hint_Expose_Events_and_Variables(), SkillEditorStyles.HintBox, new GUILayoutOption[0]); } SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]); GUILayout.Label(SkillEditorContent.NetworkSyncLabel, EditorStyles.get_boldLabel(), new GUILayoutOption[0]); int num2 = 0; SkillBool[] boolVariables = fsm.get_Variables().get_BoolVariables(); for (int j = 0; j < boolVariables.Length; j++) { SkillBool fsmBool = boolVariables[j]; if (fsmBool.get_NetworkSync()) { GUILayout.Label(fsmBool.get_Name(), new GUILayoutOption[0]); num2++; } } SkillFloat[] floatVariables = fsm.get_Variables().get_FloatVariables(); for (int k = 0; k < floatVariables.Length; k++) { SkillFloat fsmFloat = floatVariables[k]; if (fsmFloat.get_NetworkSync()) { GUILayout.Label(fsmFloat.get_Name(), new GUILayoutOption[0]); num2++; } } SkillInt[] intVariables = fsm.get_Variables().get_IntVariables(); for (int l = 0; l < intVariables.Length; l++) { SkillInt fsmInt = intVariables[l]; if (fsmInt.get_NetworkSync()) { GUILayout.Label(fsmInt.get_Name(), new GUILayoutOption[0]); num2++; } } SkillQuaternion[] quaternionVariables = fsm.get_Variables().get_QuaternionVariables(); for (int m = 0; m < quaternionVariables.Length; m++) { SkillQuaternion fsmQuaternion = quaternionVariables[m]; if (fsmQuaternion.get_NetworkSync()) { GUILayout.Label(fsmQuaternion.get_Name(), new GUILayoutOption[0]); num2++; } } SkillVector3[] vector3Variables = fsm.get_Variables().get_Vector3Variables(); for (int n = 0; n < vector3Variables.Length; n++) { SkillVector3 fsmVector = vector3Variables[n]; if (fsmVector.get_NetworkSync()) { GUILayout.Label(fsmVector.get_Name(), new GUILayoutOption[0]); num2++; } } if (num2 == 0) { SkillEditorGUILayout.DisabledLabel(Strings.get_Label_None_In_Table()); } if (FsmEditorSettings.ShowHints) { GUILayout.Box(Strings.get_Hint_Network_Sync_Variables(), SkillEditorStyles.HintBox, new GUILayoutOption[0]); } SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]); GUILayout.Label("Debug", EditorStyles.get_boldLabel(), new GUILayoutOption[0]); fsm.set_ShowStateLabel(GUILayout.Toggle(fsm.get_ShowStateLabel(), SkillEditorContent.ShowStateLabelsLabel, new GUILayoutOption[0])); fsm.EnableBreakpoints = GUILayout.Toggle(fsm.EnableBreakpoints, SkillEditorContent.EnableBreakpointsLabel, new GUILayoutOption[0]); fsm.EnableDebugFlow = GUILayout.Toggle(fsm.EnableDebugFlow, SkillEditorContent.EnableDebugFlowLabel, new GUILayoutOption[0]); SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]); GUILayout.Label("Experimental", EditorStyles.get_boldLabel(), new GUILayoutOption[0]); EditorGUILayout.HelpBox(Strings.get_Help_Experimental_Warning(), 0); fsm.set_KeepDelayedEventsOnStateExit(GUILayout.Toggle(fsm.get_KeepDelayedEventsOnStateExit(), SkillEditorContent.KeepDelayedEvents, new GUILayoutOption[0])); fsm.set_ManualUpdate(GUILayout.Toggle(fsm.get_ManualUpdate(), SkillEditorContent.ManualUpdate, new GUILayoutOption[0])); GUILayout.EndScrollView(); EventType arg_641_0 = Event.get_current().get_type(); if (EditorGUI.EndChangeCheck()) { SkillEditor.SetFsmDirty(false, false); } if (Event.get_current().get_type() == null) { GUIUtility.set_keyboardControl(0); } SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]); EditorGUI.BeginDisabledGroup(true); GUILayout.Label("Data Version: " + fsm.get_DataVersion(), EditorStyles.get_miniLabel(), new GUILayoutOption[0]); EditorGUI.EndDisabledGroup(); SkillEditorGUILayout.LockFsmGUI(fsm); }