コード例 #1
0
        private void _UpdateHeroInfo()
        {
            SkillNames.Clear();
            heroNameChars.Clear();

            if (Hero != null)
            {
                string name = Application.Current.TryFindResource(string.Format("Hero.{0}.Name", Hero.Name)) as string;
                if (name != null)
                {
                    foreach (var heroChar in name)
                    {
                        if (heroNameChars.Count > 0 && (char.IsUpper(heroChar) || char.IsLower(heroChar)) &&
                            (char.IsUpper(heroNameChars.Last().Last()) || char.IsUpper(heroNameChars.Last().Last())))
                        {
                            heroNameChars[heroNameChars.Count - 1] += heroChar;
                        }
                        else
                        {
                            heroNameChars.Add(heroChar.ToString());
                        }
                    }
                }
                foreach (var skill in Hero.Skills)
                {
                    SkillNames.Add(skill.GetType().Name);
                }
            }
        }
コード例 #2
0
 internal void UpdateSkillNames()
 {
     SkillNames.Clear();
     foreach (var skill in SkillCommands)
     {
         SkillNames.Add(skill.Skill.GetType().Name);
     }
 }
コード例 #3
0
ファイル: Data.cs プロジェクト: silkroadlegend/SilkroadScript
        public static bool Load(string path, string key)
        {
            SilkroadPath = GetSetting("SilkroadPath", path);
            MediaPk2Key  = GetSetting("MediaPk2Key", key);
            if (string.IsNullOrEmpty(SilkroadPath) || string.IsNullOrEmpty(MediaPk2Key))
            {
                if (!string.IsNullOrEmpty(path) && !string.IsNullOrEmpty(key))
                {
                    SilkroadPath = GetSetting("SilkroadPath", path, true);
                    MediaPk2Key  = GetSetting("MediaPk2Key", key, true);
                }
                else
                {
                    return(false);
                }
            }
            _reader = new Pk2Reader(SilkroadPath + @"\Media.pk2", MediaPk2Key);

            var isUpdate   = GetSetting("GameVersion", 0);
            var needUpdate = isUpdate == 0 || isUpdate < Version();

            GameVerison     = GetSetting("GameVersion", Version(), needUpdate);
            GatewayPort     = ushort.Parse(GetSetting("GatewayPort", GatePort(), needUpdate).ToString());
            DivisionServers = DivisionInfo().ToList();

            if (!needUpdate)
            {
                return(true);
            }
            LiteDatabase.DropCollection(Skills.Name);
            LiteDatabase.DropCollection(Items.Name);
            LoadTextData();
            Skills.Insert(LoadSkillsData().GroupBy(x => x.Id).Select(x => x.OrderBy(y => y.Id).First()));
            Items.Insert(LoadItemsData().GroupBy(x => x.Id).Select(x => x.OrderBy(y => y.Id).First()));
            Characters.Insert(LoadCharacterData().GroupBy(x => x.Id).Select(x => x.OrderBy(y => y.Id).First()));
            ItemNames.Clear();
            SkillNames.Clear();
            CharacterNames.Clear();
            RegionNames.Clear();
            GC.Collect();
            GC.WaitForPendingFinalizers();
            return(true);
        }