コード例 #1
0
ファイル: SkillMgr.cs プロジェクト: forzenheart/OtomeBall
    public override bool init()
    {
        _skillModels = new Dictionary <int, SkillModel> ();

        SolaEngine         engine    = SolaEngine.getInstance();
        List <SkillConfig> skillCfgs = (List <SkillConfig>)engine.getCfg(SkillConfigData.NAME);

        for (int i = 0; i < skillCfgs.Count; i++)
        {
            SkillConfig skillCfg = skillCfgs[i];

            SkillModel skillModel = new SkillModel();
            skillModel.setCfg(skillCfg);

            int skillId = skillModel.getId();
            _skillModels.Add(skillId, skillModel);
        }

        return(true);
    }