void updateStats(GameObject skillDisplay, string section, SkillLevel level) { Text power = skillDisplay.transform.Find(section + "/Power/PowerVal").GetComponent <Text>(); power.text = level.getPower().ToString(); Text speed = skillDisplay.transform.Find(section + "/Speed/SpeedVal").GetComponent <Text>(); speed.text = level.getSpeed().ToString(); Text range = skillDisplay.transform.Find(section + "/Range/RangeVal").GetComponent <Text>(); range.text = level.getRange().ToString(); }