public void Init(UIBattlePanel manager, SkillItem item) { if (null == item) { enabled = false; mIcon.enabled = false; Destroy(this); return; } this.manager = manager; this.skillData = item; //this.skillIdx = skillData.templateID; isUnlock = item.IsUnlock(); SetLock(!isUnlock); if (isUnlock) { this.enabled = true; } //初始化CD间隔 isWaitCD = false; }