public void AddInstanceBehaviour(SkillInstance.SkillBehaviour new_cast) { skill_instance_del += new_cast; }
public void RemoveInstanceBehaviour(SkillInstance.SkillBehaviour old_cast) { skill_instance_del -= old_cast; }
private void OnEnable() { skill_cast_del = SkillCastBehaviour; skill_instance_del = SkillBehaviour; cd_timer = 0; }