コード例 #1
0
ファイル: Inventory.cs プロジェクト: sebulba69/AscendedRPG
        private void ActiveSkillBox_SelectedIndexChanged(object sender, EventArgs e)
        {
            try
            {
                int index    = ActiveSkillBox.SelectedIndex - 1;
                var aSkill   = _state.Player.Set.Skills[index];
                var selected = aSkill.Skill;
                SkillDisplayBox.Clear();
                switch (selected.S_Type)
                {
                case SkillType.OFFENSIVE:
                    UpdateMLTB(SkillDisplayBox, selected.Name);
                    UpdateMLTB(SkillDisplayBox, $"{selected.GetDamage()} Damage");
                    SkillDisplayBox.AppendText($"Element: {_state.SManager.ElementToString(selected.Element)}");
                    break;

                case SkillType.PASSIVE_BUFF:
                    UpdateMLTB(SkillDisplayBox, selected.Name);
                    SkillDisplayBox.AppendText($"Boosts {_state.SManager.StatsToString(selected.Stat)} by {selected.Multiplier}");
                    break;

                case SkillType.PASSIVE_VOID:
                    UpdateMLTB(SkillDisplayBox, selected.Name);
                    SkillDisplayBox.AppendText($"Reduces {_state.SManager.ElementToString(selected.Element)} dmg by {selected.Multiplier}");
                    break;
                }
            }
            catch (NullReferenceException) { }
            catch (ArgumentOutOfRangeException) { }
        }
コード例 #2
0
 private void UpdateSkillBox(string info)
 {
     string[] display = info.Split('*');
     for (int d = 0; d < display.Length - 1; d++)
     {
         SkillDisplayBox.AppendText(display[d]);
         SkillDisplayBox.AppendText(Environment.NewLine);
     }
     SkillDisplayBox.AppendText(display[display.Length - 1]);
 }