// Removes the input binding public static void DetachInput() { _onActionClick = null; _onSkillClick = null; _onBackClick = null; _onRightClick = null; _onLeftClick = null; _onUpClick = null; _onDownClick = null; }
// Binds the input to a scene public static void AttachInput( ActionButtonClickHandler actionClick = null, SkillButtonClickHandler skillClick = null, BackButtonClickHandler backClick = null, RightButtonClickHandler rightClick = null, LeftButtonClickHandler leftClick = null, UpButtonClickHandler upClick = null, DownButtonClickHandler downClick = null) { _onActionClick = actionClick; _onSkillClick = skillClick; _onBackClick = backClick; _onRightClick = rightClick; _onLeftClick = leftClick; _onUpClick = upClick; _onDownClick = downClick; }