public override void Start() { base.Start(); SetupModels(); rIndicator = GetComponentInChildren <RangeIndicator>(); rIndicator.Init(rIndicatorMaxRad.x, Color.red, 360); rIndicator.gameObject.SetActive(false); camShaker = Camera.main.GetComponent <CameraShakeSimpleScript>(); followCamera.transform.Rotate(camRotOffset); camFollowPt = transform.position + camPosOffset; followCamera.transform.position = camFollowPt; sk2Button.Active(false); sk3Button.Active(false); }