IEnumerator BtnRemberTimeDown() { while (true) { if (RememberBtn != null) { if (RememberBtn.BtnMemTime > 0) { RememberBtn.BtnMemTime -= Time.deltaTime; switch (RememberBtn.BtnRememberType) { case SkillBtnRemember.RememberBtnType.NormalSkillBtn: if (PlayerManager.Instance.OnRememberNormalPress()) { StopCoroutine("BtnRemberTimeDown"); RememberBtn.ShowRememberEff(false); RememberBtn.BtnMemTime = 0; RememberBtn = null; PlayerManager.Instance.NormalAttackRemembering = false; } break; case SkillBtnRemember.RememberBtnType.ScrollBtn: case SkillBtnRemember.RememberBtnType.ExplosiveBtn: case SkillBtnRemember.RememberBtnType.LoreBtn: case SkillBtnRemember.RememberBtnType.SkillBtn: if (RememberBtn.GetComponent <BattleSkillButton>().ButtonClickWithRet(null)) { StopCoroutine("BtnRemberTimeDown"); RememberBtn.ShowRememberEff(false); RememberBtn.BtnMemTime = 0; RememberBtn = null; } //else //{ //Debug.Log(RememberBtn.name+" Fire:"+false); //} break; } } else { StopCoroutine("BtnRemberTimeDown"); RememberBtn.ShowRememberEff(false); RememberBtn.BtnMemTime = 0; RememberBtn = null; } } else { StopCoroutine("BtnRemberTimeDown"); } yield return(null); } }