コード例 #1
0
ファイル: SkillManager.cs プロジェクト: wj05092013/SnowWhite
    private void Start()
    {
        ActivatorInstances = new GameObject[ActivatorPrefabs.Length];

        foreach (GameObject prefab in ActivatorPrefabs)
        {
            GameObject     inst      = Instantiate(prefab);
            SkillActivator activator = inst.GetComponent <SkillActivator>();

            ActivatorInstances[(int)activator.Type] = inst;
            ActivatorInstances[(int)activator.Type].transform.position = transform.position;
            ActivatorInstances[(int)activator.Type].transform.parent   = transform;
        }

        LoadingCompleted = true;
    }
コード例 #2
0
ファイル: CoolTimeImage.cs プロジェクト: wj05092013/SnowWhite
    private void Init()
    {
        if (_skillMgr == null)
        {
            _skillMgr = FindObjectOfType <SkillManager>();
        }

        if (!_skillMgr.LoadingCompleted)
        {
            Invoke("Init", 0.01f);
            return;
        }

        _activator = _skillMgr.ActivatorInstances[(int)Type].GetComponent <SkillActivator>();

        _image       = GetComponent <Image>();
        _image.color = new Color32(0, 0, 0, 255);

        _sprites = Resources.LoadAll <Sprite>(_spritePath);
    }
コード例 #3
0
    protected override void Start()
    {
        Animator animator = mOwner.GetComponent <Animator> ();

        animator.SetTrigger("Attack");
        animator.SetInteger("AttackVariation", 3);
        SkillActivator skillActivator = mOwner.GetComponent <SkillActivator> ();

        AnimationKeyEvent handler = null;

        handler = (string key) => {
            if (key == mWaitForKey)
            {
                skillActivator.OnAnimationKey -= handler;
                status = AbilityActionStatus.Success;
            }
        };

        skillActivator.OnAnimationKey += handler;

        status = AbilityActionStatus.Running;
    }