// Constructor public Weapon(string nName, int nID, bool nAutoTarget) { name = nName; id = nID; attunements = new List <Attunement>(); autoTarget = nAutoTarget; runeType = Skill.RuneType.None; this.PostSerialize(); }
// Constructor public Weapon(string nName, int nID, bool nAutoTarget) { name = nName; id = nID; attunements = new List<Attunement>(); autoTarget = nAutoTarget; runeType = Skill.RuneType.None; this.PostSerialize(); }