public FormSkia1() { InitializeComponent(); canvas.Visible = false; canvas.PaintSurface += Canvas_PaintSurface; glControl.Visible = true; glControl.PaintSurface += GlControl_PaintSurface; painter = new SkiaPainter(canvas.Width, canvas.Height); painter.SmoothingMode = PixelFarm.Drawing.SmoothingMode.AntiAlias; }
protected override void OnPaint(ref PaintPacket packet) { SkiaPainter.ProcessPaint(ref packet, this.m_pixelBuffer, this.OnSkiaPaint); }