コード例 #1
0
ファイル: Magnus.cs プロジェクト: beminee/BAIO
        protected override void OnActivate()
        {
            base.OnActivate();

            this.Shockwave       = this.Context.AbilityFactory.GetAbility <magnataur_shockwave>();
            this.Empower         = this.Context.AbilityFactory.GetAbility <magnataur_empower>();
            this.Skewer          = this.Context.AbilityFactory.GetAbility <magnataur_skewer>();
            this.ReversePolarity = this.Context.AbilityFactory.GetAbility <magnataur_reverse_polarity>();

            var factory  = this.Config.Hero.Factory;
            var itemMenu = this.Config.Hero.ItemMenu;

            this.Amount         = factory.Item("Minimum Heroes to RP", new Slider(2, 1, 5));
            this.AutoCombo      = factory.Item("Auto Combo *NOT ACTIVE YET*", false);
            this.SkewerPrefMenu = factory.Item("Insec Type",
                                               new StringList(new[] { "Teammate", "Fountain" }, 0));
            this.SkewerTarget     = this.SkewerPrefMenu.GetEnum <SkewerTarget>();
            this.SkewerStandalone = factory.Item("Only Skewer", new KeyBind(70));

            this.AutoCombo.Item.Tooltip = "Will start combo automatically if Minimum Heroes count is matched.";
            this.EmpowerHeroes          = factory.Item("Empower Heroes",
                                                       new HeroToggler(new Dictionary <string, bool>(), false, true, true));
            this.EmpowerHeroes.Item.Tooltip = "Will use empower on that heroes whenever they don't have empower on them";
            this.DebugDrawings = factory.Item("Enable Debug Drawings", false);

            this.NullifierHeroes = itemMenu.Item("Nullifier",
                                                 new HeroToggler(new Dictionary <string, bool>(), true, false, true));
            this.AbyssalBladeHeroes = itemMenu.Item("Abyssal Blade",
                                                    new HeroToggler(new Dictionary <string, bool>(), true, false, true));
            this.AbyssalBladeHeroes = itemMenu.Item("Orchid/Bloodthorn",
                                                    new HeroToggler(new Dictionary <string, bool>(), true, false, true));
            this.InvisHeroes = itemMenu.Item("ShadowBlade / SilverEdge",
                                             new HeroToggler(new Dictionary <string, bool>(), true, false, true));

            this.SkewerPrefMenu.PropertyChanged += this.SkewerPrefMenuPropertyChanged;
        }
コード例 #2
0
ファイル: Magnus.cs プロジェクト: beminee/BAIO
 private void SkewerPrefMenuPropertyChanged(object sender, PropertyChangedEventArgs e)
 {
     this.SkewerTarget = this.SkewerPrefMenu.GetEnum <SkewerTarget>();
 }