/// <summary> /// Initializes a new instance of the SkeletonStampStreamRenderer class. /// </summary> /// <param name="game">The related game object passed in by the color and depth stream renderers.</param> /// <param name="map">The method used to map the SkeletonPoint to the target space.</param> public SkeletonStampStreamRenderer(Game game, SkeletonStampPointMap map) : base(game) { this.mapMethod = map; this.RecordingManager.SkeletonEventListener.Add(Replay_SkeletonFrameReady); }
/// <summary> /// Initializes a new instance of the SkeletonStreamRenderer class. /// </summary> /// <param name="game">The related game object passed in by the color and depth stream renderers.</param> /// <param name="map">The method used to map the SkeletonPoint to the target space.</param> public SkeletonStampStreamRenderer(Game game, SkeletonStampPointMap map) : base(game) { this.mapMethod = map; this.RecordingManager.SkeletonEventListener.Add(Replay_SkeletonFrameReady); }