コード例 #1
0
 /// <summary>
 /// Initializes a new instance of the SkeletonStampStreamRenderer class.
 /// </summary>
 /// <param name="game">The related game object passed in by the color and depth stream renderers.</param>
 /// <param name="map">The method used to map the SkeletonPoint to the target space.</param>
 public SkeletonStampStreamRenderer(Game game, SkeletonStampPointMap map)
     : base(game)
 {
     this.mapMethod = map;
     this.RecordingManager.SkeletonEventListener.Add(Replay_SkeletonFrameReady);
 }
コード例 #2
0
 /// <summary>
 /// Initializes a new instance of the SkeletonStreamRenderer class.
 /// </summary>
 /// <param name="game">The related game object passed in by the color and depth stream renderers.</param>
 /// <param name="map">The method used to map the SkeletonPoint to the target space.</param>
 public SkeletonStampStreamRenderer(Game game, SkeletonStampPointMap map)
     : base(game)
 {
     this.mapMethod = map;
     this.RecordingManager.SkeletonEventListener.Add(Replay_SkeletonFrameReady);
 }