// public static string Name{get; set;} // SizeObject Size{get; set;} // List<Topping> ListTopping{get; set;} // Crust Crust{get;set;} // public static decimal Price {get; set;} public static IPizza OrderPizza(SizesEnum size) { switch (size) { case SizesEnum.SmallSize: return(new SmallPizza()); case SizesEnum.MeduimSize: return(new MeduimPizza()); case SizesEnum.LargeSize: return(new LargePizza()); default: return(null); } }
public Character(RacesEnum charRace, ClassesEnum charClass) { ClassModel charClassDefaults = Dictionaries.ClassDictionary.List[charClass.ToString()]; RaceModel charRaceDefaults = Dictionaries.RacesDictionary.List[charRace.ToString()]; var languages = Dictionaries.PHB.LanguagesDictionary.List; var commonLanguages = languages.Where(l => l.Value.Type == LanguageTypesEnum.Common).ToDictionary(i => i.Key, i => i.Value); var skills = Dictionaries.PHB.SkillsDictionary.List; Random rng = new Random(); //var parentClasses = Dictionaries.ClassDictionary.List.Where(c => c.Value.ParentClass == null).ToDictionary(i => i.Key, i => i.Value); this.classes.Add(charClass); this.feats = new List <string>() { }; this.features = new List <string>() { }; this.hitDice = charClassDefaults.HitDice; this.hitPointCurrent = charClassDefaults.HitDice; this.hitPointMax = charClassDefaults.HitDice; this.languages = new List <string>() { }; this.level = 1; this.name = "Huumon"; this.race = charRace; this.size = charRaceDefaults.Size; this.skills = new List <string>() { }; this.speed = charRaceDefaults.Speed; if (charRaceDefaults.Feats != null) { foreach (string feat in charRaceDefaults.Feats) { this.feats.Add(feat); } } if (charRaceDefaults.Languages != null) { foreach (string item in charRaceDefaults.Languages) { string lang = item; //if (lang == "selectLanguage") //{ // while (this.Languages.Contains(lang) || lang == "selectLanguage") // { // lang = commonLanguages.Keys.ToArray()[rng.Next(0, commonLanguages.Count)]; // } //} this.languages.Add(lang); } } if (charClassDefaults.SavingThrows != null) { foreach (var ability in charClassDefaults.SavingThrows.ToArray()) { this.savingThrows.Add(ability.ToString()); } } if (charRaceDefaults.Skills != null) { foreach (string skill in charRaceDefaults.Skills) { this.skills.Add(skill); } } if (charClass.ToString() == "barbarian") { var barbarian = Dictionaries.PHB.Classes.Barbarian.Levels[1]; this.proficiencyBonus = barbarian.ProficiencyBonus; foreach (var feature in barbarian.Features) { this.features.Add(feature); } } switch (charRace) { case RacesEnum.dragonbornBlack: break; case RacesEnum.dragonbornBlue: break; case RacesEnum.dragonbornBronze: break; case RacesEnum.dragonbornCopper: break; case RacesEnum.dragonbornGold: break; case RacesEnum.dragonbornGreen: break; case RacesEnum.dragonbornRed: break; case RacesEnum.dragonbornSilver: break; case RacesEnum.dragonbornWhite: break; case RacesEnum.dwarfGray: break; case RacesEnum.dwarfHill: break; case RacesEnum.dwarfMountain: break; case RacesEnum.elfDark: break; case RacesEnum.elfHigh: break; case RacesEnum.elfWood: break; case RacesEnum.gnome: break; case RacesEnum.halfElf: break; case RacesEnum.halfOrc: break; case RacesEnum.halfling: break; case RacesEnum.humanStandard: break; case RacesEnum.humanVariant: break; case RacesEnum.tiefling: break; default: break; } }