/// <summary> /// Sets the value of the map at the given location. /// If the value is outside the map, this function does nothing. /// </summary> public void SetMapAt(Location l, bool value) { int x = GetXValue(l.X), y = GetYValue(l.Y); //If the position is outside the level map, don't do anything. if (!SizeX.Inside(x) || !SizeY.Inside(y)) { return; } //Otherwise, set the normal value. Map[x, y] = value; }
/// <summary> /// Gets the value of the map at the given location. /// </summary> public bool GetMapAt(Location l) { int x = GetXValue(l.X), y = GetYValue(l.Y); //If the position is outside the level map, return the default value. if (!SizeX.Inside(x) || !SizeY.Inside(y)) { return(OutsideLevelValue); } //Otherwise, return the normal value. return(Map[x, y]); }