コード例 #1
0
    public override GameObject adapt(GameObject entity)
    {
        // poison arrow
        if (increasedSize != 0)
        {
            SizeManager component = Comp <SizeManager> .GetOrAdd(entity);

            component.increaseSize(increasedSize);
        }

        return(base.adapt(entity));
    }
コード例 #2
0
ファイル: BuffParent.cs プロジェクト: studentutu/Last-Epoch
    void initialise()
    {
        initialised = true;
        // make sure there is a parent
        if (transform.parent == null)
        {
            return;
        }
        if (parent == null)
        {
            parent = transform.parent.gameObject;
        }
        if (parent == null)
        {
            Debug.LogError("BuffParent component has no parent"); return;
        }
        // find the parent's protection class
        parentProtection = parent.gameObject.GetComponent <ProtectionClass>();

        if (parentProtection)
        {
            if (ward != 0)
            {
                parentProtection.GainWard(ward);
            }
            if (wardPercentage != 0 && parent.GetComponent <BaseHealth>())
            {
                parentProtection.GainWard((wardPercentage * parent.GetComponent <BaseHealth>().maxHealth));
            }
        }

        if (increasedSize != 0)
        {
            SizeManager sizeManager = parent.GetComponent <SizeManager>();
            if (sizeManager)
            {
                sizeManager.increaseSize(increasedSize);
            }
        }

        // find the parent's base health
        if (lifeRegen != 0)
        {
            parentHealth = parent.GetComponent <BaseHealth>();
            parentHealth.addedHealthRegenPerSecond += lifeRegen;
        }
        // find the parent's base mana
        if (manaCostDivider != 0)
        {
            parentMana = parent.GetComponent <BaseMana>();
            parentMana.addedManaCostDivider += manaCostDivider;
        }
        // find the parent's demo ward regen
        if (wardRegen != 0)
        {
            parentProtection.wardRegen += wardRegen;
        }
        // find the parent's base stats
        if (speed != 0)
        {
            parentBaseStats = parent.GetComponent <BaseStats>();
            if (parentBaseStats != null)
            {
                parentBaseStats.ChangeStatModifier(Tags.Properties.Movespeed, speed, BaseStats.ModType.ADDED);
            }
        }
        // find the parent's speed manager
        if (percentageSpeed != 0)
        {
            if (!parentBaseStats)
            {
                parentBaseStats = parent.GetComponent <BaseStats>();
            }
            parentSpeedManager = parent.GetComponent <SpeedManager>();
            if (parentSpeedManager != null && parentBaseStats != null)
            {
                parentBaseStats.ChangeStatModifier(Tags.Properties.Movespeed, percentageSpeed, BaseStats.ModType.INCREASED);
            }
        }
        if (reducedStunDuration != 0)
        {
            parentStunnedState = parent.gameObject.GetComponent <Stunned>();
            if (parentStunnedState != null)
            {
                parentStunnedState.baseStunDuration -= reducedStunDuration;
            }
        }
        // apply taggedStats
        parentBaseStats = parent.GetComponent <BaseStats>();
        if (parentBaseStats)
        {
            foreach (TaggedStatsHolder.TaggableStat stat in taggedStats)
            {
                parentBaseStats.ChangeStatModifier(stat.property, stat.addedValue, BaseStats.ModType.ADDED, stat.tagList);
                parentBaseStats.ChangeStatModifier(stat.property, stat.increasedValue, BaseStats.ModType.INCREASED, stat.tagList);
                foreach (float value in stat.moreValues)
                {
                    parentBaseStats.ChangeStatModifier(stat.property, value, BaseStats.ModType.MORE, stat.tagList);
                }
                foreach (float value in stat.quotientValues)
                {
                    parentBaseStats.ChangeStatModifier(stat.property, value, BaseStats.ModType.QUOTIENT, stat.tagList);
                }
            }
            parentBaseStats.UpdateStats();
        }

        // update protection totals
        if (parentProtection)
        {
            parentProtection.UpdateProtectionTotals();
        }
        // subscribe to a death event to remove the buffs
        if (GetComponent <SelfDestroyer>())
        {
            GetComponent <SelfDestroyer>().deathEvent += removeBuffs;
        }
    }
コード例 #3
0
ファイル: BuffParent.cs プロジェクト: studentutu/Last-Epoch
    void removeBuffs()
    {
        if (buffsRemoved)
        {
            return;
        }

        if (!initialised)
        {
            return;
        }

        buffsRemoved = true;

        if (parentProtection)
        {
            parentProtection.wardRegen -= wardRegen;
        }
        if (increasedSize != 0 && parent)
        {
            SizeManager sizeManager = parent.GetComponent <SizeManager>();
            if (sizeManager)
            {
                sizeManager.increaseSize(-increasedSize);
            }
        }
        if (parentHealth && lifeRegen != 0)
        {
            parentHealth.addedHealthRegenPerSecond -= lifeRegen;
        }
        if (parentMana && manaCostDivider != 0)
        {
            parentMana.addedManaCostDivider -= manaCostDivider;
        }
        if (parentBaseStats != null)
        {
            parentBaseStats.ChangeStatModifier(Tags.Properties.Movespeed, -speed, BaseStats.ModType.ADDED);
            if (parentSpeedManager != null)
            {
                parentBaseStats.ChangeStatModifier(Tags.Properties.Movespeed, -percentageSpeed, BaseStats.ModType.INCREASED);
            }
        }
        if (parentStunnedState != null)
        {
            parentStunnedState.baseStunDuration += reducedStunDuration;
        }
        // remove taggedStats
        if (parentBaseStats)
        {
            foreach (TaggedStatsHolder.TaggableStat stat in taggedStats)
            {
                parentBaseStats.ChangeStatModifier(stat.property, -stat.addedValue, BaseStats.ModType.ADDED, stat.tagList);
                parentBaseStats.ChangeStatModifier(stat.property, -stat.increasedValue, BaseStats.ModType.INCREASED, stat.tagList);
                foreach (float value in stat.moreValues)
                {
                    parentBaseStats.ChangeStatModifier(stat.property, value, BaseStats.ModType.QUOTIENT, stat.tagList);
                }
                foreach (float value in stat.quotientValues)
                {
                    parentBaseStats.ChangeStatModifier(stat.property, value, BaseStats.ModType.MORE, stat.tagList);
                }
            }
            parentBaseStats.UpdateStats();
        }
    }