void Update() { if (mOpt == null) { return; } if (mCnt++ > 100 && mCnt % 5 != 1) { return; } if (mCnt > 300) { return; } //Ag.LogString (" CuCell :: Update >> " + gameObject.name + " " + mCnt + mOpt.optMoveAniSpd.LogWith ("AniSpd")); Vector3 curCo = transform.position; Pstn.AniToTarget(mOpt); Size.AniSize(mOpt); }