// Use this for initialization void Start() { characterController = transform.GetComponent <CharacterController>(); //set the player a random colour transform.GetComponent <Renderer>().material.color = new Color(Random.Range(0.5f, 1f), Random.Range(0.5f, 1f), Random.Range(0.5f, 1f), 1f); playerSlotDisplay.text = "Input:\n" + playerSlot.ToString(); }
// Use this for initialization void Start() { characterController = transform.GetComponent <CharacterController>(); //set the player a random colour Color playerColor = new Color(Random.Range(0.5f, 1f), Random.Range(0.5f, 1f), Random.Range(0.5f, 1f), 1f); for (int i = 0; i < playerRenderers.Length; i++) { playerRenderers[i].material.color = playerColor; } playerSlotDisplay.text = "Input:\n" + playerSlot.ToString(); }